Searched refs:currentTech (Results 1 – 11 of 11) sorted by relevance
/dports/games/ufoai/ufoai-2.5-source/src/client/cgame/campaign/ |
H A D | cp_fightequip_callbacks.cpp | 196 technology_t** currentTech; in AIM_UpdateAircraftItemList() local 205 currentTech = techList; in AIM_UpdateAircraftItemList() 206 while (*currentTech) { in AIM_UpdateAircraftItemList() 207 if (AIM_CrafttypeFilter(base, airequipID, *currentTech)) in AIM_UpdateAircraftItemList() 209 currentTech++; in AIM_UpdateAircraftItemList() 213 currentTech = techList; in AIM_UpdateAircraftItemList() 214 while (*currentTech) { in AIM_UpdateAircraftItemList() 215 if (AIM_CrafttypeFilter(base, airequipID, *currentTech)) { in AIM_UpdateAircraftItemList() 221 …option = cgi->UI_AddOption(&AIM_items, (*currentTech)->name, _((*currentTech)->name), va("%d", (*c… in AIM_UpdateAircraftItemList() 222 if (!AIM_SelectableCraftItem(slot, *currentTech)) in AIM_UpdateAircraftItemList() [all …]
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/dports/games/0ad/0ad-0.0.23b-alpha/source/renderer/ |
H A D | ModelRenderer.cpp | 624 CShaderTechniquePtr currentTech = techBuckets[idxTechStart].tech; in Render() local 630 if (techBuckets[idxTechEnd].tech != currentTech) in Render() 635 for (int pass = 0; pass < currentTech->GetNumPasses(); ++pass) in Render() 637 currentTech->BeginPass(pass); in Render() 639 const CShaderProgramPtr& shader = currentTech->GetShader(pass); in Render() 771 currentTech->EndPass(pass); in Render()
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/dports/www/madsonic/madsonic/script/player/videojs/ |
H A D | video.min.js.map | 1 …currentTech","sourceList_","load","sourceTech","controls_","usingNativeControls_","error_","errorD…
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H A D | video.js.map | 277 …currentTech = Tech.getTech(this.techName_);\n // Support old behavior of techs being registered…
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/dports/www/madsonic/madsonic/script/player/videojs/alt/ |
H A D | video.novtt.min.js.map | 1 …currentTech","sourceList_","load","sourceTech","selectSource","controls_","error_","errorDisplay",…
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/dports/www/nextcloud/nextcloud/apps-pkg/files_videoplayer/js/ |
H A D | files_videoplayer-vendors-node_modules_video_js_dist_video_es_js.js.map | 1 …currentTech: {\n get: function get$$1() {\n return _this3.tech_.name_;\n …
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/dports/www/moodle310/moodle/media/player/videojs/amd/build/ |
H A D | video-lazy.min.js.map | 1 …currentTech","playerDimensions","setupQualityLevels_","qualityLevels_","HlsSourceHandler","_videoj…
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/dports/www/moodle311/moodle/media/player/videojs/amd/build/ |
H A D | video-lazy.min.js.map | 1 …currentTech","playerDimensions","setupQualityLevels_","qualityLevels_","HlsSourceHandler","_videoj…
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/dports/www/moodle39/moodle/media/player/videojs/amd/build/ |
H A D | video-lazy.min.js.map | 1 …currentTech","playerDimensions","setupQualityLevels_","qualityLevels_","HlsSourceHandler","_videoj…
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/dports/www/seahub/seahub-8.0.7-server/media/assets/frontend/static/js/ |
H A D | commons.chunk.js.map | 1 …currentTech","playerDimensions","objectToStore","updateVhsLocalStorage","renditionSelectionMixin",…
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H A D | commons.chunk.js.187be030c636.map | 1 …currentTech","playerDimensions","objectToStore","updateVhsLocalStorage","renditionSelectionMixin",…
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