Searched refs:currentVertexIndex (Results 1 – 6 of 6) sorted by relevance
106 currentVertexIndex = 0; in makeSurface()166 currentVertexIndex = 0; in makeSurface()235 currentVertexIndex = 0; in makeSurface()378 currentVertexIndex = 0; in makeSurface()673 surface->addIndex(currentVertexIndex); in addVertexToSurface()674 cubes[index].x_vertex_index = currentVertexIndex; in addVertexToSurface()675 currentVertexIndex ++; in addVertexToSurface()690 surface->addIndex(currentVertexIndex); in addVertexToSurface()692 currentVertexIndex ++; in addVertexToSurface()707 surface->addIndex(currentVertexIndex); in addVertexToSurface()[all …]
83 unsigned int currentVertexIndex; variable
717 int currentVertexIndex = 0; in curveVertexId() local721 if ( id.vertex >= currentVertexIndex && id.vertex <= currentVertexIndex + increment ) in curveVertexId()723 int curveVertexId = id.vertex - currentVertexIndex; in curveVertexId()736 …else if ( id.vertex >= currentVertexIndex && id.vertex == currentVertexIndex + increment + 1 && i … in curveVertexId()738 int curveVertexId = id.vertex - currentVertexIndex; in curveVertexId()746 currentVertexIndex += increment; in curveVertexId()
883 int currentVertexIndex = 0; in curveVertexId() local887 if ( id.vertex >= currentVertexIndex && id.vertex <= currentVertexIndex + increment ) in curveVertexId()889 int curveVertexId = id.vertex - currentVertexIndex; in curveVertexId()902 …else if ( id.vertex >= currentVertexIndex && id.vertex == currentVertexIndex + increment + 1 && i … in curveVertexId()904 int curveVertexId = id.vertex - currentVertexIndex; in curveVertexId()912 currentVertexIndex += increment; in curveVertexId()
914 int currentVertexIndex = normalIndices [iteratorVertexIndex]; in writeVertexIndices() local915 primitivesBasePoly->appendValues ( currentVertexIndex ); in writeVertexIndices()
2284 int currentVertexIndex = includingFace.at( i ); in addVertexInFace() local2285 if ( mVertexToFace.at( currentVertexIndex ) == includingFaceIndex ) in addVertexInFace()2288 mVertexToFace[currentVertexIndex] = newFaceIndex; in addVertexInFace()2289 … changes.mVerticesToFaceChanges.append( {currentVertexIndex, includingFaceIndex, newFaceIndex} ); in addVertexInFace()