Searched refs:current_automap (Results 1 – 3 of 3) sorted by relevance
31 extern automap *current_automap;
20 automap *current_automap=0; variable
1341 current_automap = NULL; in Game()1570 if(current_automap) in update_screen()1571 current_automap->draw(); in update_screen()1719 if(current_automap) in get_input()1721 current_automap->handle_event(ev); in get_input()