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Searched refs:current_automap (Results 1 – 3 of 3) sorted by relevance

/dports/games/abuse_sdl/abuse-0.8/src/
H A Dautomap.h31 extern automap *current_automap;
H A Dautomap.cpp20 automap *current_automap=0; variable
H A Dgame.cpp1341 current_automap = NULL; in Game()
1570 if(current_automap) in update_screen()
1571 current_automap->draw(); in update_screen()
1719 if(current_automap) in get_input()
1721 current_automap->handle_event(ev); in get_input()