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Searched refs:current_civilian_causalties (Results 1 – 6 of 6) sorted by relevance

/dports/games/alephone/alephone-release-20190331/Source_Files/GameWorld/
H A Dplacement.cpp195 dynamic_world->current_civilian_causalties= dynamic_world->current_civilian_count= 0; in place_initial_objects()
H A Dmarathon2.cpp803 dynamic_world->current_civilian_causalties>dynamic_world->current_civilian_count/2) in calculate_level_completion_state()
H A Dmap_constructors.cpp1881 StreamToValue(S,ObjPtr->current_civilian_causalties); in unpack_dynamic_data()
1950 ValueToStream(S,ObjPtr->current_civilian_causalties); in pack_dynamic_data()
H A Dmap.h978 int16 current_civilian_causalties, current_civilian_count; member
H A Dmap.cpp401 …_causalties= dynamic_world->total_civilian_causalties + dynamic_world->current_civilian_causalties; in initialize_map_for_new_level()
H A Dmonsters.cpp1618 dynamic_world->current_civilian_causalties += 1; in damage_monster()