Searched refs:current_fade (Results 1 – 7 of 7) sorted by relevance
334 int current_fade = GetFadeAmount (); in TFB_FlushGraphics() local337 if ((current_fade != 255 && current_fade != last_fade) || in TFB_FlushGraphics()340 (current_fade == 255 && last_fade != 255) || in TFB_FlushGraphics()351 last_fade = current_fade; in TFB_FlushGraphics()
624 auto current_fade = m_sounds_fading[soundid]; in fadeSound() local626 if (current_fade.target_gain == gain && current_fade.step == step) in fadeSound()
132 Mix_Fading current_fade = music_playing->fading; in music_halt_or_loop() local134 music_playing->fading = current_fade; in music_halt_or_loop()
212 Mix_Fading current_fade;214 current_fade = music_playing->fading;216 music_playing->fading = current_fade;
57 FadeEffect *FadeEffect::current_fade = NULL; member in Ultima::Nuvie::FadeEffect947 if (current_fade) { in init()951 current_fade = this; // cleared in dtor in init()984 if (current_fade == this) { // these weren't init. if FadeEffect didn't start in delete_self()991 current_fade = NULL; in delete_self()
419 static FadeEffect *current_fade; // do nothing if already active
190 Mix_Fading current_fade = music_playing->fading; in music_halt_or_loop() local192 music_playing->fading = current_fade; in music_halt_or_loop()