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Searched refs:current_fade (Results 1 – 7 of 7) sorted by relevance

/dports/games/uqm/uqm-0.8.0/src/libs/graphics/
H A Ddcqueue.c334 int current_fade = GetFadeAmount (); in TFB_FlushGraphics() local
337 if ((current_fade != 255 && current_fade != last_fade) || in TFB_FlushGraphics()
340 (current_fade == 255 && last_fade != 255) || in TFB_FlushGraphics()
351 last_fade = current_fade; in TFB_FlushGraphics()
/dports/games/minetest/minetest-5.4.1/src/client/
H A Dsound_openal.cpp624 auto current_fade = m_sounds_fading[soundid]; in fadeSound() local
626 if (current_fade.target_gain == gain && current_fade.step == step) in fadeSound()
/dports/games/warmux/warmux-11.04/build/android/jni/sdl_mixer/
H A Dmusic.c132 Mix_Fading current_fade = music_playing->fading; in music_halt_or_loop() local
134 music_playing->fading = current_fade; in music_halt_or_loop()
/dports/audio/sdl_mixer/SDL_mixer-1.2.12/
H A Dmusic.c212 Mix_Fading current_fade;
214 current_fade = music_playing->fading;
216 music_playing->fading = current_fade;
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/core/
H A Deffect.cpp57 FadeEffect *FadeEffect::current_fade = NULL; member in Ultima::Nuvie::FadeEffect
947 if (current_fade) { in init()
951 current_fade = this; // cleared in dtor in init()
984 if (current_fade == this) { // these weren't init. if FadeEffect didn't start in delete_self()
991 current_fade = NULL; in delete_self()
H A Deffect.h419 static FadeEffect *current_fade; // do nothing if already active
/dports/games/kuklomenos/kuklomenos-0.4.5/SDL_mixer/
H A Dmusic.c190 Mix_Fading current_fade = music_playing->fading; in music_halt_or_loop() local
192 music_playing->fading = current_fade; in music_halt_or_loop()