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Searched refs:current_num_hudobjs (Results 1 – 6 of 6) sorted by relevance

/dports/games/shockolate/systemshock-0.8.2-43-ga9eb1b93/src/GameSrc/Headers/
H A Dhudobj.h57 extern ubyte current_num_hudobjs;
69 if (current_num_hudobjs < NUM_HUDOBJS) { \
70 struct _hudobj_data *hd = &hudobj_vec[current_num_hudobjs++]; \
/dports/games/shockolate/systemshock-0.8.2-43-ga9eb1b93/src/GameSrc/
H A Dhudobj.c31 ubyte current_num_hudobjs = 0; variable
H A Dhud.c516 for (i = 0; i < current_num_hudobjs; i++) { in hud_do_objs()
537 current_num_hudobjs = 0; in hud_do_objs()
H A Drender.c323 current_num_hudobjs = 0; // clear the hud objects in render_run()
H A Dolh.c328 for (j = 0; j < current_num_hudobjs; j++) { in olh_do_callout()
H A Dgamerend.c407 for (i = 0; i < current_num_hudobjs; i++) { in gamesys_render_effects()