Searched refs:current_num_hudobjs (Results 1 – 6 of 6) sorted by relevance
57 extern ubyte current_num_hudobjs;69 if (current_num_hudobjs < NUM_HUDOBJS) { \70 struct _hudobj_data *hd = &hudobj_vec[current_num_hudobjs++]; \
31 ubyte current_num_hudobjs = 0; variable
516 for (i = 0; i < current_num_hudobjs; i++) { in hud_do_objs()537 current_num_hudobjs = 0; in hud_do_objs()
323 current_num_hudobjs = 0; // clear the hud objects in render_run()
328 for (j = 0; j < current_num_hudobjs; j++) { in olh_do_callout()
407 for (i = 0; i < current_num_hudobjs; i++) { in gamesys_render_effects()