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Searched refs:current_orientation (Results 1 – 15 of 15) sorted by relevance

/dports/graphics/drawing/drawing-0.8.4/src/
H A Dprinting_manager.py123 current_orientation = print_ctx.get_page_setup().get_orientation()
124 if current_orientation == Gtk.PageOrientation.PORTRAIT:
126 elif current_orientation == Gtk.PageOrientation.LANDSCAPE:
128 elif current_orientation == Gtk.PageOrientation.REVERSE_PORTRAIT:
/dports/games/openclonk/openclonk-release-8.1-src/planet/Objects.ocd/Animals.ocd/Squid.ocd/
H A DScript.c23 local current_orientation, current_speed; variable
79 current_orientation = [0, -2, 1]; in Construction()
268 current_orientation = [result[0], result[1]]; in DoActions()
285 var current = current_orientation; in UpdateSwim()
382 current_orientation = [RandomX(-10, 10), RandomX(2, 10), 1]; in StartSwim()
/dports/misc/morse/morse-1.4-154-g53f9eaa8/src/morse/actuators/
H A Darmature.py287 current_orientation = target.worldOrientation.to_quaternion().normalized()
293 final_orientation = current_orientation.copy()
381 current_orientation = target.worldOrientation.to_quaternion().normalized()
385 radian_distance = current_orientation.axis.angle(final_orientation.axis)
396 current_orientation = final_orientation = None
401 current_orientation,
/dports/devel/py-bullet3/bullet3-3.21/examples/pybullet/gym/pybullet_envs/
H A Drobot_bases.py257 return pybullet.getEulerFromQuaternion(self.body_part.current_orientation())
260 return self.body_part.current_orientation()
271 self.initialOrientation = self.current_orientation()
300 def current_orientation(self): member in BodyPart
304 return self.current_orientation()
/dports/graphics/GraphicsMagick/GraphicsMagick-1.3.36/magick/
H A Dshear.h20 *AutoOrientImage(const Image *image,const OrientationType current_orientation,
H A Dattribute.c3124 current_orientation; in SetEXIFOrientation() local
3156 current_orientation=(int)Read16u(morder, pval); in SetEXIFOrientation()
3157 if (current_orientation != (unsigned short)orientation) in SetEXIFOrientation()
H A Dshear.c195 const OrientationType current_orientation, in AutoOrientImage() argument
218 switch(current_orientation) in AutoOrientImage()
/dports/www/chromium-legacy/chromium-88.0.4324.182/ash/wm/gestures/back_gesture/
H A Dback_gesture_event_handler.cc142 const OrientationLockType current_orientation = GetCurrentScreenOrientation(); in ActivateUnderneathWindowInSplitViewMode() local
143 if (current_orientation == OrientationLockType::kLandscapePrimary) { in ActivateUnderneathWindowInSplitViewMode()
145 } else if (current_orientation == OrientationLockType::kLandscapeSecondary) { in ActivateUnderneathWindowInSplitViewMode()
/dports/graphics/blender/blender-2.91.0/source/blender/editors/sculpt_paint/
H A Dsculpt_pose.c70 float current_orientation[3]; in pose_solve_ik_chain() local
75 sub_v3_v3v3(current_orientation, target, segments[i].orig); in pose_solve_ik_chain()
76 normalize_v3(current_orientation); in pose_solve_ik_chain()
79 rotation_between_vecs_to_quat(segments[i].rot, initial_orientation, current_orientation); in pose_solve_ik_chain()
82 madd_v3_v3v3fl(current_head_position, segments[i].orig, current_orientation, segments[i].len); in pose_solve_ik_chain()
/dports/games/stuntrally/stuntrally-2.6.1/source/ogre/
H A DCompositor.cpp814 Quaternion current_orientation = cam->getDerivedOrientation(); in notifyMaterialRender() local
816 …Quaternion estimatedOrientation = Quaternion::Slerp(interpolationFactor, current_orientation, (m_p… in notifyMaterialRender()
823 m_pPreviousOrientation = current_orientation; in notifyMaterialRender()
/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/blink/renderer/modules/webaudio/
H A Dpanner_node.cc725 FloatPoint3D current_orientation = Orientation(); in UpdateDirtyState() local
728 current_orientation != last_orientation_; in UpdateDirtyState()
732 last_orientation_ = current_orientation; in UpdateDirtyState()
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/blink/renderer/modules/webaudio/
H A Dpanner_node.cc736 FloatPoint3D current_orientation = Orientation(); in UpdateDirtyState() local
739 current_orientation != last_orientation_; in UpdateDirtyState()
743 last_orientation_ = current_orientation; in UpdateDirtyState()
/dports/graphics/shotwell/shotwell-0.30.14/src/
H A DMetadataWriter.vala147 Orientation current_orientation = photo.get_orientation();
148 if (current_orientation != metadata.get_orientation()) {
149 metadata.set_orientation(current_orientation);
/dports/graphics/elementary-photos/photos-2.7.1/src/
H A DMetadataWriter.vala147 Orientation current_orientation = photo.get_orientation ();
148 if (current_orientation != metadata.get_orientation ()) {
149 metadata.set_orientation (current_orientation);
/dports/graphics/GraphicsMagick/GraphicsMagick-1.3.36/wand/
H A Dmagick_wand.c672 const OrientationType current_orientation) in MagickAutoOrientImage() argument
685 orientation = (current_orientation == UndefinedOrientation) in MagickAutoOrientImage()
687 : current_orientation; in MagickAutoOrientImage()