/dports/graphics/drawing/drawing-0.8.4/src/ |
H A D | printing_manager.py | 123 current_orientation = print_ctx.get_page_setup().get_orientation() 124 if current_orientation == Gtk.PageOrientation.PORTRAIT: 126 elif current_orientation == Gtk.PageOrientation.LANDSCAPE: 128 elif current_orientation == Gtk.PageOrientation.REVERSE_PORTRAIT:
|
/dports/games/openclonk/openclonk-release-8.1-src/planet/Objects.ocd/Animals.ocd/Squid.ocd/ |
H A D | Script.c | 23 local current_orientation, current_speed; variable 79 current_orientation = [0, -2, 1]; in Construction() 268 current_orientation = [result[0], result[1]]; in DoActions() 285 var current = current_orientation; in UpdateSwim() 382 current_orientation = [RandomX(-10, 10), RandomX(2, 10), 1]; in StartSwim()
|
/dports/misc/morse/morse-1.4-154-g53f9eaa8/src/morse/actuators/ |
H A D | armature.py | 287 current_orientation = target.worldOrientation.to_quaternion().normalized() 293 final_orientation = current_orientation.copy() 381 current_orientation = target.worldOrientation.to_quaternion().normalized() 385 radian_distance = current_orientation.axis.angle(final_orientation.axis) 396 current_orientation = final_orientation = None 401 current_orientation,
|
/dports/devel/py-bullet3/bullet3-3.21/examples/pybullet/gym/pybullet_envs/ |
H A D | robot_bases.py | 257 return pybullet.getEulerFromQuaternion(self.body_part.current_orientation()) 260 return self.body_part.current_orientation() 271 self.initialOrientation = self.current_orientation() 300 def current_orientation(self): member in BodyPart 304 return self.current_orientation()
|
/dports/graphics/GraphicsMagick/GraphicsMagick-1.3.36/magick/ |
H A D | shear.h | 20 *AutoOrientImage(const Image *image,const OrientationType current_orientation,
|
H A D | attribute.c | 3124 current_orientation; in SetEXIFOrientation() local 3156 current_orientation=(int)Read16u(morder, pval); in SetEXIFOrientation() 3157 if (current_orientation != (unsigned short)orientation) in SetEXIFOrientation()
|
H A D | shear.c | 195 const OrientationType current_orientation, in AutoOrientImage() argument 218 switch(current_orientation) in AutoOrientImage()
|
/dports/www/chromium-legacy/chromium-88.0.4324.182/ash/wm/gestures/back_gesture/ |
H A D | back_gesture_event_handler.cc | 142 const OrientationLockType current_orientation = GetCurrentScreenOrientation(); in ActivateUnderneathWindowInSplitViewMode() local 143 if (current_orientation == OrientationLockType::kLandscapePrimary) { in ActivateUnderneathWindowInSplitViewMode() 145 } else if (current_orientation == OrientationLockType::kLandscapeSecondary) { in ActivateUnderneathWindowInSplitViewMode()
|
/dports/graphics/blender/blender-2.91.0/source/blender/editors/sculpt_paint/ |
H A D | sculpt_pose.c | 70 float current_orientation[3]; in pose_solve_ik_chain() local 75 sub_v3_v3v3(current_orientation, target, segments[i].orig); in pose_solve_ik_chain() 76 normalize_v3(current_orientation); in pose_solve_ik_chain() 79 rotation_between_vecs_to_quat(segments[i].rot, initial_orientation, current_orientation); in pose_solve_ik_chain() 82 madd_v3_v3v3fl(current_head_position, segments[i].orig, current_orientation, segments[i].len); in pose_solve_ik_chain()
|
/dports/games/stuntrally/stuntrally-2.6.1/source/ogre/ |
H A D | Compositor.cpp | 814 Quaternion current_orientation = cam->getDerivedOrientation(); in notifyMaterialRender() local 816 …Quaternion estimatedOrientation = Quaternion::Slerp(interpolationFactor, current_orientation, (m_p… in notifyMaterialRender() 823 m_pPreviousOrientation = current_orientation; in notifyMaterialRender()
|
/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/blink/renderer/modules/webaudio/ |
H A D | panner_node.cc | 725 FloatPoint3D current_orientation = Orientation(); in UpdateDirtyState() local 728 current_orientation != last_orientation_; in UpdateDirtyState() 732 last_orientation_ = current_orientation; in UpdateDirtyState()
|
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/blink/renderer/modules/webaudio/ |
H A D | panner_node.cc | 736 FloatPoint3D current_orientation = Orientation(); in UpdateDirtyState() local 739 current_orientation != last_orientation_; in UpdateDirtyState() 743 last_orientation_ = current_orientation; in UpdateDirtyState()
|
/dports/graphics/shotwell/shotwell-0.30.14/src/ |
H A D | MetadataWriter.vala | 147 Orientation current_orientation = photo.get_orientation(); 148 if (current_orientation != metadata.get_orientation()) { 149 metadata.set_orientation(current_orientation);
|
/dports/graphics/elementary-photos/photos-2.7.1/src/ |
H A D | MetadataWriter.vala | 147 Orientation current_orientation = photo.get_orientation (); 148 if (current_orientation != metadata.get_orientation ()) { 149 metadata.set_orientation (current_orientation);
|
/dports/graphics/GraphicsMagick/GraphicsMagick-1.3.36/wand/ |
H A D | magick_wand.c | 672 const OrientationType current_orientation) in MagickAutoOrientImage() argument 685 orientation = (current_orientation == UndefinedOrientation) in MagickAutoOrientImage() 687 : current_orientation; in MagickAutoOrientImage()
|