Searched refs:current_virtual_context_ (Results 1 – 4 of 4) sorted by relevance
197 current_virtual_context_ = nullptr; in DirtyVirtualContextState()412 if (switched_real_contexts || virtual_context != current_virtual_context_) { in MakeVirtuallyCurrent()427 current_virtual_context_ in MakeVirtuallyCurrent()428 ? current_virtual_context_->GetGLStateRestorer() in MakeVirtuallyCurrent()437 current_virtual_context_ = virtual_context; in MakeVirtuallyCurrent()449 if (current_virtual_context_ == virtual_context) in OnReleaseVirtuallyCurrent()450 current_virtual_context_ = nullptr; in OnReleaseVirtuallyCurrent()
306 GLContext* current_virtual_context_ = nullptr; variable
207 current_virtual_context_ = nullptr; in DirtyVirtualContextState()445 if (switched_real_contexts || virtual_context != current_virtual_context_) { in MakeVirtuallyCurrent()460 current_virtual_context_ in MakeVirtuallyCurrent()461 ? current_virtual_context_->GetGLStateRestorer() in MakeVirtuallyCurrent()470 current_virtual_context_ = virtual_context; in MakeVirtuallyCurrent()483 if (current_virtual_context_ == virtual_context) in OnReleaseVirtuallyCurrent()484 current_virtual_context_ = nullptr; in OnReleaseVirtuallyCurrent()
318 GLContext* current_virtual_context_ = nullptr; variable