/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/ |
H A D | actor-los.cc | 33 return (pos() - p).rdist() <= current_vision; in see_cell()
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H A D | mon-movetarget.cc | 591 for (radius_iterator ri(mon->patrol_point, you.current_vision, C_SQUARE, true); in _choose_random_patrol_target_grid() 999 for (distance_iterator ri(mon->pos(), true, false, you.current_vision); in set_random_slime_target()
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H A D | spl-util.cc | 826 newargs.range = (pbolt.range < 1) ? you.current_vision : pbolt.range; in spell_direction() 1014 : you.current_vision; in spell_range() 1556 return minRange > you.current_vision; in spell_no_hostile_in_range()
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H A D | nearby-danger.cc | 193 range = you.current_vision; in get_nearby_monsters()
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H A D | throw.cc | 464 beam.range = you.current_vision; in _setup_missile_beam() 887 beam.range = you.current_vision; in setup_monster_throw_beam()
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H A D | directn.cc | 1704 opc_solid_see, you.current_vision); in toggle_beam() 1780 opc_solid_see, you.current_vision, show_beam); in handle_wizard_command() 2231 opc_solid_see, you.current_vision); in on_event() 2297 opc_solid_see, you.current_vision); in process_command() 2382 opc_solid_see, you.current_vision); in choose_direction()
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H A D | ability.cc | 1840 return min((int)you.current_vision, range); in _calc_breath_ability_range() 2541 beam.range = min((int)you.current_vision, 5); in _do_ability() 2578 beam.range = you.current_vision; in _do_ability() 2716 beam.range = you.current_vision; in _do_ability()
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H A D | player.cc | 694 you.current_vision = you.normal_vision; in update_vision_range() 698 you.current_vision -= 1; in update_vision_range() 702 you.current_vision = you.current_vision * 3 / 4; in update_vision_range() 704 ASSERT(you.current_vision > 0); in update_vision_range() 705 set_los_radius(you.current_vision); in update_vision_range() 5010 current_vision = LOS_DEFAULT_RANGE; in player()
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H A D | target.cc | 1088 ASSERT_RANGE(r, 1 + 1, you.current_vision + 1); in targeter_thunderbolt() 1392 ASSERT_RANGE(r, 1 + 1, you.current_vision + 1); in targeter_cone()
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H A D | movement.cc | 570 const int tracer_range = you.current_vision; in _rampage_forward()
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H A D | player.h | 288 uint8_t current_vision; // current sight radius (cells) variable
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H A D | mon-behv.cc | 936 second_pass ? you.current_vision : in set_nearest_monster_foe()
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H A D | quiver.cc | 1366 const int range = min((int)you.current_vision, 5); in _ability_quiver_range_check()
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H A D | spl-summoning.cc | 3076 foxfire->steps_remaining = you.current_vision + 2; in cast_foxfire()
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H A D | mon-act.cc | 546 && mon.foe_distance() > random2(you.current_vision + 1))) in _fungal_move_check()
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/dports/games/dungeoncrawl/dc400b26-src/source/ |
H A D | externs.h | 318 unsigned char current_vision; // current sight radius (cells) member
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H A D | tags.cc | 691 marshallByte(th, you.current_vision); in tag_construct_you() 990 you.current_vision = unmarshallByte(th); in tag_read_you()
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H A D | acr.cc | 2701 setLOSRadius( you.current_vision ); in initialise()
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H A D | newgame.cc | 377 you.current_vision = 8; in new_game()
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/dports/games/wesnoth/wesnoth-1.14.17/src/units/ |
H A D | unit.cpp | 1924 const int current_vision = vision_ < 0 ? max_movement_ : vision_; in apply_builtin_effect() local 1925 vision_ = utils::apply_modifier(current_vision, increase, 1); in apply_builtin_effect()
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/dports/games/dungeoncrawl/dc400b26-src/docs/ |
H A D | changes.340 | 460 * externalized setLOSRadius() and added normal_vision and current_vision
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