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Searched refs:current_vision (Results 1 – 21 of 21) sorted by relevance

/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/
H A Dactor-los.cc33 return (pos() - p).rdist() <= current_vision; in see_cell()
H A Dmon-movetarget.cc591 for (radius_iterator ri(mon->patrol_point, you.current_vision, C_SQUARE, true); in _choose_random_patrol_target_grid()
999 for (distance_iterator ri(mon->pos(), true, false, you.current_vision); in set_random_slime_target()
H A Dspl-util.cc826 newargs.range = (pbolt.range < 1) ? you.current_vision : pbolt.range; in spell_direction()
1014 : you.current_vision; in spell_range()
1556 return minRange > you.current_vision; in spell_no_hostile_in_range()
H A Dnearby-danger.cc193 range = you.current_vision; in get_nearby_monsters()
H A Dthrow.cc464 beam.range = you.current_vision; in _setup_missile_beam()
887 beam.range = you.current_vision; in setup_monster_throw_beam()
H A Ddirectn.cc1704 opc_solid_see, you.current_vision); in toggle_beam()
1780 opc_solid_see, you.current_vision, show_beam); in handle_wizard_command()
2231 opc_solid_see, you.current_vision); in on_event()
2297 opc_solid_see, you.current_vision); in process_command()
2382 opc_solid_see, you.current_vision); in choose_direction()
H A Dability.cc1840 return min((int)you.current_vision, range); in _calc_breath_ability_range()
2541 beam.range = min((int)you.current_vision, 5); in _do_ability()
2578 beam.range = you.current_vision; in _do_ability()
2716 beam.range = you.current_vision; in _do_ability()
H A Dplayer.cc694 you.current_vision = you.normal_vision; in update_vision_range()
698 you.current_vision -= 1; in update_vision_range()
702 you.current_vision = you.current_vision * 3 / 4; in update_vision_range()
704 ASSERT(you.current_vision > 0); in update_vision_range()
705 set_los_radius(you.current_vision); in update_vision_range()
5010 current_vision = LOS_DEFAULT_RANGE; in player()
H A Dtarget.cc1088 ASSERT_RANGE(r, 1 + 1, you.current_vision + 1); in targeter_thunderbolt()
1392 ASSERT_RANGE(r, 1 + 1, you.current_vision + 1); in targeter_cone()
H A Dmovement.cc570 const int tracer_range = you.current_vision; in _rampage_forward()
H A Dplayer.h288 uint8_t current_vision; // current sight radius (cells) variable
H A Dmon-behv.cc936 second_pass ? you.current_vision : in set_nearest_monster_foe()
H A Dquiver.cc1366 const int range = min((int)you.current_vision, 5); in _ability_quiver_range_check()
H A Dspl-summoning.cc3076 foxfire->steps_remaining = you.current_vision + 2; in cast_foxfire()
H A Dmon-act.cc546 && mon.foe_distance() > random2(you.current_vision + 1))) in _fungal_move_check()
/dports/games/dungeoncrawl/dc400b26-src/source/
H A Dexterns.h318 unsigned char current_vision; // current sight radius (cells) member
H A Dtags.cc691 marshallByte(th, you.current_vision); in tag_construct_you()
990 you.current_vision = unmarshallByte(th); in tag_read_you()
H A Dacr.cc2701 setLOSRadius( you.current_vision ); in initialise()
H A Dnewgame.cc377 you.current_vision = 8; in new_game()
/dports/games/wesnoth/wesnoth-1.14.17/src/units/
H A Dunit.cpp1924 const int current_vision = vision_ < 0 ? max_movement_ : vision_; in apply_builtin_effect() local
1925 vision_ = utils::apply_modifier(current_vision, increase, 1); in apply_builtin_effect()
/dports/games/dungeoncrawl/dc400b26-src/docs/
H A Dchanges.340460 * externalized setLOSRadius() and added normal_vision and current_vision