Searched refs:currentlyActiveSounds (Results 1 – 1 of 1) sorted by relevance
557 vector < SfxIdType >currentlyActiveSounds; in update_map_sfx() local587 currentlyActiveSounds.push_back(sfx_id); in update_map_sfx()629 for (i = 0; i < currentlyActiveSounds.size(); i++) { in update_map_sfx()631 …it = SoundManagerSfx_find(m_ActiveSounds.begin(), m_ActiveSounds.end(), currentlyActiveSounds[i]);… in update_map_sfx()637 sfx.sfx_id = currentlyActiveSounds[i]; in update_map_sfx()649 …fit = Common::find(currentlyActiveSounds.begin(), currentlyActiveSounds.end(), sfx.sfx_id); … in update_map_sfx()650 if (fit == currentlyActiveSounds.end()) { in update_map_sfx()