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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/sound/
H A Dsound_manager.cpp557 vector < SfxIdType >currentlyActiveSounds; in update_map_sfx() local
587 currentlyActiveSounds.push_back(sfx_id); in update_map_sfx()
629 for (i = 0; i < currentlyActiveSounds.size(); i++) { in update_map_sfx()
631 …it = SoundManagerSfx_find(m_ActiveSounds.begin(), m_ActiveSounds.end(), currentlyActiveSounds[i]);… in update_map_sfx()
637 sfx.sfx_id = currentlyActiveSounds[i]; in update_map_sfx()
649 …fit = Common::find(currentlyActiveSounds.begin(), currentlyActiveSounds.end(), sfx.sfx_id); … in update_map_sfx()
650 if (fit == currentlyActiveSounds.end()) { in update_map_sfx()