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Searched refs:curvert (Results 1 – 25 of 28) sorted by relevance

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/dports/games/openjk/OpenJK-07675e2/code/rd-vanilla/
H A Dtr_surfacesprites.cpp546 int curindex, curvert; in RB_DrawVerticalSurfaceSprites() local
589 for (curvert=0; curvert<input->numVertexes; curvert++) in RB_DrawVerticalSurfaceSprites()
598 for (curvert=0; curvert<input->numVertexes;curvert++) in RB_DrawVerticalSurfaceSprites()
650 a1 = SSVertAlpha[curvert]; in RB_DrawVerticalSurfaceSprites()
674 a2 = SSVertAlpha[curvert]; in RB_DrawVerticalSurfaceSprites()
698 a3 = SSVertAlpha[curvert]; in RB_DrawVerticalSurfaceSprites()
930 int curindex, curvert; in RB_DrawOrientedSurfaceSprites() local
974 for (curvert=0; curvert<input->numVertexes; curvert++) in RB_DrawOrientedSurfaceSprites()
990 a1 = SSVertAlpha[curvert]; in RB_DrawOrientedSurfaceSprites()
1205 int curindex, curvert; in RB_DrawEffectSurfaceSprites() local
[all …]
/dports/games/openjk/OpenJK-07675e2/codemp/rd-vanilla/
H A Dtr_surfacesprites.cpp537 int curindex, curvert; in RB_DrawVerticalSurfaceSprites() local
580 for (curvert=0; curvert<input->numVertexes; curvert++) in RB_DrawVerticalSurfaceSprites()
589 for (curvert=0; curvert<input->numVertexes;curvert++) in RB_DrawVerticalSurfaceSprites()
641 a1 = SSVertAlpha[curvert]; in RB_DrawVerticalSurfaceSprites()
665 a2 = SSVertAlpha[curvert]; in RB_DrawVerticalSurfaceSprites()
689 a3 = SSVertAlpha[curvert]; in RB_DrawVerticalSurfaceSprites()
921 int curindex, curvert; in RB_DrawOrientedSurfaceSprites() local
965 for (curvert=0; curvert<input->numVertexes; curvert++) in RB_DrawOrientedSurfaceSprites()
981 a1 = SSVertAlpha[curvert]; in RB_DrawOrientedSurfaceSprites()
1196 int curindex, curvert; in RB_DrawEffectSurfaceSprites() local
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/dports/graphics/wings/libigl-2.1.0/include/igl/
H A Dcut_to_disk.cpp210 Index curvert = edgeVerts(e, 1); in cut_to_disk() local
213 while (curvert != -1 && !foundcycle) in cut_to_disk()
217 for (Index cande : loopvertedges[curvert]) in cut_to_disk()
222 if (curvert == edgeVerts(cande, vidx)) in cut_to_disk()
256 curvert = nextvert; in cut_to_disk()
270 curvert = cycleverts.back(); in cut_to_disk()
272 while (curvert != -1 && !foundcycle) in cut_to_disk()
276 for (Index cande : loopvertedges[curvert]) in cut_to_disk()
281 if (curvert == edgeVerts(cande, vidx)) in cut_to_disk()
315 curvert = nextvert; in cut_to_disk()
/dports/games/cube/cube_source/src/
H A Drendercubes.cpp6 int curvert; variable
28 #define vertcheck() { if(curvert>=curmaxverts) reallocv(); }
75 firstindex = curvert; in render_flat()
104 curvert -= 2; in render_flat()
109 uchar *p3 = (uchar *)(&verts[curvert-1].r); in render_flat()
113 uchar *p4 = (uchar *)(&verts[curvert-2].r); in render_flat()
154 firstindex = curvert; in render_flatdelta()
204 addstrip(gltex, curvert-3, 3); in render_2tris()
213 addstrip(gltex, curvert-3, 3); in render_2tris()
261 addstrip(gltex, curvert-4, 4); in render_square()
[all …]
H A Drendergl.cpp13 extern int curvert;
340 curvert = 0; in gl_drawframe()
393 gl_drawhud(w, h, (int)curfps, nquads, curvert, underwater); in gl_drawframe()
H A Drenderextras.cpp265 void gl_drawhud(int w, int h, int curfps, int nquads, int curvert, bool underwater) in gl_drawhud() argument
341 draw_textf("wvt %d", 3200, 2530, 2, curvert); in gl_drawhud()
/dports/misc/vxl/vxl-3.3.2/core/vgl/
H A Dvgl_polygon_scan_iterator.hxx337 vertind curvert, prevvert, nextvert; in next() local
364 curvert = yverts[ k ]; in next()
368 get_prev_vert( curvert, prevvert ); in next()
375 get_next_vert( curvert, nextvert ); in next()
378 delete_edge( curvert ); in next()
380 insert_edge( curvert ); in next()
/dports/x11/xscreensaver/xscreensaver-5.44/hacks/glx/
H A Dchessmodels.c1637 collect_vertex( void *curvert, double x, double y, double z) in collect_vertex() argument
1639 (*(float**)curvert)[0] = x; in collect_vertex()
1640 (*(float**)curvert)[1] = y; in collect_vertex()
1641 (*(float**)curvert)[2] = z; in collect_vertex()
1642 (*(float**)curvert) += 3; in collect_vertex()
1666 float *curvert; in draw_piece() local
1678 curvert = vertices; in draw_piece()
1679 enumerate_vertices( piece_data, &curvert, collect_vertex); in draw_piece()
/dports/graphics/blender/blender-2.91.0/source/blender/modifiers/intern/
H A DMOD_remesh.c97 int curvert, curface; member
118 BLI_assert(output->curvert < mesh->totvert); in dualcon_add_vert()
120 copy_v3_v3(mesh->mvert[output->curvert].co, co); in dualcon_add_vert()
121 output->curvert++; in dualcon_add_vert()
/dports/games/tesseract-data/tesseract/src/engine/
H A Dmd2.h174 vert *curvert = m.verts; in load() local
186 curvert->pos = vec(v.vertex[0]*frame.scale[0]+frame.translate[0], in load()
190 curvert->norm = vec(norm[0], -norm[1], norm[2]); in load()
191 ++curvert; in load()
H A Dexplosion.h30 int curvert = numverts++; in subdivide() local
31 … verts[curvert] = vec(verts[idx[i]]).add(verts[idx[(i+1)%3]]).normalize(); //push on to unit sphere in subdivide()
32 idx[3+i] = curvert; in subdivide()
33 indices[face+i] = curvert; in subdivide()
H A Drendersky.cpp232 int curvert = numverts++; in subdivide() local
233 verts[curvert] = vert(verts[idx[i]], verts[idx[(i+1)%3]]); //push on to unit sphere in subdivide()
234 idx[3+i] = curvert; in subdivide()
235 indices[face+2-i] = curvert; in subdivide()
/dports/games/tesseract/tesseract/src/engine/
H A Dmd2.h174 vert *curvert = m.verts; in load() local
186 curvert->pos = vec(v.vertex[0]*frame.scale[0]+frame.translate[0], in load()
190 curvert->norm = vec(norm[0], -norm[1], norm[2]); in load()
191 ++curvert; in load()
H A Dexplosion.h30 int curvert = numverts++; in subdivide() local
31 … verts[curvert] = vec(verts[idx[i]]).add(verts[idx[(i+1)%3]]).normalize(); //push on to unit sphere in subdivide()
32 idx[3+i] = curvert; in subdivide()
33 indices[face+i] = curvert; in subdivide()
H A Drendersky.cpp232 int curvert = numverts++; in subdivide() local
233 verts[curvert] = vert(verts[idx[i]], verts[idx[(i+1)%3]]); //push on to unit sphere in subdivide()
234 idx[3+i] = curvert; in subdivide()
235 indices[face+2-i] = curvert; in subdivide()
/dports/games/redeclipse16/base-1.6.0/src/engine/
H A Dmd2.h174 vert *curvert = m.verts; in load() local
186 curvert->pos = vec(v.vertex[0]*frame.scale[0]+frame.translate[0], in load()
190 curvert->norm = vec(norm[0], -norm[1], norm[2]); in load()
191 curvert++; in load()
H A Drendersky.cpp266 int curvert = numverts++; in subdivide() local
267 verts[curvert] = vert(verts[idx[i]], verts[idx[(i+1)%3]]); //push on to unit sphere in subdivide()
268 idx[3+i] = curvert; in subdivide()
269 indices[face+2-i] = curvert; in subdivide()
/dports/games/redeclipse/base-2.0.0/src/engine/
H A Dmd2.h178 vert *curvert = m.verts; in load() local
190 curvert->pos = vec(v.vertex[0]*frame.scale[0]+frame.translate[0], in load()
194 curvert->norm = vec(norm[0], -norm[1], norm[2]); in load()
195 ++curvert; in load()
H A Drendersky.cpp360 int curvert = numverts++; in subdivide() local
361 verts[curvert] = vert(verts[idx[i]], verts[idx[(i+1)%3]]); //push on to unit sphere in subdivide()
362 idx[3+i] = curvert; in subdivide()
363 indices[face+2-i] = curvert; in subdivide()
/dports/games/sauerbraten/sauerbraten/src/engine/
H A Dmd2.h178 vert *curvert = m.verts; in load() local
190 curvert->pos = vec(v.vertex[0]*frame.scale[0]+frame.translate[0], in load()
194 curvert->norm = vec(norm[0], -norm[1], norm[2]); in load()
195 curvert++; in load()
H A Drendersky.cpp229 int curvert = numverts++; in subdivide() local
230 verts[curvert] = vert(verts[idx[i]], verts[idx[(i+1)%3]]); //push on to unit sphere in subdivide()
231 idx[3+i] = curvert; in subdivide()
232 indices[face+2-i] = curvert; in subdivide()
/dports/games/bloodfrontier/bloodfrontier/src/engine/
H A Dmd2.h174 vert *curvert = m.verts; in load() local
186 curvert->pos = vec(v.vertex[0]*frame.scale[0]+frame.translate[0], in load()
190 curvert->norm = vec(norm[0], -norm[1], norm[2]); in load()
191 curvert++; in load()
/dports/graphics/blender/blender-2.91.0/source/blender/bmesh/intern/
H A Dbmesh_walkers_private.h94 BMVert *curvert; member
/dports/games/assaultcube/AssaultCube_v1.2.0.2/source/src/
H A Drenderhud.cpp812 void gl_drawhud(int w, int h, int curfps, int nquads, int curvert, bool underwater) in gl_drawhud() argument
902 … formatstring(enginestateinfo)("%d %d %d %d %d", curfps, lod_factor(), nquads, curvert, xtraverts); in gl_drawhud()
946 formatstring(c_val)("%d", curvert); in gl_drawhud()
947 c_num = curvert>3999?(curvert>5999?(curvert>7999?3:2):1):0; TXTCOLRGB in gl_drawhud()
H A Dmd2.h126 vec *curvert = m.verts; in load() local
138 *curvert++ = vec(v.vertex[0]*frame.scale[0]+frame.translate[0], in load()

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