/dports/games/openjk/OpenJK-07675e2/code/rd-vanilla/ |
H A D | tr_surfacesprites.cpp | 546 int curindex, curvert; in RB_DrawVerticalSurfaceSprites() local 589 for (curvert=0; curvert<input->numVertexes; curvert++) in RB_DrawVerticalSurfaceSprites() 598 for (curvert=0; curvert<input->numVertexes;curvert++) in RB_DrawVerticalSurfaceSprites() 650 a1 = SSVertAlpha[curvert]; in RB_DrawVerticalSurfaceSprites() 674 a2 = SSVertAlpha[curvert]; in RB_DrawVerticalSurfaceSprites() 698 a3 = SSVertAlpha[curvert]; in RB_DrawVerticalSurfaceSprites() 930 int curindex, curvert; in RB_DrawOrientedSurfaceSprites() local 974 for (curvert=0; curvert<input->numVertexes; curvert++) in RB_DrawOrientedSurfaceSprites() 990 a1 = SSVertAlpha[curvert]; in RB_DrawOrientedSurfaceSprites() 1205 int curindex, curvert; in RB_DrawEffectSurfaceSprites() local [all …]
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/dports/games/openjk/OpenJK-07675e2/codemp/rd-vanilla/ |
H A D | tr_surfacesprites.cpp | 537 int curindex, curvert; in RB_DrawVerticalSurfaceSprites() local 580 for (curvert=0; curvert<input->numVertexes; curvert++) in RB_DrawVerticalSurfaceSprites() 589 for (curvert=0; curvert<input->numVertexes;curvert++) in RB_DrawVerticalSurfaceSprites() 641 a1 = SSVertAlpha[curvert]; in RB_DrawVerticalSurfaceSprites() 665 a2 = SSVertAlpha[curvert]; in RB_DrawVerticalSurfaceSprites() 689 a3 = SSVertAlpha[curvert]; in RB_DrawVerticalSurfaceSprites() 921 int curindex, curvert; in RB_DrawOrientedSurfaceSprites() local 965 for (curvert=0; curvert<input->numVertexes; curvert++) in RB_DrawOrientedSurfaceSprites() 981 a1 = SSVertAlpha[curvert]; in RB_DrawOrientedSurfaceSprites() 1196 int curindex, curvert; in RB_DrawEffectSurfaceSprites() local [all …]
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/dports/graphics/wings/libigl-2.1.0/include/igl/ |
H A D | cut_to_disk.cpp | 210 Index curvert = edgeVerts(e, 1); in cut_to_disk() local 213 while (curvert != -1 && !foundcycle) in cut_to_disk() 217 for (Index cande : loopvertedges[curvert]) in cut_to_disk() 222 if (curvert == edgeVerts(cande, vidx)) in cut_to_disk() 256 curvert = nextvert; in cut_to_disk() 270 curvert = cycleverts.back(); in cut_to_disk() 272 while (curvert != -1 && !foundcycle) in cut_to_disk() 276 for (Index cande : loopvertedges[curvert]) in cut_to_disk() 281 if (curvert == edgeVerts(cande, vidx)) in cut_to_disk() 315 curvert = nextvert; in cut_to_disk()
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/dports/games/cube/cube_source/src/ |
H A D | rendercubes.cpp | 6 int curvert; variable 28 #define vertcheck() { if(curvert>=curmaxverts) reallocv(); } 75 firstindex = curvert; in render_flat() 104 curvert -= 2; in render_flat() 109 uchar *p3 = (uchar *)(&verts[curvert-1].r); in render_flat() 113 uchar *p4 = (uchar *)(&verts[curvert-2].r); in render_flat() 154 firstindex = curvert; in render_flatdelta() 204 addstrip(gltex, curvert-3, 3); in render_2tris() 213 addstrip(gltex, curvert-3, 3); in render_2tris() 261 addstrip(gltex, curvert-4, 4); in render_square() [all …]
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H A D | rendergl.cpp | 13 extern int curvert; 340 curvert = 0; in gl_drawframe() 393 gl_drawhud(w, h, (int)curfps, nquads, curvert, underwater); in gl_drawframe()
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H A D | renderextras.cpp | 265 void gl_drawhud(int w, int h, int curfps, int nquads, int curvert, bool underwater) in gl_drawhud() argument 341 draw_textf("wvt %d", 3200, 2530, 2, curvert); in gl_drawhud()
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/dports/misc/vxl/vxl-3.3.2/core/vgl/ |
H A D | vgl_polygon_scan_iterator.hxx | 337 vertind curvert, prevvert, nextvert; in next() local 364 curvert = yverts[ k ]; in next() 368 get_prev_vert( curvert, prevvert ); in next() 375 get_next_vert( curvert, nextvert ); in next() 378 delete_edge( curvert ); in next() 380 insert_edge( curvert ); in next()
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/dports/x11/xscreensaver/xscreensaver-5.44/hacks/glx/ |
H A D | chessmodels.c | 1637 collect_vertex( void *curvert, double x, double y, double z) in collect_vertex() argument 1639 (*(float**)curvert)[0] = x; in collect_vertex() 1640 (*(float**)curvert)[1] = y; in collect_vertex() 1641 (*(float**)curvert)[2] = z; in collect_vertex() 1642 (*(float**)curvert) += 3; in collect_vertex() 1666 float *curvert; in draw_piece() local 1678 curvert = vertices; in draw_piece() 1679 enumerate_vertices( piece_data, &curvert, collect_vertex); in draw_piece()
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/dports/graphics/blender/blender-2.91.0/source/blender/modifiers/intern/ |
H A D | MOD_remesh.c | 97 int curvert, curface; member 118 BLI_assert(output->curvert < mesh->totvert); in dualcon_add_vert() 120 copy_v3_v3(mesh->mvert[output->curvert].co, co); in dualcon_add_vert() 121 output->curvert++; in dualcon_add_vert()
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/dports/games/tesseract-data/tesseract/src/engine/ |
H A D | md2.h | 174 vert *curvert = m.verts; in load() local 186 curvert->pos = vec(v.vertex[0]*frame.scale[0]+frame.translate[0], in load() 190 curvert->norm = vec(norm[0], -norm[1], norm[2]); in load() 191 ++curvert; in load()
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H A D | explosion.h | 30 int curvert = numverts++; in subdivide() local 31 … verts[curvert] = vec(verts[idx[i]]).add(verts[idx[(i+1)%3]]).normalize(); //push on to unit sphere in subdivide() 32 idx[3+i] = curvert; in subdivide() 33 indices[face+i] = curvert; in subdivide()
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H A D | rendersky.cpp | 232 int curvert = numverts++; in subdivide() local 233 verts[curvert] = vert(verts[idx[i]], verts[idx[(i+1)%3]]); //push on to unit sphere in subdivide() 234 idx[3+i] = curvert; in subdivide() 235 indices[face+2-i] = curvert; in subdivide()
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/dports/games/tesseract/tesseract/src/engine/ |
H A D | md2.h | 174 vert *curvert = m.verts; in load() local 186 curvert->pos = vec(v.vertex[0]*frame.scale[0]+frame.translate[0], in load() 190 curvert->norm = vec(norm[0], -norm[1], norm[2]); in load() 191 ++curvert; in load()
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H A D | explosion.h | 30 int curvert = numverts++; in subdivide() local 31 … verts[curvert] = vec(verts[idx[i]]).add(verts[idx[(i+1)%3]]).normalize(); //push on to unit sphere in subdivide() 32 idx[3+i] = curvert; in subdivide() 33 indices[face+i] = curvert; in subdivide()
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H A D | rendersky.cpp | 232 int curvert = numverts++; in subdivide() local 233 verts[curvert] = vert(verts[idx[i]], verts[idx[(i+1)%3]]); //push on to unit sphere in subdivide() 234 idx[3+i] = curvert; in subdivide() 235 indices[face+2-i] = curvert; in subdivide()
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/dports/games/redeclipse16/base-1.6.0/src/engine/ |
H A D | md2.h | 174 vert *curvert = m.verts; in load() local 186 curvert->pos = vec(v.vertex[0]*frame.scale[0]+frame.translate[0], in load() 190 curvert->norm = vec(norm[0], -norm[1], norm[2]); in load() 191 curvert++; in load()
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H A D | rendersky.cpp | 266 int curvert = numverts++; in subdivide() local 267 verts[curvert] = vert(verts[idx[i]], verts[idx[(i+1)%3]]); //push on to unit sphere in subdivide() 268 idx[3+i] = curvert; in subdivide() 269 indices[face+2-i] = curvert; in subdivide()
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/dports/games/redeclipse/base-2.0.0/src/engine/ |
H A D | md2.h | 178 vert *curvert = m.verts; in load() local 190 curvert->pos = vec(v.vertex[0]*frame.scale[0]+frame.translate[0], in load() 194 curvert->norm = vec(norm[0], -norm[1], norm[2]); in load() 195 ++curvert; in load()
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H A D | rendersky.cpp | 360 int curvert = numverts++; in subdivide() local 361 verts[curvert] = vert(verts[idx[i]], verts[idx[(i+1)%3]]); //push on to unit sphere in subdivide() 362 idx[3+i] = curvert; in subdivide() 363 indices[face+2-i] = curvert; in subdivide()
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/dports/games/sauerbraten/sauerbraten/src/engine/ |
H A D | md2.h | 178 vert *curvert = m.verts; in load() local 190 curvert->pos = vec(v.vertex[0]*frame.scale[0]+frame.translate[0], in load() 194 curvert->norm = vec(norm[0], -norm[1], norm[2]); in load() 195 curvert++; in load()
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H A D | rendersky.cpp | 229 int curvert = numverts++; in subdivide() local 230 verts[curvert] = vert(verts[idx[i]], verts[idx[(i+1)%3]]); //push on to unit sphere in subdivide() 231 idx[3+i] = curvert; in subdivide() 232 indices[face+2-i] = curvert; in subdivide()
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/dports/games/bloodfrontier/bloodfrontier/src/engine/ |
H A D | md2.h | 174 vert *curvert = m.verts; in load() local 186 curvert->pos = vec(v.vertex[0]*frame.scale[0]+frame.translate[0], in load() 190 curvert->norm = vec(norm[0], -norm[1], norm[2]); in load() 191 curvert++; in load()
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/dports/graphics/blender/blender-2.91.0/source/blender/bmesh/intern/ |
H A D | bmesh_walkers_private.h | 94 BMVert *curvert; member
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/dports/games/assaultcube/AssaultCube_v1.2.0.2/source/src/ |
H A D | renderhud.cpp | 812 void gl_drawhud(int w, int h, int curfps, int nquads, int curvert, bool underwater) in gl_drawhud() argument 902 … formatstring(enginestateinfo)("%d %d %d %d %d", curfps, lod_factor(), nquads, curvert, xtraverts); in gl_drawhud() 946 formatstring(c_val)("%d", curvert); in gl_drawhud() 947 c_num = curvert>3999?(curvert>5999?(curvert>7999?3:2):1):0; TXTCOLRGB in gl_drawhud()
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H A D | md2.h | 126 vec *curvert = m.verts; in load() local 138 *curvert++ = vec(v.vertex[0]*frame.scale[0]+frame.translate[0], in load()
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