Searched refs:customColorOut (Results 1 – 2 of 2) sorted by relevance
731 const bool customColorOut = usesInout; in genFragmentShader() local740 if (customColorOut) in genFragmentShader()773 …genCompareOp(shader, customColorOut ? "dEQP_FragColor" : "gl_FragColor", valueBlock, "v_", DE_NULL… in genFragmentShader()847 const bool customColorOut = usesInout; in specializeFragmentShader() local849 const char* fragColor = customColorOut ? "dEQP_FragColor" : "gl_FragColor"; in specializeFragmentShader()854 if (customColorOut) in specializeFragmentShader()904 const bool customColorOut = usesInout; in specializeShaders() local952 const char* fragColor = customColorOut ? "dEQP_FragColor" : "gl_FragColor"; in specializeShaders()957 if (customColorOut) in specializeShaders()
235 const bool customColorOut = usesInout; in genFragmentShader() local245 if (customColorOut) in genFragmentShader()276 …genCompareOp(shader, customColorOut ? "dEQP_FragColor" : "gl_FragColor", spec.values, "v_", DE_NUL… in genFragmentShader()363 const bool customColorOut = usesInout; in specializeFragmentShader() local365 const char* const fragColor = customColorOut ? "dEQP_FragColor" : "gl_FragColor"; in specializeFragmentShader()373 if (customColorOut) in specializeFragmentShader()476 const bool customColorOut = usesInout; in generateFragmentSpecialization() local477 const char* const fragColor = customColorOut ? "dEQP_FragColor" : "gl_FragColor"; in generateFragmentSpecialization()485 if (customColorOut) in generateFragmentSpecialization()