Searched refs:customserver_connect (Results 1 – 3 of 3) sorted by relevance
89 client_disconnect(global->customserver_connect); in client_connect()251 if ( (c->type == CONNECT_TYPE_MONOPD_GETGAME && global->customserver_connect) in client_connect_finish()278 global->customserver_connect = c; in client_connect_finish()303 global->customserver_connect = NULL; in client_disconnect()
528 connection *customserver_connect; member
640 client_disconnect(global->customserver_connect); in game_switch_status()