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Searched refs:cv_alwaysfreelook (Results 1 – 9 of 9) sorted by relevance

/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/
H A Dg_input.h116 extern consvar_t cv_alwaysfreelook[2];
H A Dm_menu.c1509 {IT_STRING | IT_CVAR,0,"P2 Always MouseLook", &cv_alwaysfreelook[1],0},
1567 {IT_STRING | IT_CVAR,0, "Always MouseLook", &cv_alwaysfreelook[0], 0},
1719 PlayerOptionsMenu[playeroption_mouselook].itemaction = &cv_alwaysfreelook[pind]; in M_SetupMultiPlayer_pind()
2341 {IT_STRING | IT_CVAR,0,"Always MouseLook", &cv_alwaysfreelook[0] ,0},
6611 CV_RegisterVar(&cv_alwaysfreelook[0]); in M_Register_Menu_Controls()
6631 CV_RegisterVar(&cv_alwaysfreelook[1]); in M_Register_Menu_Controls()
H A Dg_game.c502 consvar_t cv_alwaysfreelook[2] = { variable
1040 boolean mouseaiming = G_KEY_DOWN(gc_mouseaiming) ^ cv_alwaysfreelook[pind].EV; in G_BuildTiccmd()
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Dg_game.h55 extern consvar_t cv_invertmouse, cv_alwaysfreelook, cv_chasefreelook, cv_mousemove;
H A Dm_misc.c644 CV_SetValue(&cv_alwaysfreelook, tutorialfreelook); in M_SaveConfig()
649 CV_Set(&cv_alwaysfreelook, cv_alwaysfreelook.defaultvalue); in M_SaveConfig()
H A Dd_main.c854 CV_SetValue(&cv_alwaysfreelook, tutorialfreelook); in D_StartTitle()
H A Dm_menu.c1170 {IT_STRING | IT_CVAR, NULL, "First-Person Vert-Look", &cv_alwaysfreelook, 120},
1201 {IT_STRING | IT_CVAR, NULL, "First-Person MouseLook", &cv_alwaysfreelook, 30},
8148 CV_Set(&cv_alwaysfreelook, cv_alwaysfreelook.defaultvalue);
8166 tutorialfreelook = cv_alwaysfreelook.value;
8172 CV_Set(&cv_alwaysfreelook, cv_alwaysfreelook.defaultvalue);
H A Dd_netcmd.c750 CV_RegisterVar(&cv_alwaysfreelook); in D_RegisterClientCommands()
2014 CV_SetValue(&cv_alwaysfreelook, tutorialfreelook); in Command_Map_f()
H A Dg_game.c333 consvar_t cv_alwaysfreelook = CVAR_INIT ("alwaysmlook", "On", CV_SAVE, CV_OnOff, NULL); variable
1115 alwaysfreelook = cv_alwaysfreelook.value; in G_BuildTiccmd()