Home
last modified time | relevance | path

Searched refs:cv_glmodels (Results 1 – 4 of 4) sorted by relevance

/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/hardware/
H A Dhw_main.h94 extern consvar_t cv_glmodels;
H A Dhw_main.c4859 …if (!cv_glmodels.value || md2_playermodels[(skin_t*)spr->mobj->skin-skins].notfound || md2_playerm… in HWR_DrawSprites()
4869 …if (!cv_glmodels.value || md2_models[spr->mobj->sprite].notfound || md2_models[spr->mobj->sprite].… in HWR_DrawSprites()
5015 if (cv_glmodels.value) //Yellow: Only MD2's dont disappear in HWR_ProjectSprite()
6333 consvar_t cv_glmodels = CVAR_INIT ("gr_models", "Off", CV_SAVE, CV_OnOff, NULL); variable
6376 CV_RegisterVar(&cv_glmodels); in HWR_AddCommands()
H A Dhw_md2.c1291 if (!cv_glmodels.value) in HWR_DrawModel()
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Dm_menu.c1440 {IT_STRING|IT_CVAR, NULL, "Models", &cv_glmodels, 12},