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/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/physics/
H A DClothes.cpp68 CLOTHESVERTEX * cv = &obj->cdata->cvert[i]; in MOLLESS_Clear()
96 newSpring.restlength = dist(obj->cdata->cvert[vert1].pos, obj->cdata->cvert[vert2].pos); in AddSpring()
108 if (obj->cdata->cvert[i].idx == num) return i; in GetIDXVert()
157 obj->cdata->cvert[i].pos = obj->vertexlist[obj->cdata->cvert[i].idx].v; in EERIEOBJECT_AddClothesData()
158 obj->cdata->cvert[i].t_pos = obj->vertexlist[obj->cdata->cvert[i].idx].v; in EERIEOBJECT_AddClothesData()
159 obj->cdata->cvert[i].mass = 0.5f; in EERIEOBJECT_AddClothesData()
169 obj->cdata->cvert[i].coll = -1; in EERIEOBJECT_AddClothesData()
185 obj->cdata->cvert[i].flags |= CLOTHES_FLAG_FIX; in EERIEOBJECT_AddClothesData()
186 obj->cdata->cvert[i].coll = -2; in EERIEOBJECT_AddClothesData()
187 obj->cdata->cvert[i].mass = 0.f; in EERIEOBJECT_AddClothesData()
[all …]
/dports/graphics/geomview/geomview-1.9.5/src/lib/mg/ps/
H A Dmgpswindows.c77 _mgpsc->mysort->cvert = 0; in mgps_newdisplaylist()
114 prim->index = _mgpsc->mysort->cvert; in mgps_add()
156 prim->index = _mgpsc->mysort->cvert; in mgps_add()
171 vts = &(VVEC(_mgpsc->mysort->pverts, CPoint3)[_mgpsc->mysort->cvert]); in mgps_add()
176 _mgpsc->mysort->cvert++; numverts++; in mgps_add()
178 if (_mgpsc->mysort->cvert > _mgpsc->mysort->pvertnum) in mgps_add()
193 vts = &(VVEC(_mgpsc->mysort->pverts, CPoint3)[_mgpsc->mysort->cvert]); in mgps_add()
199 _mgpsc->mysort->cvert++; in mgps_add()
201 if (_mgpsc->mysort->cvert > _mgpsc->mysort->pvertnum) in mgps_add()
240 _mgpsc->mysort->cvert = prim->index; in mgps_add()
[all …]
H A DmgpsP.h76 int cvert; /* current vertex being stored */ member
/dports/devel/upp/upp/bazaar/plugin/assimp/code/MDC/
H A DMDCLoader.cpp81 const CompressedVertex& cvert, in BuildVertex() argument
86 const float xd = (cvert.xd - AI_MDC_CVERT_BIAS) * AI_MDC_DELTA_SCALING; in BuildVertex()
87 const float yd = (cvert.yd - AI_MDC_CVERT_BIAS) * AI_MDC_DELTA_SCALING; in BuildVertex()
88 const float zd = (cvert.zd - AI_MDC_CVERT_BIAS) * AI_MDC_DELTA_SCALING; in BuildVertex()
94 vNorOut.x = mdcNormals[cvert.nd][0]; in BuildVertex()
95 vNorOut.y = mdcNormals[cvert.nd][1]; in BuildVertex()
96 vNorOut.z = mdcNormals[cvert.nd][2]; in BuildVertex()
H A DMDCFileData.h202 const CompressedVertex& cvert,
/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/MDC/
H A DMDCLoader.cpp79 const CompressedVertex &cvert, in BuildVertex() argument
83 const float xd = (cvert.xd - AI_MDC_CVERT_BIAS) * AI_MDC_DELTA_SCALING; in BuildVertex()
84 const float yd = (cvert.yd - AI_MDC_CVERT_BIAS) * AI_MDC_DELTA_SCALING; in BuildVertex()
85 const float zd = (cvert.zd - AI_MDC_CVERT_BIAS) * AI_MDC_DELTA_SCALING; in BuildVertex()
91 vNorOut.x = mdcNormals[cvert.nd][0]; in BuildVertex()
92 vNorOut.y = mdcNormals[cvert.nd][1]; in BuildVertex()
93 vNorOut.z = mdcNormals[cvert.nd][2]; in BuildVertex()
H A DMDCFileData.h202 const CompressedVertex& cvert,
/dports/games/spring/spring_98.0/rts/lib/assimp/code/
H A DMDCLoader.cpp59 const CompressedVertex& cvert, in BuildVertex() argument
64 const float xd = (cvert.xd - AI_MDC_CVERT_BIAS) * AI_MDC_DELTA_SCALING; in BuildVertex()
65 const float yd = (cvert.yd - AI_MDC_CVERT_BIAS) * AI_MDC_DELTA_SCALING; in BuildVertex()
66 const float zd = (cvert.zd - AI_MDC_CVERT_BIAS) * AI_MDC_DELTA_SCALING; in BuildVertex()
72 vNorOut.x = mdcNormals[cvert.nd][0]; in BuildVertex()
73 vNorOut.y = mdcNormals[cvert.nd][1]; in BuildVertex()
74 vNorOut.z = mdcNormals[cvert.nd][2]; in BuildVertex()
H A DDXFLoader.cpp278 unsigned int cvert = 0,cface = 0; in ConvertMeshes() local
281 cvert += std::accumulate(pl->counts.begin(),pl->counts.end(),0); in ConvertMeshes()
285 aiVector3D* verts = mesh->mVertices = new aiVector3D[cvert]; in ConvertMeshes()
286 aiColor4D* colors = mesh->mColors[0] = new aiColor4D[cvert]; in ConvertMeshes()
289 mesh->mNumVertices = cvert; in ConvertMeshes()
H A DMDCFileData.h198 const CompressedVertex& cvert,
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/code/
H A DMDCLoader.cpp77 const CompressedVertex& cvert, in BuildVertex() argument
82 const float xd = (cvert.xd - AI_MDC_CVERT_BIAS) * AI_MDC_DELTA_SCALING; in BuildVertex()
83 const float yd = (cvert.yd - AI_MDC_CVERT_BIAS) * AI_MDC_DELTA_SCALING; in BuildVertex()
84 const float zd = (cvert.zd - AI_MDC_CVERT_BIAS) * AI_MDC_DELTA_SCALING; in BuildVertex()
90 vNorOut.x = mdcNormals[cvert.nd][0]; in BuildVertex()
91 vNorOut.y = mdcNormals[cvert.nd][1]; in BuildVertex()
92 vNorOut.z = mdcNormals[cvert.nd][2]; in BuildVertex()
H A DDXFLoader.cpp296 unsigned int cvert = 0,cface = 0; in ConvertMeshes() local
299 cvert += std::accumulate(pl->counts.begin(),pl->counts.end(),0); in ConvertMeshes()
303 aiVector3D* verts = mesh->mVertices = new aiVector3D[cvert]; in ConvertMeshes()
304 aiColor4D* colors = mesh->mColors[0] = new aiColor4D[cvert]; in ConvertMeshes()
307 mesh->mNumVertices = cvert; in ConvertMeshes()
H A DMDCFileData.h218 const CompressedVertex& cvert,
/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/code/
H A DMDCLoader.cpp77 const CompressedVertex& cvert, in BuildVertex() argument
82 const float xd = (cvert.xd - AI_MDC_CVERT_BIAS) * AI_MDC_DELTA_SCALING; in BuildVertex()
83 const float yd = (cvert.yd - AI_MDC_CVERT_BIAS) * AI_MDC_DELTA_SCALING; in BuildVertex()
84 const float zd = (cvert.zd - AI_MDC_CVERT_BIAS) * AI_MDC_DELTA_SCALING; in BuildVertex()
90 vNorOut.x = mdcNormals[cvert.nd][0]; in BuildVertex()
91 vNorOut.y = mdcNormals[cvert.nd][1]; in BuildVertex()
92 vNorOut.z = mdcNormals[cvert.nd][2]; in BuildVertex()
H A DDXFLoader.cpp295 unsigned int cvert = 0,cface = 0; in ConvertMeshes() local
298 cvert += std::accumulate(pl->counts.begin(),pl->counts.end(),0); in ConvertMeshes()
302 aiVector3D* verts = mesh->mVertices = new aiVector3D[cvert]; in ConvertMeshes()
303 aiColor4D* colors = mesh->mColors[0] = new aiColor4D[cvert]; in ConvertMeshes()
306 mesh->mNumVertices = cvert; in ConvertMeshes()
H A DMDCFileData.h213 const CompressedVertex& cvert,
/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/code/
H A DMDCLoader.cpp79 const CompressedVertex& cvert, in BuildVertex() argument
84 const float xd = (cvert.xd - AI_MDC_CVERT_BIAS) * AI_MDC_DELTA_SCALING; in BuildVertex()
85 const float yd = (cvert.yd - AI_MDC_CVERT_BIAS) * AI_MDC_DELTA_SCALING; in BuildVertex()
86 const float zd = (cvert.zd - AI_MDC_CVERT_BIAS) * AI_MDC_DELTA_SCALING; in BuildVertex()
92 vNorOut.x = mdcNormals[cvert.nd][0]; in BuildVertex()
93 vNorOut.y = mdcNormals[cvert.nd][1]; in BuildVertex()
94 vNorOut.z = mdcNormals[cvert.nd][2]; in BuildVertex()
H A DDXFLoader.cpp298 unsigned int cvert = 0,cface = 0; in ConvertMeshes() local
301 cvert += std::accumulate(pl->counts.begin(),pl->counts.end(),0); in ConvertMeshes()
305 aiVector3D* verts = mesh->mVertices = new aiVector3D[cvert]; in ConvertMeshes()
306 aiColor4D* colors = mesh->mColors[0] = new aiColor4D[cvert]; in ConvertMeshes()
309 mesh->mNumVertices = cvert; in ConvertMeshes()
/dports/graphics/geomview/geomview-1.9.5/src/lib/mg/x11/
H A Dmgx11windows.c490 _mgx11c->mysort->cvert = 0; in Xmg_newdisplaylist()
552 prim->index = _mgx11c->mysort->cvert; in Xmg_add()
599 prim->index = _mgx11c->mysort->cvert; in Xmg_add()
615 vts = &(VVEC(_mgx11c->mysort->pverts, CPoint3)[_mgx11c->mysort->cvert]); in Xmg_add()
620 _mgx11c->mysort->cvert++; numverts++; in Xmg_add()
622 if (_mgx11c->mysort->cvert > _mgx11c->mysort->pvertnum) in Xmg_add()
641 vts = &(VVEC(_mgx11c->mysort->pverts, CPoint3)[_mgx11c->mysort->cvert]); in Xmg_add()
647 _mgx11c->mysort->cvert++; in Xmg_add()
649 if (_mgx11c->mysort->cvert > _mgx11c->mysort->pvertnum) in Xmg_add()
694 _mgx11c->mysort->cvert = prim->index; in Xmg_add()
[all …]
H A Dmgx11P.h85 int cvert; /* current vertex being stored */ member
/dports/devel/tokamak/tokamak_release/tools/adjacency/
H A Dadjacency.cpp383 ConvexVert cvert; in main() local
397 cvert.neighbourEdges = offset; offset += sizeof(neByte) * (numberEdgeNeighbour + 1); in main()
399 int ss = sizeof(cvert); in main()
401 fwrite(&cvert, ss, 1, ff); in main()
/dports/devel/upp/upp/bazaar/plugin/assimp/code/DXF/
H A DDXFLoader.cpp306 unsigned int cvert = 0,cface = 0; in ConvertMeshes() local
309 cvert += std::accumulate(pl->counts.begin(),pl->counts.end(),0); in ConvertMeshes()
313 aiVector3D* verts = mesh->mVertices = new aiVector3D[cvert]; in ConvertMeshes()
314 aiColor4D* colors = mesh->mColors[0] = new aiColor4D[cvert]; in ConvertMeshes()
317 mesh->mNumVertices = cvert; in ConvertMeshes()
/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/DXF/
H A DDXFLoader.cpp304 unsigned int cvert = 0,cface = 0; in ConvertMeshes() local
307 cvert += std::accumulate(pl->counts.begin(),pl->counts.end(),0); in ConvertMeshes()
311 aiVector3D* verts = mesh->mVertices = new aiVector3D[cvert]; in ConvertMeshes()
312 aiColor4D* colors = mesh->mColors[0] = new aiColor4D[cvert]; in ConvertMeshes()
315 mesh->mNumVertices = cvert; in ConvertMeshes()
/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/graphics/data/
H A DFTL.cpp314 …std::copy(obj->cdata->cvert, obj->cdata->cvert + obj->cdata->nb_cvert, (CLOTHESVERTEX_FTL*)(dat + … in ARX_FTL_Save()
670 obj->cdata->cvert = new CLOTHESVERTEX[obj->cdata->nb_cvert]; in ARX_FTL_Load()
672 … reinterpret_cast<const CLOTHESVERTEX_FTL *>(dat + pos) + obj->cdata->nb_cvert, obj->cdata->cvert); in ARX_FTL_Load()
673 memcpy(obj->cdata->backup, obj->cdata->cvert, sizeof(CLOTHESVERTEX)*obj->cdata->nb_cvert); in ARX_FTL_Load()
/dports/deskutils/treesheets/treesheets-1.0.2/lobster/src/
H A Dglgeom.cpp288 struct cvert { float3 pos; float3 normal; float2 tc; }; in RenderUnitCube() argument
298 vector<cvert> verts; in RenderUnitCube()
304 cvert vert; in RenderUnitCube()

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