/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/physics/ |
H A D | Clothes.cpp | 68 CLOTHESVERTEX * cv = &obj->cdata->cvert[i]; in MOLLESS_Clear() 96 newSpring.restlength = dist(obj->cdata->cvert[vert1].pos, obj->cdata->cvert[vert2].pos); in AddSpring() 108 if (obj->cdata->cvert[i].idx == num) return i; in GetIDXVert() 157 obj->cdata->cvert[i].pos = obj->vertexlist[obj->cdata->cvert[i].idx].v; in EERIEOBJECT_AddClothesData() 158 obj->cdata->cvert[i].t_pos = obj->vertexlist[obj->cdata->cvert[i].idx].v; in EERIEOBJECT_AddClothesData() 159 obj->cdata->cvert[i].mass = 0.5f; in EERIEOBJECT_AddClothesData() 169 obj->cdata->cvert[i].coll = -1; in EERIEOBJECT_AddClothesData() 185 obj->cdata->cvert[i].flags |= CLOTHES_FLAG_FIX; in EERIEOBJECT_AddClothesData() 186 obj->cdata->cvert[i].coll = -2; in EERIEOBJECT_AddClothesData() 187 obj->cdata->cvert[i].mass = 0.f; in EERIEOBJECT_AddClothesData() [all …]
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/dports/graphics/geomview/geomview-1.9.5/src/lib/mg/ps/ |
H A D | mgpswindows.c | 77 _mgpsc->mysort->cvert = 0; in mgps_newdisplaylist() 114 prim->index = _mgpsc->mysort->cvert; in mgps_add() 156 prim->index = _mgpsc->mysort->cvert; in mgps_add() 171 vts = &(VVEC(_mgpsc->mysort->pverts, CPoint3)[_mgpsc->mysort->cvert]); in mgps_add() 176 _mgpsc->mysort->cvert++; numverts++; in mgps_add() 178 if (_mgpsc->mysort->cvert > _mgpsc->mysort->pvertnum) in mgps_add() 193 vts = &(VVEC(_mgpsc->mysort->pverts, CPoint3)[_mgpsc->mysort->cvert]); in mgps_add() 199 _mgpsc->mysort->cvert++; in mgps_add() 201 if (_mgpsc->mysort->cvert > _mgpsc->mysort->pvertnum) in mgps_add() 240 _mgpsc->mysort->cvert = prim->index; in mgps_add() [all …]
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H A D | mgpsP.h | 76 int cvert; /* current vertex being stored */ member
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/dports/devel/upp/upp/bazaar/plugin/assimp/code/MDC/ |
H A D | MDCLoader.cpp | 81 const CompressedVertex& cvert, in BuildVertex() argument 86 const float xd = (cvert.xd - AI_MDC_CVERT_BIAS) * AI_MDC_DELTA_SCALING; in BuildVertex() 87 const float yd = (cvert.yd - AI_MDC_CVERT_BIAS) * AI_MDC_DELTA_SCALING; in BuildVertex() 88 const float zd = (cvert.zd - AI_MDC_CVERT_BIAS) * AI_MDC_DELTA_SCALING; in BuildVertex() 94 vNorOut.x = mdcNormals[cvert.nd][0]; in BuildVertex() 95 vNorOut.y = mdcNormals[cvert.nd][1]; in BuildVertex() 96 vNorOut.z = mdcNormals[cvert.nd][2]; in BuildVertex()
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H A D | MDCFileData.h | 202 const CompressedVertex& cvert,
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/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/MDC/ |
H A D | MDCLoader.cpp | 79 const CompressedVertex &cvert, in BuildVertex() argument 83 const float xd = (cvert.xd - AI_MDC_CVERT_BIAS) * AI_MDC_DELTA_SCALING; in BuildVertex() 84 const float yd = (cvert.yd - AI_MDC_CVERT_BIAS) * AI_MDC_DELTA_SCALING; in BuildVertex() 85 const float zd = (cvert.zd - AI_MDC_CVERT_BIAS) * AI_MDC_DELTA_SCALING; in BuildVertex() 91 vNorOut.x = mdcNormals[cvert.nd][0]; in BuildVertex() 92 vNorOut.y = mdcNormals[cvert.nd][1]; in BuildVertex() 93 vNorOut.z = mdcNormals[cvert.nd][2]; in BuildVertex()
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H A D | MDCFileData.h | 202 const CompressedVertex& cvert,
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/dports/games/spring/spring_98.0/rts/lib/assimp/code/ |
H A D | MDCLoader.cpp | 59 const CompressedVertex& cvert, in BuildVertex() argument 64 const float xd = (cvert.xd - AI_MDC_CVERT_BIAS) * AI_MDC_DELTA_SCALING; in BuildVertex() 65 const float yd = (cvert.yd - AI_MDC_CVERT_BIAS) * AI_MDC_DELTA_SCALING; in BuildVertex() 66 const float zd = (cvert.zd - AI_MDC_CVERT_BIAS) * AI_MDC_DELTA_SCALING; in BuildVertex() 72 vNorOut.x = mdcNormals[cvert.nd][0]; in BuildVertex() 73 vNorOut.y = mdcNormals[cvert.nd][1]; in BuildVertex() 74 vNorOut.z = mdcNormals[cvert.nd][2]; in BuildVertex()
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H A D | DXFLoader.cpp | 278 unsigned int cvert = 0,cface = 0; in ConvertMeshes() local 281 cvert += std::accumulate(pl->counts.begin(),pl->counts.end(),0); in ConvertMeshes() 285 aiVector3D* verts = mesh->mVertices = new aiVector3D[cvert]; in ConvertMeshes() 286 aiColor4D* colors = mesh->mColors[0] = new aiColor4D[cvert]; in ConvertMeshes() 289 mesh->mNumVertices = cvert; in ConvertMeshes()
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H A D | MDCFileData.h | 198 const CompressedVertex& cvert,
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/code/ |
H A D | MDCLoader.cpp | 77 const CompressedVertex& cvert, in BuildVertex() argument 82 const float xd = (cvert.xd - AI_MDC_CVERT_BIAS) * AI_MDC_DELTA_SCALING; in BuildVertex() 83 const float yd = (cvert.yd - AI_MDC_CVERT_BIAS) * AI_MDC_DELTA_SCALING; in BuildVertex() 84 const float zd = (cvert.zd - AI_MDC_CVERT_BIAS) * AI_MDC_DELTA_SCALING; in BuildVertex() 90 vNorOut.x = mdcNormals[cvert.nd][0]; in BuildVertex() 91 vNorOut.y = mdcNormals[cvert.nd][1]; in BuildVertex() 92 vNorOut.z = mdcNormals[cvert.nd][2]; in BuildVertex()
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H A D | DXFLoader.cpp | 296 unsigned int cvert = 0,cface = 0; in ConvertMeshes() local 299 cvert += std::accumulate(pl->counts.begin(),pl->counts.end(),0); in ConvertMeshes() 303 aiVector3D* verts = mesh->mVertices = new aiVector3D[cvert]; in ConvertMeshes() 304 aiColor4D* colors = mesh->mColors[0] = new aiColor4D[cvert]; in ConvertMeshes() 307 mesh->mNumVertices = cvert; in ConvertMeshes()
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H A D | MDCFileData.h | 218 const CompressedVertex& cvert,
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/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/code/ |
H A D | MDCLoader.cpp | 77 const CompressedVertex& cvert, in BuildVertex() argument 82 const float xd = (cvert.xd - AI_MDC_CVERT_BIAS) * AI_MDC_DELTA_SCALING; in BuildVertex() 83 const float yd = (cvert.yd - AI_MDC_CVERT_BIAS) * AI_MDC_DELTA_SCALING; in BuildVertex() 84 const float zd = (cvert.zd - AI_MDC_CVERT_BIAS) * AI_MDC_DELTA_SCALING; in BuildVertex() 90 vNorOut.x = mdcNormals[cvert.nd][0]; in BuildVertex() 91 vNorOut.y = mdcNormals[cvert.nd][1]; in BuildVertex() 92 vNorOut.z = mdcNormals[cvert.nd][2]; in BuildVertex()
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H A D | DXFLoader.cpp | 295 unsigned int cvert = 0,cface = 0; in ConvertMeshes() local 298 cvert += std::accumulate(pl->counts.begin(),pl->counts.end(),0); in ConvertMeshes() 302 aiVector3D* verts = mesh->mVertices = new aiVector3D[cvert]; in ConvertMeshes() 303 aiColor4D* colors = mesh->mColors[0] = new aiColor4D[cvert]; in ConvertMeshes() 306 mesh->mNumVertices = cvert; in ConvertMeshes()
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H A D | MDCFileData.h | 213 const CompressedVertex& cvert,
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/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/code/ |
H A D | MDCLoader.cpp | 79 const CompressedVertex& cvert, in BuildVertex() argument 84 const float xd = (cvert.xd - AI_MDC_CVERT_BIAS) * AI_MDC_DELTA_SCALING; in BuildVertex() 85 const float yd = (cvert.yd - AI_MDC_CVERT_BIAS) * AI_MDC_DELTA_SCALING; in BuildVertex() 86 const float zd = (cvert.zd - AI_MDC_CVERT_BIAS) * AI_MDC_DELTA_SCALING; in BuildVertex() 92 vNorOut.x = mdcNormals[cvert.nd][0]; in BuildVertex() 93 vNorOut.y = mdcNormals[cvert.nd][1]; in BuildVertex() 94 vNorOut.z = mdcNormals[cvert.nd][2]; in BuildVertex()
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H A D | DXFLoader.cpp | 298 unsigned int cvert = 0,cface = 0; in ConvertMeshes() local 301 cvert += std::accumulate(pl->counts.begin(),pl->counts.end(),0); in ConvertMeshes() 305 aiVector3D* verts = mesh->mVertices = new aiVector3D[cvert]; in ConvertMeshes() 306 aiColor4D* colors = mesh->mColors[0] = new aiColor4D[cvert]; in ConvertMeshes() 309 mesh->mNumVertices = cvert; in ConvertMeshes()
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/dports/graphics/geomview/geomview-1.9.5/src/lib/mg/x11/ |
H A D | mgx11windows.c | 490 _mgx11c->mysort->cvert = 0; in Xmg_newdisplaylist() 552 prim->index = _mgx11c->mysort->cvert; in Xmg_add() 599 prim->index = _mgx11c->mysort->cvert; in Xmg_add() 615 vts = &(VVEC(_mgx11c->mysort->pverts, CPoint3)[_mgx11c->mysort->cvert]); in Xmg_add() 620 _mgx11c->mysort->cvert++; numverts++; in Xmg_add() 622 if (_mgx11c->mysort->cvert > _mgx11c->mysort->pvertnum) in Xmg_add() 641 vts = &(VVEC(_mgx11c->mysort->pverts, CPoint3)[_mgx11c->mysort->cvert]); in Xmg_add() 647 _mgx11c->mysort->cvert++; in Xmg_add() 649 if (_mgx11c->mysort->cvert > _mgx11c->mysort->pvertnum) in Xmg_add() 694 _mgx11c->mysort->cvert = prim->index; in Xmg_add() [all …]
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H A D | mgx11P.h | 85 int cvert; /* current vertex being stored */ member
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/dports/devel/tokamak/tokamak_release/tools/adjacency/ |
H A D | adjacency.cpp | 383 ConvexVert cvert; in main() local 397 cvert.neighbourEdges = offset; offset += sizeof(neByte) * (numberEdgeNeighbour + 1); in main() 399 int ss = sizeof(cvert); in main() 401 fwrite(&cvert, ss, 1, ff); in main()
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/dports/devel/upp/upp/bazaar/plugin/assimp/code/DXF/ |
H A D | DXFLoader.cpp | 306 unsigned int cvert = 0,cface = 0; in ConvertMeshes() local 309 cvert += std::accumulate(pl->counts.begin(),pl->counts.end(),0); in ConvertMeshes() 313 aiVector3D* verts = mesh->mVertices = new aiVector3D[cvert]; in ConvertMeshes() 314 aiColor4D* colors = mesh->mColors[0] = new aiColor4D[cvert]; in ConvertMeshes() 317 mesh->mNumVertices = cvert; in ConvertMeshes()
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/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/DXF/ |
H A D | DXFLoader.cpp | 304 unsigned int cvert = 0,cface = 0; in ConvertMeshes() local 307 cvert += std::accumulate(pl->counts.begin(),pl->counts.end(),0); in ConvertMeshes() 311 aiVector3D* verts = mesh->mVertices = new aiVector3D[cvert]; in ConvertMeshes() 312 aiColor4D* colors = mesh->mColors[0] = new aiColor4D[cvert]; in ConvertMeshes() 315 mesh->mNumVertices = cvert; in ConvertMeshes()
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/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/graphics/data/ |
H A D | FTL.cpp | 314 …std::copy(obj->cdata->cvert, obj->cdata->cvert + obj->cdata->nb_cvert, (CLOTHESVERTEX_FTL*)(dat + … in ARX_FTL_Save() 670 obj->cdata->cvert = new CLOTHESVERTEX[obj->cdata->nb_cvert]; in ARX_FTL_Load() 672 … reinterpret_cast<const CLOTHESVERTEX_FTL *>(dat + pos) + obj->cdata->nb_cvert, obj->cdata->cvert); in ARX_FTL_Load() 673 memcpy(obj->cdata->backup, obj->cdata->cvert, sizeof(CLOTHESVERTEX)*obj->cdata->nb_cvert); in ARX_FTL_Load()
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/dports/deskutils/treesheets/treesheets-1.0.2/lobster/src/ |
H A D | glgeom.cpp | 288 struct cvert { float3 pos; float3 normal; float2 tc; }; in RenderUnitCube() argument 298 vector<cvert> verts; in RenderUnitCube() 304 cvert vert; in RenderUnitCube()
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