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Searched refs:d3d12_descriptor_heap_t (Results 1 – 2 of 2) sorted by relevance

/dports/games/retroarch/RetroArch-1.9.7/gfx/common/
H A Dd3d12_common.c354 static void d3d12_init_descriptor_heap(D3D12Device device, d3d12_descriptor_heap_t* out) in d3d12_init_descriptor_heap()
363 static inline void d3d12_release_descriptor_heap(d3d12_descriptor_heap_t* heap) in d3d12_release_descriptor_heap()
369 static D3D12_CPU_DESCRIPTOR_HANDLE d3d12_descriptor_heap_slot_alloc(d3d12_descriptor_heap_t* heap) in d3d12_descriptor_heap_slot_alloc()
390 d3d12_descriptor_heap_slot_free(d3d12_descriptor_heap_t* heap, D3D12_CPU_DESCRIPTOR_HANDLE handle) in d3d12_descriptor_heap_slot_free()
557 … d3d12_create_sampler(D3D12Device device, D3D12_SAMPLER_DESC* desc, d3d12_descriptor_heap_t* heap) in d3d12_create_sampler()
H A Dd3d12_common.h1310 } d3d12_descriptor_heap_t; typedef
1326 d3d12_descriptor_heap_t* srv_heap;
1379 d3d12_descriptor_heap_t srv_heap; /* ShaderResouceView descritor heap */
1380 d3d12_descriptor_heap_t rtv_heap; /* RenderTargetView descritor heap */
1381 d3d12_descriptor_heap_t sampler_heap;