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Searched refs:dLight (Results 1 – 14 of 14) sorted by relevance

/dports/graphics/ogre3d/ogre-1.11.6/Samples/DeferredShading/src/
H A DDeferredLightCP.cpp87 DLight* dLight = 0; in execute() local
90 dLight = createDLight(light); in execute()
94 dLight = dLightIt->second; in execute()
95 dLight->updateFromParent(); in execute()
97 dLight->updateFromCamera(cam); in execute()
98 tech = dLight->getMaterial()->getBestTechnique(); in execute()
101 if (dLight->getCastChadows()) in execute()
119 injectTechnique(sm, tech, dLight, &ll); in execute()
/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/Samples/DeferredShading/src/
H A DDeferredLightCP.cpp87 DLight* dLight = 0; in execute() local
90 dLight = createDLight(light); in execute()
94 dLight = dLightIt->second; in execute()
95 dLight->updateFromParent(); in execute()
97 dLight->updateFromCamera(cam); in execute()
98 tech = dLight->getMaterial()->getBestTechnique(); in execute()
101 if (dLight->getCastChadows()) in execute()
119 injectTechnique(sm, tech, dLight, &ll); in execute()
/dports/games/devilutionX/devilutionX-1.2.1/SourceT/
H A Ddrlg_l1_test.cpp11 EXPECT_EQ(dLight[0][0], 3); in TEST()
19 EXPECT_EQ(dLight[0][0], 15); in TEST()
26 EXPECT_EQ(dLight[0][0], 0); in TEST()
/dports/games/egl/egl-0.3.1_9/renderer/
H A Drb_shadow.c430 refDLight_t *dLight; in RB_DrawShadowVolumes() local
446 dLight = ri.scn.dLightList; in RB_DrawShadowVolumes()
447 for (i=0 ; i<ri.scn.numDLights ; i++, dLight++) in RB_DrawShadowVolumes()
448 RB_CastShadowVolume (ent, mins, maxs, radius, dLight->origin, dLight->intensity); in RB_DrawShadowVolumes()
/dports/games/devilutionX/devilutionX-1.2.1/Source/
H A Dlighting.cpp480 dLight[x][y] = v; in SetLight()
488 return dLight[x][y]; in GetLight()
636 dLight[x][y] = dPreLight[x][y]; in DoUnLight()
988 memset(dLight, 0, sizeof(dLight)); in ToggleLighting()
990 memcpy(dLight, dPreLight, sizeof(dLight)); in ToggleLighting()
1161 memcpy(dPreLight, dLight, sizeof(dPreLight)); in SavePreLighting()
H A Dtown.cpp343 memset(dLight, 0, sizeof(dLight)); in CreateTown()
H A Dgendung.h79 extern char dLight[MAXDUNX][MAXDUNY];
H A Dloadsave.cpp1102 dLight[i][j] = file.nextLE<Sint8>(); in LoadGame()
1132 dLight[i][j] = file.nextLE<Sint8>(); in LoadGame()
1849 file.writeLE<Sint8>(dLight[i][j]); in SaveGame()
1879 file.writeLE<Sint8>(dLight[i][j]); in SaveGame()
1974 file.writeLE<Sint8>(dLight[i][j]); in SaveLevel()
2060 dLight[i][j] = file.nextLE<Sint8>(); in LoadLevel()
H A Dgendung.cpp95 char dLight[MAXDUNX][MAXDUNY]; variable
H A Dscrollrt.cpp561 light_table_index = dLight[x][y]; in drawFloor()
712 light_table_index = dLight[sx][sy]; in scrollrt_draw_dungeon()
H A Ddrlg_l1.cpp1156 memset(dLight, c, sizeof(dLight)); in DRLG_Init_Globals()
H A Dmonster.cpp3330 if (dLight[mx][my] != lightmax) { in MAI_Sneak()
/dports/databases/sqlitemanager/SQLiteManager-1.2.4/theme/green/
H A Dleft.css13 scrollbar-3dLight-Color : #FAFFFA;
H A Dmain.css12 scrollbar-3dLight-Color : #FAFFFA;