Searched refs:dLight (Results 1 – 14 of 14) sorted by relevance
/dports/graphics/ogre3d/ogre-1.11.6/Samples/DeferredShading/src/ |
H A D | DeferredLightCP.cpp | 87 DLight* dLight = 0; in execute() local 90 dLight = createDLight(light); in execute() 94 dLight = dLightIt->second; in execute() 95 dLight->updateFromParent(); in execute() 97 dLight->updateFromCamera(cam); in execute() 98 tech = dLight->getMaterial()->getBestTechnique(); in execute() 101 if (dLight->getCastChadows()) in execute() 119 injectTechnique(sm, tech, dLight, &ll); in execute()
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/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/Samples/DeferredShading/src/ |
H A D | DeferredLightCP.cpp | 87 DLight* dLight = 0; in execute() local 90 dLight = createDLight(light); in execute() 94 dLight = dLightIt->second; in execute() 95 dLight->updateFromParent(); in execute() 97 dLight->updateFromCamera(cam); in execute() 98 tech = dLight->getMaterial()->getBestTechnique(); in execute() 101 if (dLight->getCastChadows()) in execute() 119 injectTechnique(sm, tech, dLight, &ll); in execute()
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/dports/games/devilutionX/devilutionX-1.2.1/SourceT/ |
H A D | drlg_l1_test.cpp | 11 EXPECT_EQ(dLight[0][0], 3); in TEST() 19 EXPECT_EQ(dLight[0][0], 15); in TEST() 26 EXPECT_EQ(dLight[0][0], 0); in TEST()
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/dports/games/egl/egl-0.3.1_9/renderer/ |
H A D | rb_shadow.c | 430 refDLight_t *dLight; in RB_DrawShadowVolumes() local 446 dLight = ri.scn.dLightList; in RB_DrawShadowVolumes() 447 for (i=0 ; i<ri.scn.numDLights ; i++, dLight++) in RB_DrawShadowVolumes() 448 RB_CastShadowVolume (ent, mins, maxs, radius, dLight->origin, dLight->intensity); in RB_DrawShadowVolumes()
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/dports/games/devilutionX/devilutionX-1.2.1/Source/ |
H A D | lighting.cpp | 480 dLight[x][y] = v; in SetLight() 488 return dLight[x][y]; in GetLight() 636 dLight[x][y] = dPreLight[x][y]; in DoUnLight() 988 memset(dLight, 0, sizeof(dLight)); in ToggleLighting() 990 memcpy(dLight, dPreLight, sizeof(dLight)); in ToggleLighting() 1161 memcpy(dPreLight, dLight, sizeof(dPreLight)); in SavePreLighting()
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H A D | town.cpp | 343 memset(dLight, 0, sizeof(dLight)); in CreateTown()
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H A D | gendung.h | 79 extern char dLight[MAXDUNX][MAXDUNY];
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H A D | loadsave.cpp | 1102 dLight[i][j] = file.nextLE<Sint8>(); in LoadGame() 1132 dLight[i][j] = file.nextLE<Sint8>(); in LoadGame() 1849 file.writeLE<Sint8>(dLight[i][j]); in SaveGame() 1879 file.writeLE<Sint8>(dLight[i][j]); in SaveGame() 1974 file.writeLE<Sint8>(dLight[i][j]); in SaveLevel() 2060 dLight[i][j] = file.nextLE<Sint8>(); in LoadLevel()
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H A D | gendung.cpp | 95 char dLight[MAXDUNX][MAXDUNY]; variable
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H A D | scrollrt.cpp | 561 light_table_index = dLight[x][y]; in drawFloor() 712 light_table_index = dLight[sx][sy]; in scrollrt_draw_dungeon()
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H A D | drlg_l1.cpp | 1156 memset(dLight, c, sizeof(dLight)); in DRLG_Init_Globals()
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H A D | monster.cpp | 3330 if (dLight[mx][my] != lightmax) { in MAI_Sneak()
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/dports/databases/sqlitemanager/SQLiteManager-1.2.4/theme/green/ |
H A D | left.css | 13 scrollbar-3dLight-Color : #FAFFFA;
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H A D | main.css | 12 scrollbar-3dLight-Color : #FAFFFA;
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