Searched refs:dOffsetX (Results 1 – 7 of 7) sorted by relevance
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/ |
H A D | Spread_Burst.cc | 160 FLOAT dOffsetX, dOffsetY; in RenderAccumulatedBurstLocations() local 164 dOffsetX = (FLOAT)( gsBurstLocations[ cnt ].sX - gsRenderCenterX ); in RenderAccumulatedBurstLocations() 168 FloatFromCellToScreenCoordinates( dOffsetX, dOffsetY, &dTempX_S, &dTempY_S ); in RenderAccumulatedBurstLocations()
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H A D | Soldier_Find.cc | 377 FLOAT const dOffsetX = s->dXPos - gsRenderCenterX; in GetSoldierTRUEScreenPos() local 382 FloatFromCellToScreenCoordinates(dOffsetX, dOffsetY, &dTempX_S, &dTempY_S); in GetSoldierTRUEScreenPos() 537 FLOAT dOffsetX, dOffsetY; in GetGridNoScreenPos() local 541 dOffsetX = (FLOAT)( CenterX( sGridNo ) - gsRenderCenterX ); in GetGridNoScreenPos() 545 dOffsetX -= CELL_Y_SIZE; in GetGridNoScreenPos() 547 FloatFromCellToScreenCoordinates( dOffsetX, dOffsetY, &dTempX_S, &dTempY_S ); in GetGridNoScreenPos()
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H A D | Interface.cc | 2226 FLOAT dOffsetX, dOffsetY; in RenderTopmostMultiPurposeLocator() local 2237 dOffsetX = (FLOAT)( sX - gsRenderCenterX ); in RenderTopmostMultiPurposeLocator() 2241 FloatFromCellToScreenCoordinates( dOffsetX, dOffsetY, &dTempX_S, &dTempY_S ); in RenderTopmostMultiPurposeLocator()
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H A D | Handle_Items.cc | 2253 const FLOAT dOffsetX = sX - gsRenderCenterX; in RenderTopmostFlashingItems() local 2259 FloatFromCellToScreenCoordinates(dOffsetX, dOffsetY, &dTempX_S, &dTempY_S); in RenderTopmostFlashingItems()
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/dports/math/saga/saga-8.1.3/saga-gis/src/tools/docs/docs_html/ |
H A D | doc_html.cpp | 631 double dOffsetX, dOffsetY; in _Draw_Shape() local 643 dOffsetX = (MAP_WIDTH - dWidth) / 2.; in _Draw_Shape() 655 x = dOffsetX + (Point.x - GlobalRect.Get_XMin()) / GlobalRect.Get_XRange() * dWidth; in _Draw_Shape()
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/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/TileEngine/ |
H A D | RenderWorld.cc | 624 float dOffsetX; in RenderTiles() local 638 dOffsetX = x - gsRenderCenterX; in RenderTiles() 643 dOffsetX = a.sRelativeX - gsRenderCenterX; in RenderTiles() 650 FloatFromCellToScreenCoordinates(dOffsetX, dOffsetY, &dTempX_S, &dTempY_S); in RenderTiles() 695 float dOffsetX = pNode->sRelativeX - gsRenderCenterX; in RenderTiles() local 699 dOffsetX -= CELL_Y_SIZE; in RenderTiles() 703 FloatFromCellToScreenCoordinates(dOffsetX, dOffsetY, &dTempX_S, &dTempY_S); in RenderTiles() 998 float const dOffsetX = s.dXPos - gsRenderCenterX; in RenderTiles() local 1004 FloatFromCellToScreenCoordinates(dOffsetX, dOffsetY, &dTempX_S, &dTempY_S); in RenderTiles()
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/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Editor/ |
H A D | EditorMercs.cc | 749 FLOAT ScrnX,ScrnY,dOffsetX,dOffsetY; in DisplayWayPoints() local 773 dOffsetX = (FLOAT)(sXMapPos * CELL_X_SIZE) - gsRenderCenterX; in DisplayWayPoints() 776 FloatFromCellToScreenCoordinates( dOffsetX, dOffsetY, &ScrnX, &ScrnY); in DisplayWayPoints() 2801 FLOAT dOffsetX, dOffsetY; in RenderCurrentSchedule() local 2821 dOffsetX = (FLOAT)(sXMapPos * CELL_X_SIZE) - gsRenderCenterX; in RenderCurrentSchedule() 2824 FloatFromCellToScreenCoordinates( dOffsetX, dOffsetY, &ScrnX, &ScrnY); in RenderCurrentSchedule()
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