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Searched refs:dPiece (Results 1 – 20 of 20) sorted by relevance

/dports/games/devilutionX/devilutionX-1.2.1/Source/
H A Dtown.cpp49 dPiece[xx][yy] = v1; in T_FillSector()
78 dPiece[xx][yy] = v1; in T_FillTile()
89 dPiece[78][60] = 0x48a; in TownCloseHive()
129 dPiece[85][63] = 8; in TownCloseHive()
130 dPiece[85][64] = 8; in TownCloseHive()
131 dPiece[86][60] = 0xd9; in TownCloseHive()
132 dPiece[86][61] = 0x18; in TownCloseHive()
133 dPiece[85][62] = 0x13; in TownCloseHive()
166 dPiece[xx][yy] = 0; in T_Pass3()
270 dPiece[85][63] = 8; in TownOpenHive()
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H A Dtrigs.cpp129 if (dPiece[i][j] == 129) { in InitL1Triggers()
135 if (dPiece[i][j] == 115) { in InitL1Triggers()
146 if (dPiece[i][j] == 184) { in InitL1Triggers()
185 if (dPiece[i][j] == 559) { in InitL2Triggers()
193 if (dPiece[i][j] == 271) { in InitL2Triggers()
238 if (dPiece[i][j] == 66) { in InitL3Triggers()
245 if (dPiece[i][j] == 63) { in InitL3Triggers()
252 if (dPiece[i][j] == 80) { in InitL3Triggers()
271 if (dPiece[i][j] == 83) { in InitL4Triggers()
278 if (dPiece[i][j] == 422) { in InitL4Triggers()
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H A Dthemes.cpp67 if (nTrapTable[dPiece[xp][yp - 1]] in TFit_Shrine()
68 && !nSolidTable[dPiece[xp - 1][yp]] in TFit_Shrine()
69 && !nSolidTable[dPiece[xp + 1][yp]] in TFit_Shrine()
77 && nTrapTable[dPiece[xp - 1][yp]] in TFit_Shrine()
78 && !nSolidTable[dPiece[xp][yp - 1]] in TFit_Shrine()
79 && !nSolidTable[dPiece[xp][yp + 1]] in TFit_Shrine()
118 if (nSolidTable[dPiece[xp + trm5x[i]][yp + trm5y[i]]]) { in TFit_Obj5()
190 if (nSolidTable[dPiece[xp + trm3x[i]][yp + trm3y[i]]]) in CheckThemeObj3()
382 if (dTransVal[i][j] != tv || nSolidTable[dPiece[i][j]]) in CheckThemeRoom()
384 if (dTransVal[i - 1][j] != tv && !nSolidTable[dPiece[i - 1][j]]) in CheckThemeRoom()
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H A Dpath.cpp156 rv = !nSolidTable[dPiece[dx][dy + 1]] && !nSolidTable[dPiece[dx + 1][dy]]; in path_solid_pieces()
159 rv = !nSolidTable[dPiece[dx][dy + 1]] && !nSolidTable[dPiece[dx - 1][dy]]; in path_solid_pieces()
162 rv = !nSolidTable[dPiece[dx][dy - 1]] && !nSolidTable[dPiece[dx - 1][dy]]; in path_solid_pieces()
165 rv = !nSolidTable[dPiece[dx + 1][dy]] && !nSolidTable[dPiece[dx][dy - 1]]; in path_solid_pieces()
H A Ddrlg_l2.cpp2855 dPiece[i][j] = v1; in DRLG_L2Pass3()
2856 dPiece[i + 1][j] = v2; in DRLG_L2Pass3()
2857 dPiece[i][j + 1] = v3; in DRLG_L2Pass3()
2858 dPiece[i + 1][j + 1] = v4; in DRLG_L2Pass3()
2872 dPiece[xx][yy] = v1; in DRLG_L2Pass3()
2873 dPiece[xx + 1][yy] = v2; in DRLG_L2Pass3()
2874 dPiece[xx][yy + 1] = v3; in DRLG_L2Pass3()
3274 if (dPiece[i][j] == 541) { in DRLG_InitL2Vals()
3292 if (dPiece[i][j] == 132) { in DRLG_InitL2Vals()
3295 } else if (dPiece[i][j] == 135 || dPiece[i][j] == 139) { in DRLG_InitL2Vals()
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H A Ddrlg_l1.cpp487 if (dPiece[i][j] == 77) { in DRLG_InitL5Vals()
1086 dPiece[i][j] = v1; in DRLG_L1Pass3()
1087 dPiece[i + 1][j] = v2; in DRLG_L1Pass3()
1088 dPiece[i][j + 1] = v3; in DRLG_L1Pass3()
1089 dPiece[i + 1][j + 1] = v4; in DRLG_L1Pass3()
1104 dPiece[xx][yy] = v1; in DRLG_L1Pass3()
1105 dPiece[xx + 1][yy] = v2; in DRLG_L1Pass3()
1106 dPiece[xx][yy + 1] = v3; in DRLG_L1Pass3()
1165 if (dPiece[i][j] == 12) { in DRLG_InitL1Vals()
2772 if (dPiece[i][j] == 290) { in CreateL5Dungeon()
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H A Ddrlg_l3.cpp2586 dPiece[i][j] = v1; in DRLG_L3Pass3()
2587 dPiece[i + 1][j] = v2; in DRLG_L3Pass3()
2588 dPiece[i][j + 1] = v3; in DRLG_L3Pass3()
2610 dPiece[xx][yy] = v1; in DRLG_L3Pass3()
2611 dPiece[xx + 1][yy] = v2; in DRLG_L3Pass3()
2612 dPiece[xx][yy + 1] = v3; in DRLG_L3Pass3()
2637 if (dPiece[i][j] >= 56 && dPiece[i][j] <= 147) { in CreateL3Dungeon()
2639 } else if (dPiece[i][j] >= 154 && dPiece[i][j] <= 161) { in CreateL3Dungeon()
2651 if (dPiece[i][j] >= 382 && dPiece[i][j] <= 457) { in CreateL3Dungeon()
2707 if (dPiece[i][j] >= 56 && dPiece[i][j] <= 147) { in LoadL3Dungeon()
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H A Dobjects.cpp278 if (leveltype != DTYPE_CATHEDRAL || dPiece[xp][yp] <= 126 || dPiece[xp][yp] >= 144) in RndLocOk()
520 pn = dPiece[i][j]; in AddL1Objs()
537 pn = dPiece[i][j]; in add_crypt_objs()
552 pn = dPiece[i][j]; in AddL2Objs()
567 pn = dPiece[i][j]; in AddL3Objs()
592 pn = dPiece[i][j]; in AddL2Torches()
2176 dPiece[dx][dy] = pn; in ObjSetMicro()
2197 pn = dPiece[x][y] - 1; in objects_set_door_piece()
2293 if (dPiece[i][j] == 135 || dPiece[i][j] == 139) { in ObjL2Special()
2305 pn = dPiece[dx][dy]; in DoorSet()
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H A Dscrollrt.cpp531 level_piece_id = dPiece[x][y]; in drawCell()
822 level_piece_id = dPiece[x][y]; in scrollrt_drawFloor()
853 #define IsWall(x, y) (dPiece[x][y] == 0 || nSolidTable[dPiece[x][y]] || dSpecial[x][y] != 0)
854 #define IsWalkable(x, y) (dPiece[x][y] != 0 && !nSolidTable[dPiece[x][y]])
886 if (dPiece[x][y] != 0) { in scrollrt_draw()
H A Dgendung.h76 extern int dPiece[MAXDUNX][MAXDUNY];
H A Dmissiles.cpp1388 dp = dPiece[tx][ty];
2171 pn = dPiece[r1][r2];
2462 dp = dPiece[tx][ty];
2592 pn = dPiece[tx][ty];
3016 k = dPiece[tx][ty];
3478 dp = dPiece[tx][ty];
4096 pn = dPiece[mx][my];
4245 dp = dPiece[tx][ty];
4276 dp = dPiece[tx][ty];
4437 pn = dPiece[mx][my];
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H A Ddrlg_l4.cpp1764 dPiece[i][j] = v1; in DRLG_L4Pass3()
1765 dPiece[i + 1][j] = v2; in DRLG_L4Pass3()
1766 dPiece[i][j + 1] = v3; in DRLG_L4Pass3()
1767 dPiece[i + 1][j + 1] = v4; in DRLG_L4Pass3()
1788 dPiece[xx][yy] = v1; in DRLG_L4Pass3()
1789 dPiece[xx + 1][yy] = v2; in DRLG_L4Pass3()
1790 dPiece[xx][yy + 1] = v3; in DRLG_L4Pass3()
1791 dPiece[xx + 1][yy + 1] = v4; in DRLG_L4Pass3()
H A Dlighting.cpp735 nBlockerFlag = nBlockTable[dPiece[nCrawlX][nCrawlY]]; in DoVision()
737 && !nBlockTable[dPiece[x1adj + nCrawlX][y1adj + nCrawlY]]) in DoVision()
739 && !nBlockTable[dPiece[x2adj + nCrawlX][y2adj + nCrawlY]])) { in DoVision()
H A Dgendung.cpp90 int dPiece[MAXDUNX][MAXDUNY]; variable
208 lv = dPiece[x][y]; in SetDungeonMicros()
H A Dquests.cpp384 if (dPiece[i][j] == 370) { in CheckQuestKill()
H A Dplayer.cpp1126 return nSolidTable[dPiece[x][y]]; in SolidLoc()
1141 if (px < 0 || !dPiece[px][py] || !PosOkPlayer(pnum, px, py)) { in PlrDirOK()
1177 if (!nSolidTable[dPiece[j][i]] && dTransVal[j][i]) { in PlrDoTrans()
3663 if (dPiece[x][y] == 0)
H A Dmonster.cpp760 done = dPiece[xp][yp] == 367; in PlaceUniqueMonst()
4883 return !nMissileTable[dPiece[x][y]] && !(dFlags[x][y] & BFLAG_MONSTLR); in PosOkMissile()
4888 return nSolidTable[dPiece[x][y]] == FALSE; in CheckNoSolid()
H A Ditems.cpp570 if (nSolidTable[dPiece[xp][yp]]) in ItemPlace()
1537 return !nSolidTable[dPiece[i][j]]; in ItemSpaceOk()
H A Dinv.cpp2268 if (nSolidTable[dPiece[x][y]]) in CanPut()
/dports/games/devilutionX/devilutionX-1.2.1/SourceX/controls/
H A Dplrctrls.cpp797 if (!nSolidTable[dPiece[d1x][d1y]] && !nSolidTable[dPiece[d2x][d2y]]) in IsPathBlocked()