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Searched refs:dPreLight (Results 1 – 4 of 4) sorted by relevance

/dports/games/devilutionX/devilutionX-1.2.1/Source/
H A Dlighting.cpp478 dPreLight[x][y] = v; in SetLight()
486 return dPreLight[x][y]; in GetLight()
636 dLight[x][y] = dPreLight[x][y]; in DoUnLight()
990 memcpy(dLight, dPreLight, sizeof(dLight)); in ToggleLighting()
1161 memcpy(dPreLight, dLight, sizeof(dPreLight)); in SavePreLighting()
H A Dgendung.h80 extern char dPreLight[MAXDUNX][MAXDUNY];
H A Dgendung.cpp96 char dPreLight[MAXDUNX][MAXDUNY]; variable
H A Dloadsave.cpp1136 dPreLight[i][j] = file.nextLE<Sint8>(); in LoadGame()
1883 file.writeLE<Sint8>(dPreLight[i][j]); in SaveGame()
1978 file.writeLE<Sint8>(dPreLight[i][j]); in SaveLevel()
2064 dPreLight[i][j] = file.nextLE<Sint8>(); in LoadLevel()