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Searched refs:d_army (Results 1 – 10 of 10) sorted by relevance

/dports/games/lordsawar/lordsawar-0.3.2/src/
H A Dvectoredunit.cpp37 d_army = new ArmyProdBase(*army); in VectoredUnit()
39 d_army = NULL; in VectoredUnit()
46 if (v.d_army) in VectoredUnit()
47 d_army = new ArmyProdBase(*v.d_army); in VectoredUnit()
49 d_army = NULL; in VectoredUnit()
53 :Ownable(helper), LocationBox(helper), d_army(NULL) in VectoredUnit()
63 if (d_army) in ~VectoredUnit()
64 delete d_army; in ~VectoredUnit()
83 retval &= d_army->save(helper); in save()
108 Army *a = new Army(*d_army, d_owner); in armyArrives()
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H A Dvectoredunit.h93 ArmyProdBase *getArmy() const { return d_army; }; in getArmy()
113 void setArmy(ArmyProdBase *army) {d_army = army;} in setArmy()
147 ArmyProdBase *d_army; variable
H A Daction.cpp1261 : Action(action), d_army(action.d_army), d_stat(action.d_stat) in Action_Level()
1558 if (a.d_army) in Action_Produce()
1559 d_army = new ArmyProdBase (*a.d_army); in Action_Produce()
1561 d_army = NULL; in Action_Produce()
1573 d_army = NULL; in Action_Produce()
1590 if (d_army) in ~Action_Produce()
1591 delete d_army; in ~Action_Produce()
1640 if (a.d_army) in Action_ProduceVectored()
1641 d_army = new ArmyProdBase(*a.d_army); in Action_ProduceVectored()
1655 d_army = NULL; in Action_ProduceVectored()
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H A Dreward.h283 const ArmyProto * getArmy() const {return d_army;} in getArmy()
347 const ArmyProto *d_army;
H A Dreward.cpp222 d_army = Armysetlist::getInstance()->getArmy (army_set, army_type); in Reward_Allies()
230 d_army = army; in Reward_Allies()
240 d_army = Armysetlist::getInstance()->getArmy (d_army_set, d_army_type); in Reward_Allies()
244 :Reward(orig), d_army(orig.d_army), d_army_type(orig.d_army_type), in Reward_Allies()
H A Daction.h890 guint32 getArmyId() const {return d_army;}; in getArmyId()
894 guint32 d_army;
1153 ArmyProdBase * getArmy() const {return d_army;} in getArmy()
1170 ArmyProdBase *d_army;
1219 ArmyProdBase *getArmy() const {return d_army;}; in getArmy()
1233 ArmyProdBase *d_army;
/dports/games/lordsawar/lordsawar-0.3.2/src/gui/
H A Dstack-army-button.cpp45 box->d_army = NULL; in create()
97 army_info_tip = new ArmyInfoTip(army_button, d_army); in on_army_button_event()
124 if (d_army) in fill_army_button()
128 if (active_stack->getArmyById(d_army->getId()) == NULL) in fill_army_button()
131 gc->getCircledArmyPic(p->getArmyset(), d_army->getTypeId(), in fill_army_button()
132 p, d_army->getMedalBonuses(), greyed_out, in fill_army_button()
141 army_label->set_label(String::ucompose("%1", d_army->getMoves())); in fill_army_button()
175 if (d_army) in setup_signals()
199 d_army = a; in draw()
H A Dstack-army-button.h57 Army *d_army; variable
/dports/games/lordsawar/lordsawar-0.3.2/src/editor/
H A Darmyset-window.h50 ArmyProto *d_army; //current army variable
/dports/games/lordsawar/lordsawar-0.3.2/doc/
H A DSavefile498 <d_army> the army that has advanced a level </d_army>