Searched refs:d_army (Results 1 – 10 of 10) sorted by relevance
/dports/games/lordsawar/lordsawar-0.3.2/src/ |
H A D | vectoredunit.cpp | 37 d_army = new ArmyProdBase(*army); in VectoredUnit() 39 d_army = NULL; in VectoredUnit() 46 if (v.d_army) in VectoredUnit() 47 d_army = new ArmyProdBase(*v.d_army); in VectoredUnit() 49 d_army = NULL; in VectoredUnit() 53 :Ownable(helper), LocationBox(helper), d_army(NULL) in VectoredUnit() 63 if (d_army) in ~VectoredUnit() 64 delete d_army; in ~VectoredUnit() 83 retval &= d_army->save(helper); in save() 108 Army *a = new Army(*d_army, d_owner); in armyArrives() [all …]
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H A D | vectoredunit.h | 93 ArmyProdBase *getArmy() const { return d_army; }; in getArmy() 113 void setArmy(ArmyProdBase *army) {d_army = army;} in setArmy() 147 ArmyProdBase *d_army; variable
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H A D | action.cpp | 1261 : Action(action), d_army(action.d_army), d_stat(action.d_stat) in Action_Level() 1558 if (a.d_army) in Action_Produce() 1559 d_army = new ArmyProdBase (*a.d_army); in Action_Produce() 1561 d_army = NULL; in Action_Produce() 1573 d_army = NULL; in Action_Produce() 1590 if (d_army) in ~Action_Produce() 1591 delete d_army; in ~Action_Produce() 1640 if (a.d_army) in Action_ProduceVectored() 1641 d_army = new ArmyProdBase(*a.d_army); in Action_ProduceVectored() 1655 d_army = NULL; in Action_ProduceVectored() [all …]
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H A D | reward.h | 283 const ArmyProto * getArmy() const {return d_army;} in getArmy() 347 const ArmyProto *d_army;
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H A D | reward.cpp | 222 d_army = Armysetlist::getInstance()->getArmy (army_set, army_type); in Reward_Allies() 230 d_army = army; in Reward_Allies() 240 d_army = Armysetlist::getInstance()->getArmy (d_army_set, d_army_type); in Reward_Allies() 244 :Reward(orig), d_army(orig.d_army), d_army_type(orig.d_army_type), in Reward_Allies()
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H A D | action.h | 890 guint32 getArmyId() const {return d_army;}; in getArmyId() 894 guint32 d_army; 1153 ArmyProdBase * getArmy() const {return d_army;} in getArmy() 1170 ArmyProdBase *d_army; 1219 ArmyProdBase *getArmy() const {return d_army;}; in getArmy() 1233 ArmyProdBase *d_army;
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/dports/games/lordsawar/lordsawar-0.3.2/src/gui/ |
H A D | stack-army-button.cpp | 45 box->d_army = NULL; in create() 97 army_info_tip = new ArmyInfoTip(army_button, d_army); in on_army_button_event() 124 if (d_army) in fill_army_button() 128 if (active_stack->getArmyById(d_army->getId()) == NULL) in fill_army_button() 131 gc->getCircledArmyPic(p->getArmyset(), d_army->getTypeId(), in fill_army_button() 132 p, d_army->getMedalBonuses(), greyed_out, in fill_army_button() 141 army_label->set_label(String::ucompose("%1", d_army->getMoves())); in fill_army_button() 175 if (d_army) in setup_signals() 199 d_army = a; in draw()
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H A D | stack-army-button.h | 57 Army *d_army; variable
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/dports/games/lordsawar/lordsawar-0.3.2/src/editor/ |
H A D | armyset-window.h | 50 ArmyProto *d_army; //current army variable
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/dports/games/lordsawar/lordsawar-0.3.2/doc/ |
H A D | Savefile | 498 <d_army> the army that has advanced a level </d_army>
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