Searched refs:d_look (Results 1 – 3 of 3) sorted by relevance
533 ps->d_look = GoDown; in ConfigLevelPlayers()1009 switch (ps->d_look) { in WalkStop()1027 switch (ps->d_look) { in WalkStop()1046 switch (ps->d_look) { in WalkStop()1359 ps->d_look = GoDown; in TeleportPlayer()1400 ps->d_look = ps->d_ist; in DoWalk()2261 switch (ps->d_look) { in DoFrog()2440 switch ((ps->d_look + ps->stunned - 1) % 4 + GoStop + 1) { in DoStunned()2486 switch (ps->d_look) { in DoDie()2502 switch (ps->d_look) { in DoDie()
75 BMDirection d_soll, d_ist, d_look; member
85 #define LOOK_FILE AFTER_NONCF "/%d_look" /* desk */