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Searched refs:d_pix_max (Results 1 – 25 of 36) sorted by relevance

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/dports/games/uhexen2/hexen2source-1.5.9/engine/h2shared/
H A Dd_modech.c29 int d_y_aspect_shift, d_y_aspect_rshift, d_pix_min, d_pix_max, d_pix_shift; variable
83 d_pix_max = (int)((float)r_refdef.vrect.width / (320.0 / 4.0) + 0.5); in D_ViewChanged()
85 if (d_pix_max < 1) in D_ViewChanged()
86 d_pix_max = 1; in D_ViewChanged()
106 d_vrectright_particle = r_refdef.vrectright - d_pix_max; in D_ViewChanged()
109 r_refdef.vrectbottom - (d_pix_max << d_y_aspect_shift); in D_ViewChanged()
112 r_refdef.vrectbottom - ((d_pix_max << d_y_aspect_shift) >> d_y_aspect_rshift); in D_ViewChanged()
H A Dd_part.c97 else if (pix > d_pix_max) in D_DrawParticle()
98 pix = d_pix_max; in D_DrawParticle()
H A Dd_partb.asm50 _sym_prefix d_pix_max
75 extern d_pix_max
200 mov ecx, dword [d_pix_max]
H A Dd_local.h198 extern int d_y_aspect_shift, d_y_aspect_rshift, d_pix_min, d_pix_max, d_pix_shift;
H A Dd_parta.asm50 _sym_prefix d_pix_max
75 extern d_pix_max
201 mov ecx, dword [d_pix_max]
/dports/games/libretro-tyrquake/tyrquake-e76477d/common/
H A Dd_modech.c29 int d_y_aspect_shift, d_pix_min, d_pix_max, d_pix_shift; variable
68 d_pix_max = (int)((float)r_refdef.vrect.width / (320.0 / 4.0) + 0.5); in D_ViewChanged()
70 if (d_pix_max < 1) in D_ViewChanged()
71 d_pix_max = 1; in D_ViewChanged()
80 d_vrectright_particle = r_refdef.vrectright - d_pix_max; in D_ViewChanged()
82 r_refdef.vrectbottom - (d_pix_max << d_y_aspect_shift); in D_ViewChanged()
H A Dd_part.c89 else if (pix > d_pix_max) in D_DrawParticle()
90 pix = d_pix_max; in D_DrawParticle()
H A Dd_local.h100 extern int d_y_aspect_shift, d_pix_min, d_pix_max, d_pix_shift;
/dports/games/tenebrae/tenebrae_0/
H A Dd_modech.c27 int d_y_aspect_shift, d_pix_min, d_pix_max, d_pix_shift; variable
79 d_pix_max = (int)((float)r_refdef.vrect.width / (320.0 / 4.0) + 0.5); in D_ViewChanged()
81 if (d_pix_max < 1) in D_ViewChanged()
82 d_pix_max = 1; in D_ViewChanged()
91 d_vrectright_particle = r_refdef.vrectright - d_pix_max; in D_ViewChanged()
93 r_refdef.vrectbottom - (d_pix_max << d_y_aspect_shift); in D_ViewChanged()
H A Dd_part.c95 else if (pix > d_pix_max) in D_DrawParticle()
96 pix = d_pix_max; in D_DrawParticle()
H A Dd_local.h101 extern int d_y_aspect_shift, d_pix_min, d_pix_max, d_pix_shift;
H A Dquakeasm.h112 .extern C(d_pix_max)
/dports/games/quakeforge/quakeforge-0.7.2/libs/video/renderer/sw/
H A Dd_modech.c39 int d_y_aspect_shift, d_pix_min, d_pix_max, d_pix_shift; variable
86 d_pix_max = (int) ((float) r_refdef.vrect.width / (320.0 / 4.0) + 0.5); in D_ViewChanged()
88 if (d_pix_max < 1) in D_ViewChanged()
89 d_pix_max = 1; in D_ViewChanged()
98 d_vrectright_particle = r_refdef.vrectright - d_pix_max; in D_ViewChanged()
100 r_refdef.vrectbottom - (d_pix_max << d_y_aspect_shift); in D_ViewChanged()
H A Dd_part.c78 else if (pix > d_pix_max) in D_DrawParticle()
79 pix = d_pix_max; in D_DrawParticle()
/dports/games/quake2lnx/quake2-r0.16.2/src/ref_soft/
H A Dr_misc.c40 int d_pix_min, d_pix_max, d_pix_shift; variable
93 d_pix_max = (int)((float)r_refdef.vrect.width / (320.0 / 4.0) + 0.5); in D_ViewChanged()
95 if (d_pix_max < 1) in D_ViewChanged()
96 d_pix_max = 1; in D_ViewChanged()
100 d_vrectright_particle = r_refdef.vrectright - d_pix_max; in D_ViewChanged()
102 r_refdef.vrectbottom - d_pix_max; in D_ViewChanged()
H A Dr_part.c339 __asm cmp edx, d_pix_max in R_DrawParticle()
341 __asm mov edx, d_pix_max in R_DrawParticle()
532 else if (pix > d_pix_max) in R_DrawParticle()
533 pix = d_pix_max; in R_DrawParticle()
/dports/games/q2pro/q2pro/ref_soft/
H A Dsw_misc.c40 int d_pix_min, d_pix_max, d_pix_shift; variable
90 d_pix_max = (int)((float)r_refdef.vrect.width / (320.0 / 4.0) + 0.5); in D_ViewChanged()
92 if (d_pix_max < 1) in D_ViewChanged()
93 d_pix_max = 1; in D_ViewChanged()
97 d_vrectright_particle = r_refdef.vrectright - d_pix_max; in D_ViewChanged()
99 r_refdef.vrectbottom - d_pix_max; in D_ViewChanged()
H A Dsw_part32.c77 else if (pix > d_pix_max) in R_DrawParticle()
78 pix = d_pix_max; in R_DrawParticle()
H A Dsw_part.c339 __asm cmp edx, d_pix_max in R_DrawParticle()
341 __asm mov edx, d_pix_max in R_DrawParticle()
532 else if (pix > d_pix_max) in R_DrawParticle()
533 pix = d_pix_max; in R_DrawParticle()
/dports/games/quake2-source/quake2-r0.16.2/src/ref_soft/
H A Dr_misc.c40 int d_pix_min, d_pix_max, d_pix_shift; variable
93 d_pix_max = (int)((float)r_refdef.vrect.width / (320.0 / 4.0) + 0.5); in D_ViewChanged()
95 if (d_pix_max < 1) in D_ViewChanged()
96 d_pix_max = 1; in D_ViewChanged()
100 d_vrectright_particle = r_refdef.vrectright - d_pix_max; in D_ViewChanged()
102 r_refdef.vrectbottom - d_pix_max; in D_ViewChanged()
H A Dr_part.c339 __asm cmp edx, d_pix_max in R_DrawParticle()
341 __asm mov edx, d_pix_max in R_DrawParticle()
532 else if (pix > d_pix_max) in R_DrawParticle()
533 pix = d_pix_max; in R_DrawParticle()
/dports/games/quakeforge/quakeforge-0.7.2/include/
H A Dd_local.h112 extern int d_y_aspect_shift, d_pix_min, d_pix_max, d_pix_shift;
H A Dquakeasm.h100 .extern C(d_pix_max)
/dports/games/quakeforge/quakeforge-0.7.2/libs/video/renderer/sw32/
H A Dnamehack.h131 #define d_pix_max sw32_d_pix_max macro
373 #undef d_pix_max
/dports/games/nehquake/NehQuake-bjp-bin-src.linux/src/
H A Dquakeasm.h112 .extern C(d_pix_max)

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