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Searched refs:d_rotation (Results 1 – 25 of 31) sorted by relevance

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/dports/graphics/cegui/cegui-0.8.7/cegui/src/RendererModules/OpenGLES/
H A DGeometryBuffer.cpp41 d_rotation(0, 0, 0), in OpenGLESGeometryBuffer()
116 d_rotation = r; in setRotation()
241 …rotation_matrix[ 0] = 1.0f - 2.0f * (d_rotation.d_y * d_rotation.d_y + d_rotation.d_z * d_rotation in updateMatrix()
242 … rotation_matrix[ 1] = 2.0f * (d_rotation.d_x * d_rotation.d_y + d_rotation.d_z * d_rotation.d_w); in updateMatrix()
243 … rotation_matrix[ 2] = 2.0f * (d_rotation.d_x * d_rotation.d_z - d_rotation.d_y * d_rotation.d_w); in updateMatrix()
246 … rotation_matrix[ 4] = 2.0f * (d_rotation.d_x * d_rotation.d_y - d_rotation.d_z * d_rotation.d_w); in updateMatrix()
247 …rotation_matrix[ 5] = 1.0f - 2.0f * (d_rotation.d_x * d_rotation.d_x + d_rotation.d_z * d_rotation in updateMatrix()
248 … rotation_matrix[ 6] = 2.0f * (d_rotation.d_z * d_rotation.d_y + d_rotation.d_x * d_rotation.d_w); in updateMatrix()
251 … rotation_matrix[ 8] = 2.0f * (d_rotation.d_x * d_rotation.d_z + d_rotation.d_y * d_rotation.d_w); in updateMatrix()
252 … rotation_matrix[ 9] = 2.0f * (d_rotation.d_y * d_rotation.d_z - d_rotation.d_x * d_rotation.d_w); in updateMatrix()
[all …]
/dports/graphics/cegui/cegui-0.8.7/cegui/src/RendererModules/OpenGL/
H A DGeometryBufferBase.cpp48 d_rotation(Quaternion::IDENTITY), in OpenGLGeometryBufferBase()
78 d_rotation = r; in setRotation()
209 …glm::quat rotationQuat = glm::quat(d_rotation.d_w, d_rotation.d_x, d_rotation.d_y, d_rotation.d_z); in updateMatrix()
/dports/graphics/cegui/cegui-0.8.7/cegui/src/RendererModules/Direct3D9/
H A DGeometryBuffer.cpp44 d_rotation(0, 0, 0), in Direct3D9GeometryBuffer()
113 d_rotation = r; in setRotation()
233 r.x = d_rotation.d_x; in updateMatrix()
234 r.y = d_rotation.d_y; in updateMatrix()
235 r.z = d_rotation.d_z; in updateMatrix()
236 r.w = d_rotation.d_w; in updateMatrix()
/dports/graphics/cegui/cegui-0.8.7/cegui/src/RendererModules/Direct3D10/
H A DGeometryBuffer.cpp47 d_rotation(0, 0, 0), in Direct3D10GeometryBuffer()
122 d_rotation = r; in setRotation()
240 r.x = d_rotation.d_x; in updateMatrix()
241 r.y = d_rotation.d_y; in updateMatrix()
242 r.z = d_rotation.d_z; in updateMatrix()
243 r.w = d_rotation.d_w; in updateMatrix()
/dports/graphics/cegui/cegui-0.8.7/cegui/src/RendererModules/Direct3D11/
H A DGeometryBuffer.cpp46 d_rotation(0, 0, 0), in Direct3D11GeometryBuffer()
121 d_rotation = r; in setRotation()
239 r.x = d_rotation.d_x; in updateMatrix()
240 r.y = d_rotation.d_y; in updateMatrix()
241 r.z = d_rotation.d_z; in updateMatrix()
242 r.w = d_rotation.d_w; in updateMatrix()
/dports/graphics/cegui/cegui-0.8.7/cegui/src/RendererModules/Irrlicht/
H A DGeometryBuffer.cpp47 d_rotation(0, 0, 0), in IrrlichtGeometryBuffer()
163 d_rotation.W = -r.d_w; in setRotation()
164 d_rotation.X = r.d_x; in setRotation()
165 d_rotation.Y = r.d_y; in setRotation()
166 d_rotation.Z = r.d_z; in setRotation()
341 d_matrix *= d_rotation.getMatrix(); in updateMatrix()
/dports/graphics/cegui/cegui-0.8.7/cegui/src/
H A DRenderingWindow.cpp49 d_rotation(Quaternion::IDENTITY) in RenderingWindow()
109 d_rotation = rotation; in setRotation()
110 d_geometry->setRotation(d_rotation); in setRotation()
135 return d_rotation; in getRotation()
306 if ((d_rotation == Quaternion::IDENTITY)) in unprojectPoint()
H A DElement.cpp78 d_rotation(Quaternion::IDENTITY), in Element()
342 d_rotation = rotation; in setRotation()
H A DWindow.cpp3401 if (d_rotation != Quaternion::IDENTITY && !d_surface) in onRotated()
3437 static_cast<RenderingWindow*>(d_surface)->setRotation(d_rotation); in onRotated()
/dports/graphics/cegui/cegui-0.8.7/cegui/src/RendererModules/Ogre/
H A DGeometryBuffer.cpp147 d_rotation(Quaternion::IDENTITY), in OgreGeometryBuffer()
255 d_rotation = r; in setRotation()
390 d_rotation.d_w, d_rotation.d_x, d_rotation.d_y, d_rotation.d_z)); in updateMatrix()
/dports/graphics/cegui/cegui-0.8.7/cegui/src/RendererModules/Null/
H A DGeometryBuffer.cpp41 d_rotation(), in NullGeometryBuffer()
77 d_rotation = r; in setRotation()
/dports/graphics/cegui/cegui-0.8.7/cegui/src/RendererModules/DirectFB/
H A DGeometryBuffer.cpp42 d_rotation(0, 0, 0), in DirectFBGeometryBuffer()
115 d_rotation = r; in setRotation()
/dports/graphics/cegui/cegui-0.8.7/cegui/include/CEGUI/RendererModules/Null/
H A DGeometryBuffer.h85 Quaternion d_rotation; variable
/dports/graphics/cegui/cegui-0.8.7/cegui/include/CEGUI/RendererModules/DirectFB/
H A DGeometryBuffer.h101 Quaternion d_rotation; variable
/dports/graphics/cegui/cegui-0.8.7/cegui/include/CEGUI/RendererModules/OpenGLES/
H A DGeometryBuffer.h113 Quaternion d_rotation; variable
/dports/graphics/cegui/cegui-0.8.7/cegui/include/CEGUI/
H A DRenderingWindow.h310 Quaternion d_rotation; variable
H A DElement.h871 return d_rotation; in getRotation()
1324 Quaternion d_rotation; variable
/dports/graphics/cegui/cegui-0.8.7/cegui/include/CEGUI/RendererModules/OpenGL/
H A DGeometryBufferBase.h121 Quaternion d_rotation; variable
/dports/graphics/cegui/cegui-0.8.7/cegui/include/CEGUI/RendererModules/Direct3D9/
H A DGeometryBuffer.h123 Quaternion d_rotation; variable
/dports/graphics/cegui/cegui-0.8.7/cegui/include/CEGUI/RendererModules/Direct3D11/
H A DGeometryBuffer.h133 Quaternion d_rotation; variable
/dports/graphics/cegui/cegui-0.8.7/cegui/include/CEGUI/RendererModules/Direct3D10/
H A DGeometryBuffer.h140 Quaternion d_rotation; variable
/dports/graphics/cegui/cegui-0.8.7/cegui/include/CEGUI/RendererModules/Ogre/
H A DGeometryBuffer.h125 Quaternion d_rotation; variable
/dports/graphics/cegui/cegui-0.8.7/cegui/include/CEGUI/RendererModules/Irrlicht/
H A DGeometryBuffer.h110 irr::core::quaternion d_rotation; variable
/dports/graphics/filmulator/filmulator-gui-0.11.1/filmulator-gui/ui/
H A DparameterManager.h423 int getDefRotation(){return d_rotation;} in getDefRotation()
676 int d_rotation; variable
H A DparameterManager.cpp2221 d_rotation = 0; in loadDefaults()
2229 d_rotation = exifDefaultRotation(absFilePath); in loadDefaults()
2232 m_rotation = d_rotation; in loadDefaults()

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