/dports/graphics/cegui/cegui-0.8.7/cegui/src/RendererModules/OpenGLES/ |
H A D | GeometryBuffer.cpp | 41 d_rotation(0, 0, 0), in OpenGLESGeometryBuffer() 116 d_rotation = r; in setRotation() 241 …rotation_matrix[ 0] = 1.0f - 2.0f * (d_rotation.d_y * d_rotation.d_y + d_rotation.d_z * d_rotation… in updateMatrix() 242 … rotation_matrix[ 1] = 2.0f * (d_rotation.d_x * d_rotation.d_y + d_rotation.d_z * d_rotation.d_w); in updateMatrix() 243 … rotation_matrix[ 2] = 2.0f * (d_rotation.d_x * d_rotation.d_z - d_rotation.d_y * d_rotation.d_w); in updateMatrix() 246 … rotation_matrix[ 4] = 2.0f * (d_rotation.d_x * d_rotation.d_y - d_rotation.d_z * d_rotation.d_w); in updateMatrix() 247 …rotation_matrix[ 5] = 1.0f - 2.0f * (d_rotation.d_x * d_rotation.d_x + d_rotation.d_z * d_rotation… in updateMatrix() 248 … rotation_matrix[ 6] = 2.0f * (d_rotation.d_z * d_rotation.d_y + d_rotation.d_x * d_rotation.d_w); in updateMatrix() 251 … rotation_matrix[ 8] = 2.0f * (d_rotation.d_x * d_rotation.d_z + d_rotation.d_y * d_rotation.d_w); in updateMatrix() 252 … rotation_matrix[ 9] = 2.0f * (d_rotation.d_y * d_rotation.d_z - d_rotation.d_x * d_rotation.d_w); in updateMatrix() [all …]
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/dports/graphics/cegui/cegui-0.8.7/cegui/src/RendererModules/OpenGL/ |
H A D | GeometryBufferBase.cpp | 48 d_rotation(Quaternion::IDENTITY), in OpenGLGeometryBufferBase() 78 d_rotation = r; in setRotation() 209 …glm::quat rotationQuat = glm::quat(d_rotation.d_w, d_rotation.d_x, d_rotation.d_y, d_rotation.d_z); in updateMatrix()
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/dports/graphics/cegui/cegui-0.8.7/cegui/src/RendererModules/Direct3D9/ |
H A D | GeometryBuffer.cpp | 44 d_rotation(0, 0, 0), in Direct3D9GeometryBuffer() 113 d_rotation = r; in setRotation() 233 r.x = d_rotation.d_x; in updateMatrix() 234 r.y = d_rotation.d_y; in updateMatrix() 235 r.z = d_rotation.d_z; in updateMatrix() 236 r.w = d_rotation.d_w; in updateMatrix()
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/dports/graphics/cegui/cegui-0.8.7/cegui/src/RendererModules/Direct3D10/ |
H A D | GeometryBuffer.cpp | 47 d_rotation(0, 0, 0), in Direct3D10GeometryBuffer() 122 d_rotation = r; in setRotation() 240 r.x = d_rotation.d_x; in updateMatrix() 241 r.y = d_rotation.d_y; in updateMatrix() 242 r.z = d_rotation.d_z; in updateMatrix() 243 r.w = d_rotation.d_w; in updateMatrix()
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/dports/graphics/cegui/cegui-0.8.7/cegui/src/RendererModules/Direct3D11/ |
H A D | GeometryBuffer.cpp | 46 d_rotation(0, 0, 0), in Direct3D11GeometryBuffer() 121 d_rotation = r; in setRotation() 239 r.x = d_rotation.d_x; in updateMatrix() 240 r.y = d_rotation.d_y; in updateMatrix() 241 r.z = d_rotation.d_z; in updateMatrix() 242 r.w = d_rotation.d_w; in updateMatrix()
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/dports/graphics/cegui/cegui-0.8.7/cegui/src/RendererModules/Irrlicht/ |
H A D | GeometryBuffer.cpp | 47 d_rotation(0, 0, 0), in IrrlichtGeometryBuffer() 163 d_rotation.W = -r.d_w; in setRotation() 164 d_rotation.X = r.d_x; in setRotation() 165 d_rotation.Y = r.d_y; in setRotation() 166 d_rotation.Z = r.d_z; in setRotation() 341 d_matrix *= d_rotation.getMatrix(); in updateMatrix()
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/dports/graphics/cegui/cegui-0.8.7/cegui/src/ |
H A D | RenderingWindow.cpp | 49 d_rotation(Quaternion::IDENTITY) in RenderingWindow() 109 d_rotation = rotation; in setRotation() 110 d_geometry->setRotation(d_rotation); in setRotation() 135 return d_rotation; in getRotation() 306 if ((d_rotation == Quaternion::IDENTITY)) in unprojectPoint()
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H A D | Element.cpp | 78 d_rotation(Quaternion::IDENTITY), in Element() 342 d_rotation = rotation; in setRotation()
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H A D | Window.cpp | 3401 if (d_rotation != Quaternion::IDENTITY && !d_surface) in onRotated() 3437 static_cast<RenderingWindow*>(d_surface)->setRotation(d_rotation); in onRotated()
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/dports/graphics/cegui/cegui-0.8.7/cegui/src/RendererModules/Ogre/ |
H A D | GeometryBuffer.cpp | 147 d_rotation(Quaternion::IDENTITY), in OgreGeometryBuffer() 255 d_rotation = r; in setRotation() 390 d_rotation.d_w, d_rotation.d_x, d_rotation.d_y, d_rotation.d_z)); in updateMatrix()
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/dports/graphics/cegui/cegui-0.8.7/cegui/src/RendererModules/Null/ |
H A D | GeometryBuffer.cpp | 41 d_rotation(), in NullGeometryBuffer() 77 d_rotation = r; in setRotation()
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/dports/graphics/cegui/cegui-0.8.7/cegui/src/RendererModules/DirectFB/ |
H A D | GeometryBuffer.cpp | 42 d_rotation(0, 0, 0), in DirectFBGeometryBuffer() 115 d_rotation = r; in setRotation()
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/dports/graphics/cegui/cegui-0.8.7/cegui/include/CEGUI/RendererModules/Null/ |
H A D | GeometryBuffer.h | 85 Quaternion d_rotation; variable
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/dports/graphics/cegui/cegui-0.8.7/cegui/include/CEGUI/RendererModules/DirectFB/ |
H A D | GeometryBuffer.h | 101 Quaternion d_rotation; variable
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/dports/graphics/cegui/cegui-0.8.7/cegui/include/CEGUI/RendererModules/OpenGLES/ |
H A D | GeometryBuffer.h | 113 Quaternion d_rotation; variable
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/dports/graphics/cegui/cegui-0.8.7/cegui/include/CEGUI/ |
H A D | RenderingWindow.h | 310 Quaternion d_rotation; variable
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H A D | Element.h | 871 return d_rotation; in getRotation() 1324 Quaternion d_rotation; variable
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/dports/graphics/cegui/cegui-0.8.7/cegui/include/CEGUI/RendererModules/OpenGL/ |
H A D | GeometryBufferBase.h | 121 Quaternion d_rotation; variable
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/dports/graphics/cegui/cegui-0.8.7/cegui/include/CEGUI/RendererModules/Direct3D9/ |
H A D | GeometryBuffer.h | 123 Quaternion d_rotation; variable
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/dports/graphics/cegui/cegui-0.8.7/cegui/include/CEGUI/RendererModules/Direct3D11/ |
H A D | GeometryBuffer.h | 133 Quaternion d_rotation; variable
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/dports/graphics/cegui/cegui-0.8.7/cegui/include/CEGUI/RendererModules/Direct3D10/ |
H A D | GeometryBuffer.h | 140 Quaternion d_rotation; variable
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/dports/graphics/cegui/cegui-0.8.7/cegui/include/CEGUI/RendererModules/Ogre/ |
H A D | GeometryBuffer.h | 125 Quaternion d_rotation; variable
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/dports/graphics/cegui/cegui-0.8.7/cegui/include/CEGUI/RendererModules/Irrlicht/ |
H A D | GeometryBuffer.h | 110 irr::core::quaternion d_rotation; variable
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/dports/graphics/filmulator/filmulator-gui-0.11.1/filmulator-gui/ui/ |
H A D | parameterManager.h | 423 int getDefRotation(){return d_rotation;} in getDefRotation() 676 int d_rotation; variable
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H A D | parameterManager.cpp | 2221 d_rotation = 0; in loadDefaults() 2229 d_rotation = exifDefaultRotation(absFilePath); in loadDefaults() 2232 m_rotation = d_rotation; in loadDefaults()
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