/dports/games/tenebrae/tenebrae_0/ |
H A D | d_varsa.s | 44 .globl C(d_sdivzstepv) 53 C(d_sdivzstepv): .single 0
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H A D | d_vars.c | 37 float d_sdivzstepv, d_tdivzstepv, d_zistepv; variable
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H A D | d_sprite.c | 74 sdivz = d_sdivzorigin + dv*d_sdivzstepv + du*d_sdivzstepu; in D_SpriteDrawSpans() 358 d_sdivzstepv = -p_saxis[1] * yscaleinv; in D_SpriteCalculateGradients() 365 ycenter * d_sdivzstepv; in D_SpriteCalculateGradients()
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H A D | d_edge.c | 143 d_sdivzstepv = -p_saxis[1] * t; in D_CalcGradients() 147 ycenter * d_sdivzstepv; in D_CalcGradients()
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H A D | d_local.h | 66 extern float d_sdivzstepv, d_tdivzstepv, d_zistepv;
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/dports/games/uhexen2/hexen2source-1.5.9/engine/h2shared/ |
H A D | d_varsa.asm | 37 _sym_prefix d_sdivzstepv 62 global d_sdivzstepv 71 d_sdivzstepv dd 0 define
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H A D | d_vars.c | 38 float d_sdivzstepv, d_tdivzstepv, d_zistepv; variable
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H A D | d_sprite.c | 76 sdivz = d_sdivzorigin + dv*d_sdivzstepv + du*d_sdivzstepu; in D_SpriteDrawSpans() 237 sdivz = d_sdivzorigin + dv*d_sdivzstepv + du*d_sdivzstepu; in D_SpriteDrawTransSpans() 520 d_sdivzstepv = -p_saxis[1] * yscaleinv; in D_SpriteCalculateGradients() 527 ycenter * d_sdivzstepv; in D_SpriteCalculateGradients()
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/dports/games/quake2-source/quake2-r0.16.2/src/linux/ |
H A D | r_varsa.s | 53 .globl C(d_sdivzstepv) 62 C(d_sdivzstepv): .single 0
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/dports/games/r1q2/r1q2-8012_5/linux/ |
H A D | r_varsa.s | 53 .globl C(d_sdivzstepv) 62 C(d_sdivzstepv): .single 0
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/dports/games/q2pro/q2pro/asm/ |
H A D | r_varsa.s | 53 .globl C(d_sdivzstepv) 62 C(d_sdivzstepv): .single 0
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/dports/games/quake2lnx/quake2-r0.16.2/src/linux/ |
H A D | r_varsa.s | 53 .globl C(d_sdivzstepv) 62 C(d_sdivzstepv): .single 0
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/dports/games/libretro-tyrquake/tyrquake-e76477d/common/ |
H A D | d_vars.c | 37 float d_sdivzstepv, d_tdivzstepv, d_zistepv; variable
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H A D | d_sprite.c | 74 sdivz = d_sdivzorigin + dv * d_sdivzstepv + du * d_sdivzstepu; in D_SpriteDrawSpans() 350 d_sdivzstepv = -p_saxis[1] * yscaleinv; in D_SpriteCalculateGradients() 357 ycenter * d_sdivzstepv; in D_SpriteCalculateGradients()
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H A D | d_scan.c | 146 float sdivz = d_sdivzorigin + dv * d_sdivzstepv + du * d_sdivzstepu; in Turbulent8() 319 sdivz = d_sdivzorigin + dv*d_sdivzstepv + du*d_sdivzstepu; in D_DrawSpans16Qb() 465 float sdivz = d_sdivzorigin + dv*d_sdivzstepv + du*d_sdivzstepu; in D_DrawSpans16QbDither() 641 float sdivz = d_sdivzorigin + dv * d_sdivzstepv + du * d_sdivzstepu; in D_DrawSpans8() 769 float sdivz = d_sdivzorigin + dv*d_sdivzstepv + du*d_sdivzstepu; in D_DrawSpans16()
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H A D | d_edge.c | 122 d_sdivzstepv = -p_saxis[1] * t; in D_CalcGradients() 126 ycenter * d_sdivzstepv; in D_CalcGradients()
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H A D | d_local.h | 67 extern float d_sdivzstepv, d_tdivzstepv, d_zistepv;
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/dports/games/nehquake/NehQuake-bjp-bin-src.linux/src/ |
H A D | d_vars.c | 37 float d_sdivzstepv, d_tdivzstepv, d_zistepv; variable
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/dports/games/quakeforge/quakeforge-0.7.2/libs/video/renderer/sw/ |
H A D | d_vars.c | 48 float d_sdivzstepv, d_tdivzstepv, d_zistepv; variable
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H A D | d_varsa.S | 56 .globl C(d_sdivzstepv) 65 C(d_sdivzstepv): .single 0
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H A D | d_sprite.c | 84 sdivz = d_sdivzorigin + dv * d_sdivzstepv + du * d_sdivzstepu; in D_SpriteDrawSpans() 341 d_sdivzstepv = -p_saxis[1] * yscaleinv; in D_SpriteCalculateGradients() 348 ycenter * d_sdivzstepv; in D_SpriteCalculateGradients()
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H A D | d_edge.c | 121 d_sdivzstepv = -p_saxis[1] * t; in D_CalcGradients() 125 ycenter * d_sdivzstepv; in D_CalcGradients()
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/dports/games/quake2lnx/quake2-r0.16.2/src/ref_soft/ |
H A D | r_scan.c | 153 sdivz = d_sdivzorigin + dv*d_sdivzstepv + du*d_sdivzstepu; in Turbulent8() 289 sdivz = d_sdivzorigin + dv*d_sdivzstepv + du*d_sdivzstepu; in NonTurbulent8() 427 sdivz = d_sdivzorigin + dv*d_sdivzstepv + du*d_sdivzstepu; in D_DrawSpans16()
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/dports/games/quake2-source/quake2-r0.16.2/src/ref_soft/ |
H A D | r_scan.c | 153 sdivz = d_sdivzorigin + dv*d_sdivzstepv + du*d_sdivzstepu; in Turbulent8() 289 sdivz = d_sdivzorigin + dv*d_sdivzstepv + du*d_sdivzstepu; in NonTurbulent8() 427 sdivz = d_sdivzorigin + dv*d_sdivzstepv + du*d_sdivzstepu; in D_DrawSpans16()
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/dports/games/q2pro/q2pro/ref_soft/ |
H A D | sw_scan.c | 153 sdivz = d_sdivzorigin + dv*d_sdivzstepv + du*d_sdivzstepu; in Turbulent8() 289 sdivz = d_sdivzorigin + dv*d_sdivzstepv + du*d_sdivzstepu; in NonTurbulent8() 427 sdivz = d_sdivzorigin + dv*d_sdivzstepv + du*d_sdivzstepu; in D_DrawSpans16()
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