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Searched refs:d_sdivzstepv (Results 1 – 25 of 72) sorted by relevance

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/dports/games/tenebrae/tenebrae_0/
H A Dd_varsa.s44 .globl C(d_sdivzstepv)
53 C(d_sdivzstepv): .single 0
H A Dd_vars.c37 float d_sdivzstepv, d_tdivzstepv, d_zistepv; variable
H A Dd_sprite.c74 sdivz = d_sdivzorigin + dv*d_sdivzstepv + du*d_sdivzstepu; in D_SpriteDrawSpans()
358 d_sdivzstepv = -p_saxis[1] * yscaleinv; in D_SpriteCalculateGradients()
365 ycenter * d_sdivzstepv; in D_SpriteCalculateGradients()
H A Dd_edge.c143 d_sdivzstepv = -p_saxis[1] * t; in D_CalcGradients()
147 ycenter * d_sdivzstepv; in D_CalcGradients()
H A Dd_local.h66 extern float d_sdivzstepv, d_tdivzstepv, d_zistepv;
/dports/games/uhexen2/hexen2source-1.5.9/engine/h2shared/
H A Dd_varsa.asm37 _sym_prefix d_sdivzstepv
62 global d_sdivzstepv
71 d_sdivzstepv dd 0 define
H A Dd_vars.c38 float d_sdivzstepv, d_tdivzstepv, d_zistepv; variable
H A Dd_sprite.c76 sdivz = d_sdivzorigin + dv*d_sdivzstepv + du*d_sdivzstepu; in D_SpriteDrawSpans()
237 sdivz = d_sdivzorigin + dv*d_sdivzstepv + du*d_sdivzstepu; in D_SpriteDrawTransSpans()
520 d_sdivzstepv = -p_saxis[1] * yscaleinv; in D_SpriteCalculateGradients()
527 ycenter * d_sdivzstepv; in D_SpriteCalculateGradients()
/dports/games/quake2-source/quake2-r0.16.2/src/linux/
H A Dr_varsa.s53 .globl C(d_sdivzstepv)
62 C(d_sdivzstepv): .single 0
/dports/games/r1q2/r1q2-8012_5/linux/
H A Dr_varsa.s53 .globl C(d_sdivzstepv)
62 C(d_sdivzstepv): .single 0
/dports/games/q2pro/q2pro/asm/
H A Dr_varsa.s53 .globl C(d_sdivzstepv)
62 C(d_sdivzstepv): .single 0
/dports/games/quake2lnx/quake2-r0.16.2/src/linux/
H A Dr_varsa.s53 .globl C(d_sdivzstepv)
62 C(d_sdivzstepv): .single 0
/dports/games/libretro-tyrquake/tyrquake-e76477d/common/
H A Dd_vars.c37 float d_sdivzstepv, d_tdivzstepv, d_zistepv; variable
H A Dd_sprite.c74 sdivz = d_sdivzorigin + dv * d_sdivzstepv + du * d_sdivzstepu; in D_SpriteDrawSpans()
350 d_sdivzstepv = -p_saxis[1] * yscaleinv; in D_SpriteCalculateGradients()
357 ycenter * d_sdivzstepv; in D_SpriteCalculateGradients()
H A Dd_scan.c146 float sdivz = d_sdivzorigin + dv * d_sdivzstepv + du * d_sdivzstepu; in Turbulent8()
319 sdivz = d_sdivzorigin + dv*d_sdivzstepv + du*d_sdivzstepu; in D_DrawSpans16Qb()
465 float sdivz = d_sdivzorigin + dv*d_sdivzstepv + du*d_sdivzstepu; in D_DrawSpans16QbDither()
641 float sdivz = d_sdivzorigin + dv * d_sdivzstepv + du * d_sdivzstepu; in D_DrawSpans8()
769 float sdivz = d_sdivzorigin + dv*d_sdivzstepv + du*d_sdivzstepu; in D_DrawSpans16()
H A Dd_edge.c122 d_sdivzstepv = -p_saxis[1] * t; in D_CalcGradients()
126 ycenter * d_sdivzstepv; in D_CalcGradients()
H A Dd_local.h67 extern float d_sdivzstepv, d_tdivzstepv, d_zistepv;
/dports/games/nehquake/NehQuake-bjp-bin-src.linux/src/
H A Dd_vars.c37 float d_sdivzstepv, d_tdivzstepv, d_zistepv; variable
/dports/games/quakeforge/quakeforge-0.7.2/libs/video/renderer/sw/
H A Dd_vars.c48 float d_sdivzstepv, d_tdivzstepv, d_zistepv; variable
H A Dd_varsa.S56 .globl C(d_sdivzstepv)
65 C(d_sdivzstepv): .single 0
H A Dd_sprite.c84 sdivz = d_sdivzorigin + dv * d_sdivzstepv + du * d_sdivzstepu; in D_SpriteDrawSpans()
341 d_sdivzstepv = -p_saxis[1] * yscaleinv; in D_SpriteCalculateGradients()
348 ycenter * d_sdivzstepv; in D_SpriteCalculateGradients()
H A Dd_edge.c121 d_sdivzstepv = -p_saxis[1] * t; in D_CalcGradients()
125 ycenter * d_sdivzstepv; in D_CalcGradients()
/dports/games/quake2lnx/quake2-r0.16.2/src/ref_soft/
H A Dr_scan.c153 sdivz = d_sdivzorigin + dv*d_sdivzstepv + du*d_sdivzstepu; in Turbulent8()
289 sdivz = d_sdivzorigin + dv*d_sdivzstepv + du*d_sdivzstepu; in NonTurbulent8()
427 sdivz = d_sdivzorigin + dv*d_sdivzstepv + du*d_sdivzstepu; in D_DrawSpans16()
/dports/games/quake2-source/quake2-r0.16.2/src/ref_soft/
H A Dr_scan.c153 sdivz = d_sdivzorigin + dv*d_sdivzstepv + du*d_sdivzstepu; in Turbulent8()
289 sdivz = d_sdivzorigin + dv*d_sdivzstepv + du*d_sdivzstepu; in NonTurbulent8()
427 sdivz = d_sdivzorigin + dv*d_sdivzstepv + du*d_sdivzstepu; in D_DrawSpans16()
/dports/games/q2pro/q2pro/ref_soft/
H A Dsw_scan.c153 sdivz = d_sdivzorigin + dv*d_sdivzstepv + du*d_sdivzstepu; in Turbulent8()
289 sdivz = d_sdivzorigin + dv*d_sdivzstepv + du*d_sdivzstepu; in NonTurbulent8()
427 sdivz = d_sdivzorigin + dv*d_sdivzstepv + du*d_sdivzstepu; in D_DrawSpans16()

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