/dports/games/tenebrae/tenebrae_0/ |
H A D | d_varsa.s | 48 .globl C(d_tdivzorigin) 57 C(d_tdivzorigin): .single 0
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H A D | d_vars.c | 38 float d_sdivzorigin, d_tdivzorigin, d_ziorigin; variable
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H A D | d_local.h | 67 extern float d_sdivzorigin, d_tdivzorigin, d_ziorigin;
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H A D | d_scan.c | 152 tdivz = d_tdivzorigin + dv*d_tdivzstepv + du*d_tdivzstepu; in Turbulent8() 286 tdivz = d_tdivzorigin + dv*d_tdivzstepv + du*d_tdivzstepu; in D_DrawSpans8()
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/dports/games/uhexen2/hexen2source-1.5.9/engine/h2shared/ |
H A D | d_varsa.asm | 41 _sym_prefix d_tdivzorigin 66 global d_tdivzorigin 75 d_tdivzorigin dd 0 define
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H A D | d_vars.c | 39 float d_sdivzorigin, d_tdivzorigin, d_ziorigin; variable
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H A D | d_sprite.c | 77 tdivz = d_tdivzorigin + dv*d_tdivzstepv + du*d_tdivzstepu; in D_SpriteDrawSpans() 238 tdivz = d_tdivzorigin + dv*d_tdivzstepv + du*d_tdivzstepu; in D_SpriteDrawTransSpans() 528 d_tdivzorigin = p_taxis[2] - xcenter * d_tdivzstepu - in D_SpriteCalculateGradients()
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H A D | d_scan.c | 209 tdivz = d_tdivzorigin + dv*d_tdivzstepv + du*d_tdivzstepu; in Turbulent8() 355 tdivz = d_tdivzorigin + dv*d_tdivzstepv + du*d_tdivzstepu; in D_DrawSpans8() 488 tdivz = d_tdivzorigin + dv*d_tdivzstepv + du*d_tdivzstepu; in D_DrawSpans8T()
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/dports/games/quake2-source/quake2-r0.16.2/src/linux/ |
H A D | r_varsa.s | 57 .globl C(d_tdivzorigin) 66 C(d_tdivzorigin): .single 0
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/dports/games/r1q2/r1q2-8012_5/linux/ |
H A D | r_varsa.s | 57 .globl C(d_tdivzorigin) 66 C(d_tdivzorigin): .single 0
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/dports/games/q2pro/q2pro/asm/ |
H A D | r_varsa.s | 57 .globl C(d_tdivzorigin) 66 C(d_tdivzorigin): .single 0
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/dports/games/quake2lnx/quake2-r0.16.2/src/linux/ |
H A D | r_varsa.s | 57 .globl C(d_tdivzorigin) 66 C(d_tdivzorigin): .single 0
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/dports/games/libretro-tyrquake/tyrquake-e76477d/common/ |
H A D | d_vars.c | 38 float d_sdivzorigin, d_tdivzorigin, d_ziorigin; variable
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H A D | d_scan.c | 147 float tdivz = d_tdivzorigin + dv * d_tdivzstepv + du * d_tdivzstepu; in Turbulent8() 320 tdivz = d_tdivzorigin + dv*d_tdivzstepv + du*d_tdivzstepu; in D_DrawSpans16Qb() 466 float tdivz = d_tdivzorigin + dv*d_tdivzstepv + du*d_tdivzstepu; in D_DrawSpans16QbDither() 642 float tdivz = d_tdivzorigin + dv * d_tdivzstepv + du * d_tdivzstepu; in D_DrawSpans8() 770 float tdivz = d_tdivzorigin + dv*d_tdivzstepv + du*d_tdivzstepu; in D_DrawSpans16()
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H A D | d_local.h | 68 extern float d_sdivzorigin, d_tdivzorigin, d_ziorigin;
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H A D | d_sprite.c | 75 tdivz = d_tdivzorigin + dv * d_tdivzstepv + du * d_tdivzstepu; in D_SpriteDrawSpans() 358 d_tdivzorigin = p_taxis[2] - xcenter * d_tdivzstepu - in D_SpriteCalculateGradients()
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/dports/games/nehquake/NehQuake-bjp-bin-src.linux/src/ |
H A D | d_vars.c | 38 float d_sdivzorigin, d_tdivzorigin, d_ziorigin; variable
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/dports/games/quakeforge/quakeforge-0.7.2/libs/video/renderer/sw/ |
H A D | d_vars.c | 49 float d_sdivzorigin, d_tdivzorigin, d_ziorigin; variable
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H A D | d_varsa.S | 60 .globl C(d_tdivzorigin) 69 C(d_tdivzorigin): .single 0
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H A D | d_scan.c | 149 tdivz = d_tdivzorigin + dv * d_tdivzstepv + du * d_tdivzstepu; in Turbulent() 274 tdivz = d_tdivzorigin + dv * d_tdivzstepv + du * d_tdivzstepu; in D_DrawSpans8()
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H A D | d_sprite.c | 85 tdivz = d_tdivzorigin + dv * d_tdivzstepv + du * d_tdivzstepu; in D_SpriteDrawSpans() 349 d_tdivzorigin = p_taxis[2] - xcenter * d_tdivzstepu - in D_SpriteCalculateGradients()
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/dports/games/quake2lnx/quake2-r0.16.2/src/ref_soft/ |
H A D | r_scan.c | 154 tdivz = d_tdivzorigin + dv*d_tdivzstepv + du*d_tdivzstepu; in Turbulent8() 290 tdivz = d_tdivzorigin + dv*d_tdivzstepv + du*d_tdivzstepu; in NonTurbulent8() 428 tdivz = d_tdivzorigin + dv*d_tdivzstepv + du*d_tdivzstepu; in D_DrawSpans16()
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/dports/games/quake2-source/quake2-r0.16.2/src/ref_soft/ |
H A D | r_scan.c | 154 tdivz = d_tdivzorigin + dv*d_tdivzstepv + du*d_tdivzstepu; in Turbulent8() 290 tdivz = d_tdivzorigin + dv*d_tdivzstepv + du*d_tdivzstepu; in NonTurbulent8() 428 tdivz = d_tdivzorigin + dv*d_tdivzstepv + du*d_tdivzstepu; in D_DrawSpans16()
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/dports/games/q2pro/q2pro/ref_soft/ |
H A D | sw_scan.c | 154 tdivz = d_tdivzorigin + dv*d_tdivzstepv + du*d_tdivzstepu; in Turbulent8() 290 tdivz = d_tdivzorigin + dv*d_tdivzstepv + du*d_tdivzstepu; in NonTurbulent8() 428 tdivz = d_tdivzorigin + dv*d_tdivzstepv + du*d_tdivzstepu; in D_DrawSpans16()
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/dports/games/quakeforge/quakeforge-0.7.2/include/ |
H A D | d_local.h | 77 extern float d_sdivzorigin, d_tdivzorigin, d_ziorigin;
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