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Searched refs:d_zistepu (Results 1 – 25 of 96) sorted by relevance

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/dports/games/q2pro/q2pro/ref_soft/
H A Dsw_edge.c468 fu*surf->d_zistepu; in R_LeadingEdge()
482 if (surf->d_zistepu >= surf2->d_zistepu) in R_LeadingEdge()
506 fu*surf->d_zistepu; in R_LeadingEdge()
520 if (surf->d_zistepu >= surf2->d_zistepu) in R_LeadingEdge()
872 d_zistepu = 0; in D_BackgroundSurf()
887 d_zistepu = s->d_zistepu; in D_TurbulentSurf()
951 d_zistepu = s->d_zistepu; in D_SkySurf()
968 d_zistepu = 0; in D_SkySurf()
984 d_zistepu = s->d_zistepu; in D_SolidSurf()
1053 d_zistepu = s->d_zistepu; in D_DrawflatSurfaces()
[all …]
H A Dsw_scan.c140 zi16stepu = d_zistepu * 16; in Turbulent8()
155 zi = d_ziorigin + dv*d_zistepv + du*d_zistepu; in Turbulent8()
215 zi += d_zistepu * spancountminus1; in Turbulent8()
276 zi16stepu = d_zistepu * 16; in NonTurbulent8()
291 zi = d_ziorigin + dv*d_zistepv + du*d_zistepu; in NonTurbulent8()
351 zi += d_zistepu * spancountminus1; in NonTurbulent8()
414 zi8stepu = d_zistepu * 8; in D_DrawSpans16()
429 zi = d_ziorigin + dv*d_zistepv + du*d_zistepu; in D_DrawSpans16()
489 zi += d_zistepu * spancountminus1; in D_DrawSpans16()
544 izistep = (int)(d_zistepu * 0x8000 * 0x10000); in D_DrawZSpans()
[all …]
/dports/games/quake2-source/quake2-r0.16.2/src/ref_soft/
H A Dr_edge.c468 fu*surf->d_zistepu; in R_LeadingEdge()
472 fu*surf2->d_zistepu; in R_LeadingEdge()
482 if (surf->d_zistepu >= surf2->d_zistepu) in R_LeadingEdge()
506 fu*surf->d_zistepu; in R_LeadingEdge()
520 if (surf->d_zistepu >= surf2->d_zistepu) in R_LeadingEdge()
868 d_zistepu = 0; in D_BackgroundSurf()
883 d_zistepu = s->d_zistepu; in D_TurbulentSurf()
951 d_zistepu = s->d_zistepu; in D_SkySurf()
961 d_zistepu = 0; in D_SkySurf()
977 d_zistepu = s->d_zistepu; in D_SolidSurf()
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H A Dr_scan.c140 zi16stepu = d_zistepu * 16; in Turbulent8()
155 zi = d_ziorigin + dv*d_zistepv + du*d_zistepu; in Turbulent8()
215 zi += d_zistepu * spancountminus1; in Turbulent8()
276 zi16stepu = d_zistepu * 16; in NonTurbulent8()
291 zi = d_ziorigin + dv*d_zistepv + du*d_zistepu; in NonTurbulent8()
351 zi += d_zistepu * spancountminus1; in NonTurbulent8()
414 zi8stepu = d_zistepu * 8; in D_DrawSpans16()
429 zi = d_ziorigin + dv*d_zistepv + du*d_zistepu; in D_DrawSpans16()
489 zi += d_zistepu * spancountminus1; in D_DrawSpans16()
548 izistep = (int)(d_zistepu * 0x8000 * 0x10000); in D_DrawZSpans()
[all …]
/dports/games/quake2lnx/quake2-r0.16.2/src/ref_soft/
H A Dr_edge.c468 fu*surf->d_zistepu; in R_LeadingEdge()
472 fu*surf2->d_zistepu; in R_LeadingEdge()
482 if (surf->d_zistepu >= surf2->d_zistepu) in R_LeadingEdge()
506 fu*surf->d_zistepu; in R_LeadingEdge()
520 if (surf->d_zistepu >= surf2->d_zistepu) in R_LeadingEdge()
868 d_zistepu = 0; in D_BackgroundSurf()
883 d_zistepu = s->d_zistepu; in D_TurbulentSurf()
951 d_zistepu = s->d_zistepu; in D_SkySurf()
961 d_zistepu = 0; in D_SkySurf()
977 d_zistepu = s->d_zistepu; in D_SolidSurf()
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H A Dr_scan.c140 zi16stepu = d_zistepu * 16; in Turbulent8()
155 zi = d_ziorigin + dv*d_zistepv + du*d_zistepu; in Turbulent8()
215 zi += d_zistepu * spancountminus1; in Turbulent8()
276 zi16stepu = d_zistepu * 16; in NonTurbulent8()
291 zi = d_ziorigin + dv*d_zistepv + du*d_zistepu; in NonTurbulent8()
351 zi += d_zistepu * spancountminus1; in NonTurbulent8()
414 zi8stepu = d_zistepu * 8; in D_DrawSpans16()
429 zi = d_ziorigin + dv*d_zistepv + du*d_zistepu; in D_DrawSpans16()
489 zi += d_zistepu * spancountminus1; in D_DrawSpans16()
548 izistep = (int)(d_zistepu * 0x8000 * 0x10000); in D_DrawZSpans()
[all …]
/dports/games/uhexen2/hexen2source-1.5.9/engine/h2shared/
H A Dd_scan.c187 zi16stepu = d_zistepu * 16; in Turbulent8()
210 zi = d_ziorigin + dv*d_zistepv + du*d_zistepu; in Turbulent8()
272 zi += d_zistepu * spancountminus1; in Turbulent8()
343 zi8stepu = d_zistepu * 8; in D_DrawSpans8()
356 zi = d_ziorigin + dv*d_zistepv + du*d_zistepu; in D_DrawSpans8()
416 zi += d_zistepu * spancountminus1; in D_DrawSpans8()
473 zi8stepu = d_zistepu * 8; in D_DrawSpans8T()
475 izistep = (int)(d_zistepu * 0x8000 * 0x10000); in D_DrawSpans8T()
550 zi += d_zistepu * spancountminus1; in D_DrawSpans8T()
614 izistep = (int)(d_zistepu * 0x8000 * 0x10000); in D_DrawZSpans()
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H A Dr_edge.c580 fu*surf->d_zistepu; in R_LeadingEdge()
585 fu*surf2->d_zistepu; in R_LeadingEdge()
595 if (surf->d_zistepu >= surf2->d_zistepu) in R_LeadingEdge()
620 fu*surf->d_zistepu; in R_LeadingEdge()
625 fu*surf2->d_zistepu; in R_LeadingEdge()
635 if (surf->d_zistepu >= surf2->d_zistepu) in R_LeadingEdge()
712 fu*surf->d_zistepu; in R_LeadingEdgeT()
717 fu*surf2->d_zistepu; in R_LeadingEdgeT()
727 if (surf->d_zistepu >= surf2->d_zistepu) in R_LeadingEdgeT()
752 fu*surf->d_zistepu; in R_LeadingEdgeT()
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H A Dd_sprite.c57 zi8stepu = d_zistepu * 8; in D_SpriteDrawSpans()
60 izistep = (int)(d_zistepu * 0x8000 * 0x10000); in D_SpriteDrawSpans()
78 zi = d_ziorigin + dv*d_zistepv + du*d_zistepu; in D_SpriteDrawSpans()
140 zi += d_zistepu * spancountminus1; in D_SpriteDrawSpans()
218 zi8stepu = d_zistepu * 8; in D_SpriteDrawTransSpans()
221 izistep = (int)(d_zistepu * 0x8000 * 0x10000); in D_SpriteDrawTransSpans()
239 zi = d_ziorigin + dv*d_zistepv + du*d_zistepu; in D_SpriteDrawTransSpans()
301 zi += d_zistepu * spancountminus1; in D_SpriteDrawTransSpans()
523 d_zistepu = p_normal[0] * xscaleinv * distinv; in D_SpriteCalculateGradients()
530 d_ziorigin = p_normal[2] * distinv - xcenter * d_zistepu - in D_SpriteCalculateGradients()
H A Dd_edge.c239 d_zistepu = s->d_zistepu; in D_DrawSurfaces()
261 d_zistepu = s->d_zistepu; in D_DrawSurfaces()
291 d_zistepu = 0; in D_DrawSurfaces()
403 d_zistepu = s->d_zistepu; in D_DrawSurfaces()
/dports/games/libretro-tyrquake/tyrquake-e76477d/common/
H A Dd_scan.c138 zi16stepu = d_zistepu * 16; in Turbulent8()
211 zi += d_zistepu * spancountminus1; in Turbulent8()
306 zistepu = d_zistepu * 16; in D_DrawSpans16Qb()
321 zi = d_ziorigin + dv*d_zistepv + du*d_zistepu; in D_DrawSpans16Qb()
376 zi += d_zistepu * spancountminus1; in D_DrawSpans16Qb()
455 zistepu = d_zistepu * 16; in D_DrawSpans16QbDither()
531 zi += d_zistepu * spancountminus1; in D_DrawSpans16QbDither()
627 float zi8stepu = d_zistepu * 8; in D_DrawSpans8()
703 zi += d_zistepu * spancountminus1; in D_DrawSpans8()
755 float zistepu = d_zistepu * 16; in D_DrawSpans16()
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H A Dr_edge.c412 newzi = surf->d_ziorigin + fv * surf->d_zistepv + fu * surf->d_zistepu; in R_LeadingEdge()
416 fu * surf2->d_zistepu; in R_LeadingEdge()
422 if (newzitop >= testzi && surf->d_zistepu >= surf2->d_zistepu) in R_LeadingEdge()
450 newzi = surf->d_ziorigin + fv * surf->d_zistepv + fu * surf->d_zistepu; in R_LeadingEdge()
453 testzi = surf2->d_ziorigin + fv * surf2->d_zistepv + fu * surf2->d_zistepu; in R_LeadingEdge()
458 if (newzitop >= testzi && surf->d_zistepu >= surf2->d_zistepu) in R_LeadingEdge()
H A Dd_sprite.c56 float zi8stepu = d_zistepu * 8; in D_SpriteDrawSpans()
59 int izistep = (int)(d_zistepu * 0x8000 * 0x10000); in D_SpriteDrawSpans()
76 zi = d_ziorigin + dv * d_zistepv + du * d_zistepu; in D_SpriteDrawSpans()
134 zi += d_zistepu * spancountminus1; in D_SpriteDrawSpans()
353 d_zistepu = p_normal[0] * xscaleinv * distinv; in D_SpriteCalculateGradients()
360 d_ziorigin = p_normal[2] * distinv - xcenter * d_zistepu - in D_SpriteCalculateGradients()
/dports/games/quakeforge/quakeforge-0.7.2/libs/video/renderer/sw32/
H A Dd_sprite.c71 zi8stepu = d_zistepu * 8 * 65536.0f; in sw32_D_SpriteDrawSpans()
74 izistep = (int) (d_zistepu * 0x8000 * 0x10000); in sw32_D_SpriteDrawSpans()
91 zi = (d_ziorigin + dv * d_zistepv + du * d_zistepu) * 65536.0f; in sw32_D_SpriteDrawSpans()
152 zi += d_zistepu * 65536.0f * spancountminus1; in sw32_D_SpriteDrawSpans()
223 zi8stepu = d_zistepu * 8 * 65536; in sw32_D_SpriteDrawSpans()
226 izistep = (int) (d_zistepu * 0x8000 * 0x10000); in sw32_D_SpriteDrawSpans()
303 zi += d_zistepu * 65536.0f * spancountminus1; in sw32_D_SpriteDrawSpans()
374 zi8stepu = d_zistepu * 8 * 65536; in sw32_D_SpriteDrawSpans()
377 izistep = (int) (d_zistepu * 0x8000 * 0x10000); in sw32_D_SpriteDrawSpans()
454 zi += d_zistepu * 65536.0f * spancountminus1; in sw32_D_SpriteDrawSpans()
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H A Dsw32_redge.c328 fu * surf->d_zistepu; in R_LeadingEdge()
332 fu * surf2->d_zistepu; in R_LeadingEdge()
340 if (surf->d_zistepu >= surf2->d_zistepu) { in R_LeadingEdge()
361 fu * surf->d_zistepu; in R_LeadingEdge()
365 fu * surf2->d_zistepu; in R_LeadingEdge()
373 if (surf->d_zistepu >= surf2->d_zistepu) { in R_LeadingEdge()
H A Dd_scan.c276 zi16stepu = d_zistepu * 16 * 65536; in sw32_Turbulent()
290 zi = (d_ziorigin + dv * d_zistepv + du * d_zistepu) * 65536.0f; in sw32_Turbulent()
348 zi += d_zistepu * 65536.0f * spancountminus1; in sw32_Turbulent()
401 zi8stepu = d_zistepu * 8 * 65536; in sw32_D_DrawSpans()
476 zi += d_zistepu * 65536.0f * count; //minus1; in sw32_D_DrawSpans()
544 zi8stepu = d_zistepu * 8 * 65536; in sw32_D_DrawSpans()
619 zi += d_zistepu * 65536.0f * count; //minus1; in sw32_D_DrawSpans()
686 zi8stepu = d_zistepu * 8 * 65536; in sw32_D_DrawSpans()
761 zi += d_zistepu * 65536.0f * count; //minus1; in sw32_D_DrawSpans()
833 izistep = (int) (d_zistepu * 0x8000 * 0x10000); in sw32_D_DrawZSpans()
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H A Dd_edge.c200 d_zistepu = s->d_zistepu; in sw32_D_DrawSurfaces()
214 d_zistepu = s->d_zistepu; in sw32_D_DrawSurfaces()
228 d_zistepu = 0; in sw32_D_DrawSurfaces()
/dports/games/quakeforge/quakeforge-0.7.2/libs/video/renderer/sw/
H A Dd_scan.c136 zi16stepu = d_zistepu * 16; in Turbulent()
150 zi = d_ziorigin + dv * d_zistepv + du * d_zistepu; in Turbulent()
208 zi += d_zistepu * spancountminus1; in Turbulent()
261 zi8stepu = d_zistepu * 8; in D_DrawSpans8()
275 zi = d_ziorigin + dv * d_zistepv + du * d_zistepu; in D_DrawSpans8()
333 zi += d_zistepu * spancountminus1; in D_DrawSpans8()
384 izistep = (int) (d_zistepu * 0x8000 * 0x10000); in D_DrawZSpans()
395 zi = d_ziorigin + dv * d_zistepv + du * d_zistepu; in D_DrawZSpans()
H A Dsw_redge.c285 fu * surf->d_zistepu; in R_LeadingEdge()
289 fu * surf2->d_zistepu; in R_LeadingEdge()
297 if (surf->d_zistepu >= surf2->d_zistepu) { in R_LeadingEdge()
318 fu * surf->d_zistepu; in R_LeadingEdge()
322 fu * surf2->d_zistepu; in R_LeadingEdge()
330 if (surf->d_zistepu >= surf2->d_zistepu) { in R_LeadingEdge()
H A Dd_edge.c164 d_zistepu = s->d_zistepu; in D_DrawSurfaces()
178 d_zistepu = s->d_zistepu; in D_DrawSurfaces()
192 d_zistepu = 0; in D_DrawSurfaces()
H A Dd_sprite.c66 zi8stepu = d_zistepu * 8; in D_SpriteDrawSpans()
69 izistep = (int) (d_zistepu * 0x8000 * 0x10000); in D_SpriteDrawSpans()
86 zi = d_ziorigin + dv * d_zistepv + du * d_zistepu; in D_SpriteDrawSpans()
146 zi += d_zistepu * spancountminus1; in D_SpriteDrawSpans()
344 d_zistepu = p_normal[0] * xscaleinv * distinv; in D_SpriteCalculateGradients()
351 d_ziorigin = p_normal[2] * distinv - xcenter * d_zistepu - in D_SpriteCalculateGradients()
/dports/games/tenebrae/tenebrae_0/
H A Dd_scan.c138 zi16stepu = d_zistepu * 16; in Turbulent8()
153 zi = d_ziorigin + dv*d_zistepv + du*d_zistepu; in Turbulent8()
213 zi += d_zistepu * spancountminus1; in Turbulent8()
272 zi8stepu = d_zistepu * 8; in D_DrawSpans8()
287 zi = d_ziorigin + dv*d_zistepv + du*d_zistepu; in D_DrawSpans8()
347 zi += d_zistepu * spancountminus1; in D_DrawSpans8()
406 izistep = (int)(d_zistepu * 0x8000 * 0x10000); in D_DrawZSpans()
418 zi = d_ziorigin + dv*d_zistepv + du*d_zistepu; in D_DrawZSpans()
H A Dd_edge.c194 d_zistepu = s->d_zistepu; in D_DrawSurfaces()
211 d_zistepu = s->d_zistepu; in D_DrawSurfaces()
229 d_zistepu = 0; in D_DrawSurfaces()
H A Dd_sprite.c55 zi8stepu = d_zistepu * 8; in D_SpriteDrawSpans()
58 izistep = (int)(d_zistepu * 0x8000 * 0x10000); in D_SpriteDrawSpans()
76 zi = d_ziorigin + dv*d_zistepv + du*d_zistepu; in D_SpriteDrawSpans()
138 zi += d_zistepu * spancountminus1; in D_SpriteDrawSpans()
361 d_zistepu = p_normal[0] * xscaleinv * distinv; in D_SpriteCalculateGradients()
368 d_ziorigin = p_normal[2] * distinv - xcenter * d_zistepu - in D_SpriteCalculateGradients()
H A Dr_edge.c492 fu*surf->d_zistepu; in R_LeadingEdge()
496 fu*surf2->d_zistepu; in R_LeadingEdge()
506 if (surf->d_zistepu >= surf2->d_zistepu) in R_LeadingEdge()
530 fu*surf->d_zistepu; in R_LeadingEdge()
534 fu*surf2->d_zistepu; in R_LeadingEdge()
544 if (surf->d_zistepu >= surf2->d_zistepu) in R_LeadingEdge()

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