/dports/games/q2pro/q2pro/ref_soft/ |
H A D | sw_edge.c | 468 fu*surf->d_zistepu; in R_LeadingEdge() 482 if (surf->d_zistepu >= surf2->d_zistepu) in R_LeadingEdge() 506 fu*surf->d_zistepu; in R_LeadingEdge() 520 if (surf->d_zistepu >= surf2->d_zistepu) in R_LeadingEdge() 872 d_zistepu = 0; in D_BackgroundSurf() 887 d_zistepu = s->d_zistepu; in D_TurbulentSurf() 951 d_zistepu = s->d_zistepu; in D_SkySurf() 968 d_zistepu = 0; in D_SkySurf() 984 d_zistepu = s->d_zistepu; in D_SolidSurf() 1053 d_zistepu = s->d_zistepu; in D_DrawflatSurfaces() [all …]
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H A D | sw_scan.c | 140 zi16stepu = d_zistepu * 16; in Turbulent8() 155 zi = d_ziorigin + dv*d_zistepv + du*d_zistepu; in Turbulent8() 215 zi += d_zistepu * spancountminus1; in Turbulent8() 276 zi16stepu = d_zistepu * 16; in NonTurbulent8() 291 zi = d_ziorigin + dv*d_zistepv + du*d_zistepu; in NonTurbulent8() 351 zi += d_zistepu * spancountminus1; in NonTurbulent8() 414 zi8stepu = d_zistepu * 8; in D_DrawSpans16() 429 zi = d_ziorigin + dv*d_zistepv + du*d_zistepu; in D_DrawSpans16() 489 zi += d_zistepu * spancountminus1; in D_DrawSpans16() 544 izistep = (int)(d_zistepu * 0x8000 * 0x10000); in D_DrawZSpans() [all …]
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/dports/games/quake2-source/quake2-r0.16.2/src/ref_soft/ |
H A D | r_edge.c | 468 fu*surf->d_zistepu; in R_LeadingEdge() 472 fu*surf2->d_zistepu; in R_LeadingEdge() 482 if (surf->d_zistepu >= surf2->d_zistepu) in R_LeadingEdge() 506 fu*surf->d_zistepu; in R_LeadingEdge() 520 if (surf->d_zistepu >= surf2->d_zistepu) in R_LeadingEdge() 868 d_zistepu = 0; in D_BackgroundSurf() 883 d_zistepu = s->d_zistepu; in D_TurbulentSurf() 951 d_zistepu = s->d_zistepu; in D_SkySurf() 961 d_zistepu = 0; in D_SkySurf() 977 d_zistepu = s->d_zistepu; in D_SolidSurf() [all …]
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H A D | r_scan.c | 140 zi16stepu = d_zistepu * 16; in Turbulent8() 155 zi = d_ziorigin + dv*d_zistepv + du*d_zistepu; in Turbulent8() 215 zi += d_zistepu * spancountminus1; in Turbulent8() 276 zi16stepu = d_zistepu * 16; in NonTurbulent8() 291 zi = d_ziorigin + dv*d_zistepv + du*d_zistepu; in NonTurbulent8() 351 zi += d_zistepu * spancountminus1; in NonTurbulent8() 414 zi8stepu = d_zistepu * 8; in D_DrawSpans16() 429 zi = d_ziorigin + dv*d_zistepv + du*d_zistepu; in D_DrawSpans16() 489 zi += d_zistepu * spancountminus1; in D_DrawSpans16() 548 izistep = (int)(d_zistepu * 0x8000 * 0x10000); in D_DrawZSpans() [all …]
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/dports/games/quake2lnx/quake2-r0.16.2/src/ref_soft/ |
H A D | r_edge.c | 468 fu*surf->d_zistepu; in R_LeadingEdge() 472 fu*surf2->d_zistepu; in R_LeadingEdge() 482 if (surf->d_zistepu >= surf2->d_zistepu) in R_LeadingEdge() 506 fu*surf->d_zistepu; in R_LeadingEdge() 520 if (surf->d_zistepu >= surf2->d_zistepu) in R_LeadingEdge() 868 d_zistepu = 0; in D_BackgroundSurf() 883 d_zistepu = s->d_zistepu; in D_TurbulentSurf() 951 d_zistepu = s->d_zistepu; in D_SkySurf() 961 d_zistepu = 0; in D_SkySurf() 977 d_zistepu = s->d_zistepu; in D_SolidSurf() [all …]
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H A D | r_scan.c | 140 zi16stepu = d_zistepu * 16; in Turbulent8() 155 zi = d_ziorigin + dv*d_zistepv + du*d_zistepu; in Turbulent8() 215 zi += d_zistepu * spancountminus1; in Turbulent8() 276 zi16stepu = d_zistepu * 16; in NonTurbulent8() 291 zi = d_ziorigin + dv*d_zistepv + du*d_zistepu; in NonTurbulent8() 351 zi += d_zistepu * spancountminus1; in NonTurbulent8() 414 zi8stepu = d_zistepu * 8; in D_DrawSpans16() 429 zi = d_ziorigin + dv*d_zistepv + du*d_zistepu; in D_DrawSpans16() 489 zi += d_zistepu * spancountminus1; in D_DrawSpans16() 548 izistep = (int)(d_zistepu * 0x8000 * 0x10000); in D_DrawZSpans() [all …]
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/dports/games/uhexen2/hexen2source-1.5.9/engine/h2shared/ |
H A D | d_scan.c | 187 zi16stepu = d_zistepu * 16; in Turbulent8() 210 zi = d_ziorigin + dv*d_zistepv + du*d_zistepu; in Turbulent8() 272 zi += d_zistepu * spancountminus1; in Turbulent8() 343 zi8stepu = d_zistepu * 8; in D_DrawSpans8() 356 zi = d_ziorigin + dv*d_zistepv + du*d_zistepu; in D_DrawSpans8() 416 zi += d_zistepu * spancountminus1; in D_DrawSpans8() 473 zi8stepu = d_zistepu * 8; in D_DrawSpans8T() 475 izistep = (int)(d_zistepu * 0x8000 * 0x10000); in D_DrawSpans8T() 550 zi += d_zistepu * spancountminus1; in D_DrawSpans8T() 614 izistep = (int)(d_zistepu * 0x8000 * 0x10000); in D_DrawZSpans() [all …]
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H A D | r_edge.c | 580 fu*surf->d_zistepu; in R_LeadingEdge() 585 fu*surf2->d_zistepu; in R_LeadingEdge() 595 if (surf->d_zistepu >= surf2->d_zistepu) in R_LeadingEdge() 620 fu*surf->d_zistepu; in R_LeadingEdge() 625 fu*surf2->d_zistepu; in R_LeadingEdge() 635 if (surf->d_zistepu >= surf2->d_zistepu) in R_LeadingEdge() 712 fu*surf->d_zistepu; in R_LeadingEdgeT() 717 fu*surf2->d_zistepu; in R_LeadingEdgeT() 727 if (surf->d_zistepu >= surf2->d_zistepu) in R_LeadingEdgeT() 752 fu*surf->d_zistepu; in R_LeadingEdgeT() [all …]
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H A D | d_sprite.c | 57 zi8stepu = d_zistepu * 8; in D_SpriteDrawSpans() 60 izistep = (int)(d_zistepu * 0x8000 * 0x10000); in D_SpriteDrawSpans() 78 zi = d_ziorigin + dv*d_zistepv + du*d_zistepu; in D_SpriteDrawSpans() 140 zi += d_zistepu * spancountminus1; in D_SpriteDrawSpans() 218 zi8stepu = d_zistepu * 8; in D_SpriteDrawTransSpans() 221 izistep = (int)(d_zistepu * 0x8000 * 0x10000); in D_SpriteDrawTransSpans() 239 zi = d_ziorigin + dv*d_zistepv + du*d_zistepu; in D_SpriteDrawTransSpans() 301 zi += d_zistepu * spancountminus1; in D_SpriteDrawTransSpans() 523 d_zistepu = p_normal[0] * xscaleinv * distinv; in D_SpriteCalculateGradients() 530 d_ziorigin = p_normal[2] * distinv - xcenter * d_zistepu - in D_SpriteCalculateGradients()
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H A D | d_edge.c | 239 d_zistepu = s->d_zistepu; in D_DrawSurfaces() 261 d_zistepu = s->d_zistepu; in D_DrawSurfaces() 291 d_zistepu = 0; in D_DrawSurfaces() 403 d_zistepu = s->d_zistepu; in D_DrawSurfaces()
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/dports/games/libretro-tyrquake/tyrquake-e76477d/common/ |
H A D | d_scan.c | 138 zi16stepu = d_zistepu * 16; in Turbulent8() 211 zi += d_zistepu * spancountminus1; in Turbulent8() 306 zistepu = d_zistepu * 16; in D_DrawSpans16Qb() 321 zi = d_ziorigin + dv*d_zistepv + du*d_zistepu; in D_DrawSpans16Qb() 376 zi += d_zistepu * spancountminus1; in D_DrawSpans16Qb() 455 zistepu = d_zistepu * 16; in D_DrawSpans16QbDither() 531 zi += d_zistepu * spancountminus1; in D_DrawSpans16QbDither() 627 float zi8stepu = d_zistepu * 8; in D_DrawSpans8() 703 zi += d_zistepu * spancountminus1; in D_DrawSpans8() 755 float zistepu = d_zistepu * 16; in D_DrawSpans16() [all …]
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H A D | r_edge.c | 412 newzi = surf->d_ziorigin + fv * surf->d_zistepv + fu * surf->d_zistepu; in R_LeadingEdge() 416 fu * surf2->d_zistepu; in R_LeadingEdge() 422 if (newzitop >= testzi && surf->d_zistepu >= surf2->d_zistepu) in R_LeadingEdge() 450 newzi = surf->d_ziorigin + fv * surf->d_zistepv + fu * surf->d_zistepu; in R_LeadingEdge() 453 testzi = surf2->d_ziorigin + fv * surf2->d_zistepv + fu * surf2->d_zistepu; in R_LeadingEdge() 458 if (newzitop >= testzi && surf->d_zistepu >= surf2->d_zistepu) in R_LeadingEdge()
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H A D | d_sprite.c | 56 float zi8stepu = d_zistepu * 8; in D_SpriteDrawSpans() 59 int izistep = (int)(d_zistepu * 0x8000 * 0x10000); in D_SpriteDrawSpans() 76 zi = d_ziorigin + dv * d_zistepv + du * d_zistepu; in D_SpriteDrawSpans() 134 zi += d_zistepu * spancountminus1; in D_SpriteDrawSpans() 353 d_zistepu = p_normal[0] * xscaleinv * distinv; in D_SpriteCalculateGradients() 360 d_ziorigin = p_normal[2] * distinv - xcenter * d_zistepu - in D_SpriteCalculateGradients()
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/dports/games/quakeforge/quakeforge-0.7.2/libs/video/renderer/sw32/ |
H A D | d_sprite.c | 71 zi8stepu = d_zistepu * 8 * 65536.0f; in sw32_D_SpriteDrawSpans() 74 izistep = (int) (d_zistepu * 0x8000 * 0x10000); in sw32_D_SpriteDrawSpans() 91 zi = (d_ziorigin + dv * d_zistepv + du * d_zistepu) * 65536.0f; in sw32_D_SpriteDrawSpans() 152 zi += d_zistepu * 65536.0f * spancountminus1; in sw32_D_SpriteDrawSpans() 223 zi8stepu = d_zistepu * 8 * 65536; in sw32_D_SpriteDrawSpans() 226 izistep = (int) (d_zistepu * 0x8000 * 0x10000); in sw32_D_SpriteDrawSpans() 303 zi += d_zistepu * 65536.0f * spancountminus1; in sw32_D_SpriteDrawSpans() 374 zi8stepu = d_zistepu * 8 * 65536; in sw32_D_SpriteDrawSpans() 377 izistep = (int) (d_zistepu * 0x8000 * 0x10000); in sw32_D_SpriteDrawSpans() 454 zi += d_zistepu * 65536.0f * spancountminus1; in sw32_D_SpriteDrawSpans() [all …]
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H A D | sw32_redge.c | 328 fu * surf->d_zistepu; in R_LeadingEdge() 332 fu * surf2->d_zistepu; in R_LeadingEdge() 340 if (surf->d_zistepu >= surf2->d_zistepu) { in R_LeadingEdge() 361 fu * surf->d_zistepu; in R_LeadingEdge() 365 fu * surf2->d_zistepu; in R_LeadingEdge() 373 if (surf->d_zistepu >= surf2->d_zistepu) { in R_LeadingEdge()
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H A D | d_scan.c | 276 zi16stepu = d_zistepu * 16 * 65536; in sw32_Turbulent() 290 zi = (d_ziorigin + dv * d_zistepv + du * d_zistepu) * 65536.0f; in sw32_Turbulent() 348 zi += d_zistepu * 65536.0f * spancountminus1; in sw32_Turbulent() 401 zi8stepu = d_zistepu * 8 * 65536; in sw32_D_DrawSpans() 476 zi += d_zistepu * 65536.0f * count; //minus1; in sw32_D_DrawSpans() 544 zi8stepu = d_zistepu * 8 * 65536; in sw32_D_DrawSpans() 619 zi += d_zistepu * 65536.0f * count; //minus1; in sw32_D_DrawSpans() 686 zi8stepu = d_zistepu * 8 * 65536; in sw32_D_DrawSpans() 761 zi += d_zistepu * 65536.0f * count; //minus1; in sw32_D_DrawSpans() 833 izistep = (int) (d_zistepu * 0x8000 * 0x10000); in sw32_D_DrawZSpans() [all …]
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H A D | d_edge.c | 200 d_zistepu = s->d_zistepu; in sw32_D_DrawSurfaces() 214 d_zistepu = s->d_zistepu; in sw32_D_DrawSurfaces() 228 d_zistepu = 0; in sw32_D_DrawSurfaces()
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/dports/games/quakeforge/quakeforge-0.7.2/libs/video/renderer/sw/ |
H A D | d_scan.c | 136 zi16stepu = d_zistepu * 16; in Turbulent() 150 zi = d_ziorigin + dv * d_zistepv + du * d_zistepu; in Turbulent() 208 zi += d_zistepu * spancountminus1; in Turbulent() 261 zi8stepu = d_zistepu * 8; in D_DrawSpans8() 275 zi = d_ziorigin + dv * d_zistepv + du * d_zistepu; in D_DrawSpans8() 333 zi += d_zistepu * spancountminus1; in D_DrawSpans8() 384 izistep = (int) (d_zistepu * 0x8000 * 0x10000); in D_DrawZSpans() 395 zi = d_ziorigin + dv * d_zistepv + du * d_zistepu; in D_DrawZSpans()
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H A D | sw_redge.c | 285 fu * surf->d_zistepu; in R_LeadingEdge() 289 fu * surf2->d_zistepu; in R_LeadingEdge() 297 if (surf->d_zistepu >= surf2->d_zistepu) { in R_LeadingEdge() 318 fu * surf->d_zistepu; in R_LeadingEdge() 322 fu * surf2->d_zistepu; in R_LeadingEdge() 330 if (surf->d_zistepu >= surf2->d_zistepu) { in R_LeadingEdge()
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H A D | d_edge.c | 164 d_zistepu = s->d_zistepu; in D_DrawSurfaces() 178 d_zistepu = s->d_zistepu; in D_DrawSurfaces() 192 d_zistepu = 0; in D_DrawSurfaces()
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H A D | d_sprite.c | 66 zi8stepu = d_zistepu * 8; in D_SpriteDrawSpans() 69 izistep = (int) (d_zistepu * 0x8000 * 0x10000); in D_SpriteDrawSpans() 86 zi = d_ziorigin + dv * d_zistepv + du * d_zistepu; in D_SpriteDrawSpans() 146 zi += d_zistepu * spancountminus1; in D_SpriteDrawSpans() 344 d_zistepu = p_normal[0] * xscaleinv * distinv; in D_SpriteCalculateGradients() 351 d_ziorigin = p_normal[2] * distinv - xcenter * d_zistepu - in D_SpriteCalculateGradients()
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/dports/games/tenebrae/tenebrae_0/ |
H A D | d_scan.c | 138 zi16stepu = d_zistepu * 16; in Turbulent8() 153 zi = d_ziorigin + dv*d_zistepv + du*d_zistepu; in Turbulent8() 213 zi += d_zistepu * spancountminus1; in Turbulent8() 272 zi8stepu = d_zistepu * 8; in D_DrawSpans8() 287 zi = d_ziorigin + dv*d_zistepv + du*d_zistepu; in D_DrawSpans8() 347 zi += d_zistepu * spancountminus1; in D_DrawSpans8() 406 izistep = (int)(d_zistepu * 0x8000 * 0x10000); in D_DrawZSpans() 418 zi = d_ziorigin + dv*d_zistepv + du*d_zistepu; in D_DrawZSpans()
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H A D | d_edge.c | 194 d_zistepu = s->d_zistepu; in D_DrawSurfaces() 211 d_zistepu = s->d_zistepu; in D_DrawSurfaces() 229 d_zistepu = 0; in D_DrawSurfaces()
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H A D | d_sprite.c | 55 zi8stepu = d_zistepu * 8; in D_SpriteDrawSpans() 58 izistep = (int)(d_zistepu * 0x8000 * 0x10000); in D_SpriteDrawSpans() 76 zi = d_ziorigin + dv*d_zistepv + du*d_zistepu; in D_SpriteDrawSpans() 138 zi += d_zistepu * spancountminus1; in D_SpriteDrawSpans() 361 d_zistepu = p_normal[0] * xscaleinv * distinv; in D_SpriteCalculateGradients() 368 d_ziorigin = p_normal[2] * distinv - xcenter * d_zistepu - in D_SpriteCalculateGradients()
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H A D | r_edge.c | 492 fu*surf->d_zistepu; in R_LeadingEdge() 496 fu*surf2->d_zistepu; in R_LeadingEdge() 506 if (surf->d_zistepu >= surf2->d_zistepu) in R_LeadingEdge() 530 fu*surf->d_zistepu; in R_LeadingEdge() 534 fu*surf2->d_zistepu; in R_LeadingEdge() 544 if (surf->d_zistepu >= surf2->d_zistepu) in R_LeadingEdge()
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