Searched refs:dai_player_save (Results 1 – 6 of 6) sorted by relevance
/dports/games/freeciv-nox11/freeciv-2.6.6/ai/default/ |
H A D | aiplayer.h | 25 void dai_player_save(struct ai_type *ait, const char *aitstr,
|
H A D | aiplayer.c | 63 void dai_player_save(struct ai_type *ait, const char *aitstr, in dai_player_save() function
|
/dports/games/freeciv/freeciv-2.6.6/ai/default/ |
H A D | aiplayer.h | 25 void dai_player_save(struct ai_type *ait, const char *aitstr,
|
H A D | aiplayer.c | 63 void dai_player_save(struct ai_type *ait, const char *aitstr, in dai_player_save() function
|
/dports/games/freeciv/freeciv-2.6.6/ai/threaded/ |
H A D | threadedai.c | 95 TAI_DFUNC(dai_player_save, "tai", pplayer, file, plrno); in twai_player_save()
|
/dports/games/freeciv-nox11/freeciv-2.6.6/ai/threaded/ |
H A D | threadedai.c | 95 TAI_DFUNC(dai_player_save, "tai", pplayer, file, plrno); in twai_player_save()
|