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Searched refs:dam_turn (Results 1 – 3 of 3) sorted by relevance

/dports/games/tomenet/tomenet-4.6.0/src/server/
H A Ddungeon.c2847 p_ptr->dam_turn_20 = p_ptr->dam_turn[0] - p_ptr->dam_turn[20];
2848 p_ptr->dam_turn_10 = p_ptr->dam_turn[0] - p_ptr->dam_turn[10];
2849 p_ptr->dam_turn_5 = p_ptr->dam_turn[0] - p_ptr->dam_turn[5];
2854 p_ptr->dam_turn[i] = p_ptr->dam_turn[i - 1];
2857 p_ptr->dam_turn[0] = 0; /* prepared to store damage dealing that might happen */
H A Dxtra2.c8395 p_ptr->dam_turn[0] += (m_ptr->hp < dam) ? m_ptr->hp : dam;
/dports/games/tomenet/tomenet-4.6.0/src/common/
H A Dtypes.h2831 …int dam_turn[20 + 1]; /* records the amount of damage the player dealt for each of 20 consecutive… member