Searched refs:damageFlag (Results 1 – 4 of 4) sorted by relevance
1227 uint8 damageFlag; in initSpells() member1296 s->damageFlags = flagTable[i].damageFlag; in initSpells()
1332 int damageFlag = 0; in chooseBehavior() local1406 damageFlag = 1; in chooseBehavior()1411 if (damageFlag && (defCon > 1)) in chooseBehavior()
1470 uint8 damageFlag; in initSpells() member1539 s->damageFlags = flagTable[i].damageFlag; in initSpells()