/dports/games/scorched3d/scorched/src/common/target/ |
H A D | TargetDamageCalc.cpp | 57 damageTarget(context, current->getPlayerId(), weapon, weaponContext, in explosion() 69 damageTarget(context, current->getPlayerId(), weapon, weaponContext, in explosion() 76 void TargetDamageCalc::damageTarget(ScorchedContext &context, in damageTarget() function in TargetDamageCalc 83 TargetDamage::damageTarget( in damageTarget()
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H A D | TargetDamageCalc.h | 39 static void damageTarget(ScorchedContext &context,
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H A D | TargetDamage.h | 32 static void damageTarget(ScorchedContext &context,
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H A D | TargetDamage.cpp | 52 void TargetDamage::damageTarget(ScorchedContext &context, in damageTarget() function in TargetDamage
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/dports/games/scorched3d/scorched/src/common/actions/ |
H A D | TargetFalling.cpp | 201 TargetDamage::damageTarget(*context_, in collision() 217 TargetDamage::damageTarget(*context_, weapon_, in collision() 226 TargetDamageCalc::damageTarget( in collision()
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H A D | AddTarget.cpp | 71 TargetDamageCalc::damageTarget(*context_, target->getPlayerId(), addTarget_, in simulate()
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H A D | Teleport.cpp | 145 TargetDamageCalc::damageTarget(*context_, in simulate()
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H A D | Laser.cpp | 166 TargetDamage::damageTarget(*context_, in simulate()
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H A D | Lightning.cpp | 70 TargetDamageCalc::damageTarget( in init()
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H A D | TanketMovement.cpp | 395 TargetDamage::damageTarget(*context_, in moveTanket()
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H A D | Napalm.cpp | 624 TargetDamageCalc::damageTarget(*context_, target->getPlayerId(), weapon_, in simulateDamage()
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/dports/games/dhewm3/dhewm3-1.5.1/neo/game/ai/ |
H A D | AI.h | 554 void Event_DirectDamage( idEntity *damageTarget, const char *damageDefName );
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H A D | AI_events.cpp | 674 void idAI::Event_DirectDamage( idEntity *damageTarget, const char *damageDefName ) { in Event_DirectDamage() argument 675 DirectDamage( damageDefName, damageTarget ); in Event_DirectDamage()
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/dports/games/dhewm3/dhewm3-1.5.1/neo/d3xp/ai/ |
H A D | AI.h | 592 void Event_DirectDamage( idEntity *damageTarget, const char *damageDefName );
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H A D | AI_events.cpp | 756 void idAI::Event_DirectDamage( idEntity *damageTarget, const char *damageDefName ) { in Event_DirectDamage() argument 757 DirectDamage( damageDefName, damageTarget ); in Event_DirectDamage()
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/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/Aquaria/ |
H A D | ScriptInterface.cpp | 7719 DamageType damageTarget = DT_NONE; in luaFunc() local 7721 damageTarget = (DamageType)lua_tointeger(L, 5); in luaFunc() 7735 if (damageTarget == DT_NONE || e->isDamageTarget((DamageType)damageTarget)) in luaFunc()
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