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Searched refs:damageTarget (Results 1 – 16 of 16) sorted by relevance

/dports/games/scorched3d/scorched/src/common/target/
H A DTargetDamageCalc.cpp57 damageTarget(context, current->getPlayerId(), weapon, weaponContext, in explosion()
69 damageTarget(context, current->getPlayerId(), weapon, weaponContext, in explosion()
76 void TargetDamageCalc::damageTarget(ScorchedContext &context, in damageTarget() function in TargetDamageCalc
83 TargetDamage::damageTarget( in damageTarget()
H A DTargetDamageCalc.h39 static void damageTarget(ScorchedContext &context,
H A DTargetDamage.h32 static void damageTarget(ScorchedContext &context,
H A DTargetDamage.cpp52 void TargetDamage::damageTarget(ScorchedContext &context, in damageTarget() function in TargetDamage
/dports/games/scorched3d/scorched/src/common/actions/
H A DTargetFalling.cpp201 TargetDamage::damageTarget(*context_, in collision()
217 TargetDamage::damageTarget(*context_, weapon_, in collision()
226 TargetDamageCalc::damageTarget( in collision()
H A DAddTarget.cpp71 TargetDamageCalc::damageTarget(*context_, target->getPlayerId(), addTarget_, in simulate()
H A DTeleport.cpp145 TargetDamageCalc::damageTarget(*context_, in simulate()
H A DLaser.cpp166 TargetDamage::damageTarget(*context_, in simulate()
H A DLightning.cpp70 TargetDamageCalc::damageTarget( in init()
H A DTanketMovement.cpp395 TargetDamage::damageTarget(*context_, in moveTanket()
H A DNapalm.cpp624 TargetDamageCalc::damageTarget(*context_, target->getPlayerId(), weapon_, in simulateDamage()
/dports/games/dhewm3/dhewm3-1.5.1/neo/game/ai/
H A DAI.h554 void Event_DirectDamage( idEntity *damageTarget, const char *damageDefName );
H A DAI_events.cpp674 void idAI::Event_DirectDamage( idEntity *damageTarget, const char *damageDefName ) { in Event_DirectDamage() argument
675 DirectDamage( damageDefName, damageTarget ); in Event_DirectDamage()
/dports/games/dhewm3/dhewm3-1.5.1/neo/d3xp/ai/
H A DAI.h592 void Event_DirectDamage( idEntity *damageTarget, const char *damageDefName );
H A DAI_events.cpp756 void idAI::Event_DirectDamage( idEntity *damageTarget, const char *damageDefName ) { in Event_DirectDamage() argument
757 DirectDamage( damageDefName, damageTarget ); in Event_DirectDamage()
/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/Aquaria/
H A DScriptInterface.cpp7719 DamageType damageTarget = DT_NONE; in luaFunc() local
7721 damageTarget = (DamageType)lua_tointeger(L, 5); in luaFunc()
7735 if (damageTarget == DT_NONE || e->isDamageTarget((DamageType)damageTarget)) in luaFunc()