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Searched refs:damage_alpha (Results 1 – 25 of 62) sorted by relevance

123

/dports/games/quake2lnx/quake2-r0.16.2/src/game/
H A Dp_view.c149 if (client->damage_alpha < 0) in P_DamageFeedback()
150 client->damage_alpha = 0; in P_DamageFeedback()
151 client->damage_alpha += count*0.01; in P_DamageFeedback()
152 if (client->damage_alpha < 0.2) in P_DamageFeedback()
153 client->damage_alpha = 0.2; in P_DamageFeedback()
154 if (client->damage_alpha > 0.6) in P_DamageFeedback()
155 client->damage_alpha = 0.6; // don't go too saturated in P_DamageFeedback()
477 if (ent->client->damage_alpha > 0) in SV_CalcBlend()
485 ent->client->damage_alpha -= 0.06; in SV_CalcBlend()
486 if (ent->client->damage_alpha < 0) in SV_CalcBlend()
[all …]
/dports/games/quake2max/Quake2maX_0.45-src_unix/game/
H A Dp_view.c149 if (client->damage_alpha < 0) in P_DamageFeedback()
150 client->damage_alpha = 0; in P_DamageFeedback()
151 client->damage_alpha += count*0.01; in P_DamageFeedback()
152 if (client->damage_alpha < 0.2) in P_DamageFeedback()
153 client->damage_alpha = 0.2; in P_DamageFeedback()
154 if (client->damage_alpha > 0.6) in P_DamageFeedback()
155 client->damage_alpha = 0.6; // don't go too saturated in P_DamageFeedback()
477 if (ent->client->damage_alpha > 0) in SV_CalcBlend()
485 ent->client->damage_alpha -= 0.06; in SV_CalcBlend()
486 if (ent->client->damage_alpha < 0) in SV_CalcBlend()
[all …]
/dports/games/q2pro/q2pro/game/
H A Dp_view.c149 if (client->damage_alpha < 0) in P_DamageFeedback()
150 client->damage_alpha = 0; in P_DamageFeedback()
151 client->damage_alpha += count*0.01; in P_DamageFeedback()
152 if (client->damage_alpha < 0.2) in P_DamageFeedback()
153 client->damage_alpha = 0.2; in P_DamageFeedback()
154 if (client->damage_alpha > 0.6) in P_DamageFeedback()
155 client->damage_alpha = 0.6; // don't go too saturated in P_DamageFeedback()
477 if (ent->client->damage_alpha > 0) in SV_CalcBlend()
485 ent->client->damage_alpha -= 0.06; in SV_CalcBlend()
486 if (ent->client->damage_alpha < 0) in SV_CalcBlend()
[all …]
/dports/games/quake2-source/quake2-r0.16.2/src/game/
H A Dp_view.c149 if (client->damage_alpha < 0) in P_DamageFeedback()
150 client->damage_alpha = 0; in P_DamageFeedback()
151 client->damage_alpha += count*0.01; in P_DamageFeedback()
152 if (client->damage_alpha < 0.2) in P_DamageFeedback()
153 client->damage_alpha = 0.2; in P_DamageFeedback()
154 if (client->damage_alpha > 0.6) in P_DamageFeedback()
155 client->damage_alpha = 0.6; // don't go too saturated in P_DamageFeedback()
477 if (ent->client->damage_alpha > 0) in SV_CalcBlend()
485 ent->client->damage_alpha -= 0.06; in SV_CalcBlend()
486 if (ent->client->damage_alpha < 0) in SV_CalcBlend()
[all …]
/dports/games/quake2-data/quake2-data-3.20_3/
H A Dp_view.c130 if (client->damage_alpha < 0) in P_DamageFeedback()
131 client->damage_alpha = 0; in P_DamageFeedback()
132 client->damage_alpha += count*0.01; in P_DamageFeedback()
133 if (client->damage_alpha < 0.2) in P_DamageFeedback()
134 client->damage_alpha = 0.2; in P_DamageFeedback()
135 if (client->damage_alpha > 0.6) in P_DamageFeedback()
136 client->damage_alpha = 0.6; // don't go too saturated in P_DamageFeedback()
458 if (ent->client->damage_alpha > 0) in SV_CalcBlend()
466 ent->client->damage_alpha -= 0.06; in SV_CalcBlend()
467 if (ent->client->damage_alpha < 0) in SV_CalcBlend()
[all …]
/dports/games/quetoo/quetoo-0.6.1/src/qmass/
H A Dp_view.c135 if(client->damage_alpha < 0) in P_DamageFeedback()
136 client->damage_alpha = 0; in P_DamageFeedback()
137 client->damage_alpha += count * 0.01; in P_DamageFeedback()
138 if(client->damage_alpha < 0.2) in P_DamageFeedback()
139 client->damage_alpha = 0.2; in P_DamageFeedback()
140 if(client->damage_alpha > 0.6) in P_DamageFeedback()
141 client->damage_alpha = 0.6; // don't go too saturated in P_DamageFeedback()
416 if(ent->client->damage_alpha > 0) in SV_CalcBlend()
424 ent->client->damage_alpha -= 0.06; in SV_CalcBlend()
425 if(ent->client->damage_alpha < 0) in SV_CalcBlend()
[all …]
/dports/games/quetoo/quetoo-0.6.1/src/baseq2/
H A Dp_view.c136 if(client->damage_alpha < 0) in P_DamageFeedback()
137 client->damage_alpha = 0; in P_DamageFeedback()
138 client->damage_alpha += count * 0.01; in P_DamageFeedback()
139 if(client->damage_alpha < 0.2) in P_DamageFeedback()
140 client->damage_alpha = 0.2; in P_DamageFeedback()
141 if(client->damage_alpha > 0.6) in P_DamageFeedback()
142 client->damage_alpha = 0.6; // don't go too saturated in P_DamageFeedback()
438 if(ent->client->damage_alpha > 0) in SV_CalcBlend()
446 ent->client->damage_alpha -= 0.06; in SV_CalcBlend()
447 if(ent->client->damage_alpha < 0) in SV_CalcBlend()
[all …]
/dports/games/q2p/Q2P-0.2-2006-12-31/game/
H A Dp_view.c149 if (client->damage_alpha < 0) in P_DamageFeedback()
150 client->damage_alpha = 0; in P_DamageFeedback()
151 client->damage_alpha += count*0.01; in P_DamageFeedback()
152 if (client->damage_alpha < 0.2) in P_DamageFeedback()
153 client->damage_alpha = 0.2; in P_DamageFeedback()
154 if (client->damage_alpha > 0.6) in P_DamageFeedback()
155 client->damage_alpha = 0.6; // don't go too saturated in P_DamageFeedback()
477 if (ent->client->damage_alpha > 0) in SV_CalcBlend()
485 ent->client->damage_alpha -= 0.06; in SV_CalcBlend()
486 if (ent->client->damage_alpha < 0) in SV_CalcBlend()
[all …]
/dports/games/r1q2/r1q2-8012_5/game/
H A Dp_view.c149 if (client->damage_alpha < 0) in P_DamageFeedback()
150 client->damage_alpha = 0; in P_DamageFeedback()
151 client->damage_alpha += count*0.01; in P_DamageFeedback()
152 if (client->damage_alpha < 0.2) in P_DamageFeedback()
153 client->damage_alpha = 0.2f; in P_DamageFeedback()
154 if (client->damage_alpha > 0.6) in P_DamageFeedback()
155 client->damage_alpha = 0.6; // don't go too saturated in P_DamageFeedback()
477 if (ent->client->damage_alpha > 0) in SV_CalcBlend()
485 ent->client->damage_alpha -= 0.06; in SV_CalcBlend()
486 if (ent->client->damage_alpha < 0) in SV_CalcBlend()
[all …]
/dports/games/egl/egl-0.3.1_9/game/
H A Dp_view.c149 if (client->damage_alpha < 0) in P_DamageFeedback()
150 client->damage_alpha = 0; in P_DamageFeedback()
151 client->damage_alpha += count*0.01f; in P_DamageFeedback()
152 if (client->damage_alpha < 0.2f) in P_DamageFeedback()
153 client->damage_alpha = 0.2f; in P_DamageFeedback()
154 if (client->damage_alpha > 0.6f) in P_DamageFeedback()
155 client->damage_alpha = 0.6f; // don't go too saturated in P_DamageFeedback()
477 if (ent->client->damage_alpha > 0) in SV_CalcBlend()
485 ent->client->damage_alpha -= 0.06f; in SV_CalcBlend()
486 if (ent->client->damage_alpha < 0) in SV_CalcBlend()
[all …]
/dports/games/quake2-xatrix/quake2-xatrix-3.20/
H A Dp_view.c130 if (client->damage_alpha < 0) in P_DamageFeedback()
131 client->damage_alpha = 0; in P_DamageFeedback()
132 client->damage_alpha += count*0.01; in P_DamageFeedback()
133 if (client->damage_alpha < 0.2) in P_DamageFeedback()
134 client->damage_alpha = 0.2; in P_DamageFeedback()
135 if (client->damage_alpha > 0.6) in P_DamageFeedback()
136 client->damage_alpha = 0.6; // don't go too saturated in P_DamageFeedback()
467 if (ent->client->damage_alpha > 0) in SV_CalcBlend()
475 ent->client->damage_alpha -= 0.06; in SV_CalcBlend()
476 if (ent->client->damage_alpha < 0) in SV_CalcBlend()
[all …]
/dports/games/quake2-ctf/quake2-r0.16.2/src/ctf/
H A Dp_view.c149 if (client->damage_alpha < 0) in P_DamageFeedback()
150 client->damage_alpha = 0; in P_DamageFeedback()
151 client->damage_alpha += count*0.01; in P_DamageFeedback()
152 if (client->damage_alpha < 0.2) in P_DamageFeedback()
153 client->damage_alpha = 0.2; in P_DamageFeedback()
154 if (client->damage_alpha > 0.6) in P_DamageFeedback()
155 client->damage_alpha = 0.6; // don't go too saturated in P_DamageFeedback()
477 if (ent->client->damage_alpha > 0) in SV_CalcBlend()
485 ent->client->damage_alpha -= 0.06; in SV_CalcBlend()
486 if (ent->client->damage_alpha < 0) in SV_CalcBlend()
[all …]
/dports/games/quake2-source/quake2-r0.16.2/src/ctf/
H A Dp_view.c149 if (client->damage_alpha < 0) in P_DamageFeedback()
150 client->damage_alpha = 0; in P_DamageFeedback()
151 client->damage_alpha += count*0.01; in P_DamageFeedback()
152 if (client->damage_alpha < 0.2) in P_DamageFeedback()
153 client->damage_alpha = 0.2; in P_DamageFeedback()
154 if (client->damage_alpha > 0.6) in P_DamageFeedback()
155 client->damage_alpha = 0.6; // don't go too saturated in P_DamageFeedback()
477 if (ent->client->damage_alpha > 0) in SV_CalcBlend()
485 ent->client->damage_alpha -= 0.06; in SV_CalcBlend()
486 if (ent->client->damage_alpha < 0) in SV_CalcBlend()
[all …]
/dports/games/quake2-matrix/matrix/MatrixFixSource/
H A Dp_view.c130 if (client->damage_alpha < 0) in P_DamageFeedback()
131 client->damage_alpha = 0; in P_DamageFeedback()
132 client->damage_alpha += count*0.01; in P_DamageFeedback()
133 if (client->damage_alpha < 0.2) in P_DamageFeedback()
134 client->damage_alpha = 0.2; in P_DamageFeedback()
135 if (client->damage_alpha > 0.6) in P_DamageFeedback()
136 client->damage_alpha = 0.6; // don't go too saturated in P_DamageFeedback()
482 if (ent->client->damage_alpha > 0) in SV_CalcBlend()
490 ent->client->damage_alpha -= 0.06; in SV_CalcBlend()
491 if (ent->client->damage_alpha < 0) in SV_CalcBlend()
[all …]
/dports/games/quake2lnx/quake2-r0.16.2/src/ctf/
H A Dp_view.c149 if (client->damage_alpha < 0) in P_DamageFeedback()
150 client->damage_alpha = 0; in P_DamageFeedback()
151 client->damage_alpha += count*0.01; in P_DamageFeedback()
152 if (client->damage_alpha < 0.2) in P_DamageFeedback()
153 client->damage_alpha = 0.2; in P_DamageFeedback()
154 if (client->damage_alpha > 0.6) in P_DamageFeedback()
155 client->damage_alpha = 0.6; // don't go too saturated in P_DamageFeedback()
477 if (ent->client->damage_alpha > 0) in SV_CalcBlend()
485 ent->client->damage_alpha -= 0.06; in SV_CalcBlend()
486 if (ent->client->damage_alpha < 0) in SV_CalcBlend()
[all …]
/dports/games/quetoo/quetoo-0.6.1/src/ctf/
H A Dp_view.c136 if(client->damage_alpha < 0) in P_DamageFeedback()
137 client->damage_alpha = 0; in P_DamageFeedback()
138 client->damage_alpha += count * 0.01; in P_DamageFeedback()
139 if(client->damage_alpha < 0.2) in P_DamageFeedback()
140 client->damage_alpha = 0.2; in P_DamageFeedback()
141 if(client->damage_alpha > 0.6) in P_DamageFeedback()
142 client->damage_alpha = 0.6; // don't go too saturated in P_DamageFeedback()
438 if(ent->client->damage_alpha > 0) in SV_CalcBlend()
446 ent->client->damage_alpha -= 0.06; in SV_CalcBlend()
447 if(ent->client->damage_alpha < 0) in SV_CalcBlend()
[all …]
/dports/games/qudos/QuDos-0.40.1-src/src/mods/ctf/
H A Dp_view.c149 if (client->damage_alpha < 0) in P_DamageFeedback()
150 client->damage_alpha = 0; in P_DamageFeedback()
151 client->damage_alpha += count*0.01; in P_DamageFeedback()
152 if (client->damage_alpha < 0.2) in P_DamageFeedback()
153 client->damage_alpha = 0.2; in P_DamageFeedback()
154 if (client->damage_alpha > 0.6) in P_DamageFeedback()
155 client->damage_alpha = 0.6; // don't go too saturated in P_DamageFeedback()
477 if (ent->client->damage_alpha > 0) in SV_CalcBlend()
485 ent->client->damage_alpha -= 0.06; in SV_CalcBlend()
486 if (ent->client->damage_alpha < 0) in SV_CalcBlend()
[all …]
/dports/games/quetoo/quetoo-0.6.1/src/vanctf/
H A Dp_view.c132 if(client->damage_alpha < 0) in P_DamageFeedback()
133 client->damage_alpha = 0; in P_DamageFeedback()
134 client->damage_alpha += count * 0.01; in P_DamageFeedback()
135 if(client->damage_alpha < 0.2) in P_DamageFeedback()
136 client->damage_alpha = 0.2; in P_DamageFeedback()
137 if(client->damage_alpha > 0.6) in P_DamageFeedback()
138 client->damage_alpha = 0.6; // don't go too saturated in P_DamageFeedback()
439 if(ent->client->damage_alpha > 0) in SV_CalcBlend()
447 ent->client->damage_alpha -= 0.06; in SV_CalcBlend()
448 if(ent->client->damage_alpha < 0) in SV_CalcBlend()
[all …]
/dports/games/qudos/QuDos-0.40.1-src/src/mods/jabot/
H A Dp_view.c149 if (client->damage_alpha < 0) in P_DamageFeedback()
150 client->damage_alpha = 0; in P_DamageFeedback()
151 client->damage_alpha += count*0.01; in P_DamageFeedback()
152 if (client->damage_alpha < 0.2) in P_DamageFeedback()
153 client->damage_alpha = 0.2; in P_DamageFeedback()
154 if (client->damage_alpha > 0.6) in P_DamageFeedback()
155 client->damage_alpha = 0.6; // don't go too saturated in P_DamageFeedback()
477 if (ent->client->damage_alpha > 0) in SV_CalcBlend()
485 ent->client->damage_alpha -= 0.06; in SV_CalcBlend()
486 if (ent->client->damage_alpha < 0) in SV_CalcBlend()
[all …]
/dports/games/q2p/Q2P-0.2-2006-12-31/ctf/
H A Dp_view.c149 if (client->damage_alpha < 0) in P_DamageFeedback()
150 client->damage_alpha = 0; in P_DamageFeedback()
151 client->damage_alpha += count*0.01; in P_DamageFeedback()
152 if (client->damage_alpha < 0.2) in P_DamageFeedback()
153 client->damage_alpha = 0.2; in P_DamageFeedback()
154 if (client->damage_alpha > 0.6) in P_DamageFeedback()
155 client->damage_alpha = 0.6; // don't go too saturated in P_DamageFeedback()
477 if (ent->client->damage_alpha > 0) in SV_CalcBlend()
485 ent->client->damage_alpha -= 0.06; in SV_CalcBlend()
486 if (ent->client->damage_alpha < 0) in SV_CalcBlend()
[all …]
/dports/games/quake2-rogue/quake2-rogue-3.20/
H A Dp_view.c130 if (client->damage_alpha < 0) in P_DamageFeedback()
131 client->damage_alpha = 0; in P_DamageFeedback()
132 client->damage_alpha += count*0.01; in P_DamageFeedback()
133 if (client->damage_alpha < 0.2) in P_DamageFeedback()
134 client->damage_alpha = 0.2; in P_DamageFeedback()
135 if (client->damage_alpha > 0.6) in P_DamageFeedback()
136 client->damage_alpha = 0.6; // don't go too saturated in P_DamageFeedback()
517 if (ent->client->damage_alpha > 0) in SV_CalcBlend()
525 ent->client->damage_alpha -= 0.06; in SV_CalcBlend()
526 if (ent->client->damage_alpha < 0) in SV_CalcBlend()
[all …]
/dports/games/quake2-lights/quake2-lights-1/lights/src/
H A Dp_view.c150 if (client->damage_alpha < 0) in P_DamageFeedback()
151 client->damage_alpha = 0; in P_DamageFeedback()
152 client->damage_alpha += count*0.01; in P_DamageFeedback()
153 if (client->damage_alpha < 0.2) in P_DamageFeedback()
154 client->damage_alpha = 0.2; in P_DamageFeedback()
155 if (client->damage_alpha > 0.6) in P_DamageFeedback()
156 client->damage_alpha = 0.6; // don't go too saturated in P_DamageFeedback()
519 if (ent->client->damage_alpha > 0) in SV_CalcBlend()
527 ent->client->damage_alpha -= 0.06; in SV_CalcBlend()
528 if (ent->client->damage_alpha < 0) in SV_CalcBlend()
[all …]
/dports/games/qudos/QuDos-0.40.1-src/src/mods/xatrix/
H A Dp_view.c161 if (client->damage_alpha < 0) in P_DamageFeedback()
162 client->damage_alpha = 0; in P_DamageFeedback()
163 client->damage_alpha += count*0.01; in P_DamageFeedback()
164 if (client->damage_alpha < 0.2) in P_DamageFeedback()
165 client->damage_alpha = 0.2; in P_DamageFeedback()
166 if (client->damage_alpha > 0.6) in P_DamageFeedback()
167 client->damage_alpha = 0.6; // don't go too saturated in P_DamageFeedback()
503 if (ent->client->damage_alpha > 0) in SV_CalcBlend()
511 ent->client->damage_alpha -= 0.06; in SV_CalcBlend()
512 if (ent->client->damage_alpha < 0) in SV_CalcBlend()
[all …]
/dports/games/qudos/QuDos-0.40.1-src/src/game/
H A Dp_view.c140 if (client->damage_alpha < 0) in P_DamageFeedback()
141 client->damage_alpha = 0; in P_DamageFeedback()
142 client->damage_alpha += count * 0.01; in P_DamageFeedback()
143 if (client->damage_alpha < 0.2) in P_DamageFeedback()
144 client->damage_alpha = 0.2; in P_DamageFeedback()
145 if (client->damage_alpha > 0.6) in P_DamageFeedback()
146 client->damage_alpha = 0.6; /* don't go too saturated */ in P_DamageFeedback()
448 if (ent->client->damage_alpha > 0) in SV_CalcBlend()
456 ent->client->damage_alpha -= 0.06; in SV_CalcBlend()
457 if (ent->client->damage_alpha < 0) in SV_CalcBlend()
[all …]
/dports/games/qudos/QuDos-0.40.1-src/src/mods/rogue/
H A Dp_view.c161 if (client->damage_alpha < 0) in P_DamageFeedback()
162 client->damage_alpha = 0; in P_DamageFeedback()
163 client->damage_alpha += count*0.01; in P_DamageFeedback()
164 if (client->damage_alpha < 0.2) in P_DamageFeedback()
165 client->damage_alpha = 0.2; in P_DamageFeedback()
166 if (client->damage_alpha > 0.6) in P_DamageFeedback()
167 client->damage_alpha = 0.6; // don't go too saturated in P_DamageFeedback()
552 if (ent->client->damage_alpha > 0) in SV_CalcBlend()
560 ent->client->damage_alpha -= 0.06; in SV_CalcBlend()
561 if (ent->client->damage_alpha < 0) in SV_CalcBlend()
[all …]

123