Searched refs:damage_bonus (Results 1 – 11 of 11) sorted by relevance
/dports/games/wargus/wargus-3.2.0/scripts/ |
H A D | ui.lua | 76 local damage_bonus = Sub(ActiveUnitVar("PiercingDamage", "Value", "Type"), 198 If(Equal(0, damage_bonus), "", 199 InverseVideo(Concat("+", String(damage_bonus)))) )}} 204 If(Equal(0, damage_bonus), "", 205 InverseVideo(Concat("+", String(damage_bonus)))) )}} 210 If(Equal(0, damage_bonus), "", 211 InverseVideo(Concat("+", String(damage_bonus)))) )}}
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/dports/games/wesnoth/wesnoth-1.14.17/data/ai/lua/ |
H A D | generic_recruit_engine.lua | 118 local damage_bonus = 0 172 damage_bonus = damage_bonus+(special_bonus*0.5) 178 damage_bonus = damage_bonus+special_bonus 209 local base_damage = (weapon_damage+damage_bonus)*resistance*damage_multiplier 743 … local damage_bonus = AH.get_unit_time_of_day_bonus(recruit_unit.__cfg.alignment, lawful_bonus) 746 …(recruit_effectiveness[recruit_id].damage*damage_bonus+recruit_effectiveness[recruit_id].poison_da…
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/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/src/ |
H A D | martialarts.h | 127 float damage_bonus( const Character &u, damage_type type ) const; 161 float damage_bonus( const Character &u, damage_type dt ) const;
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H A D | martialarts.cpp | 678 float ma_buff::damage_bonus( const Character &u, damage_type dt ) const in damage_bonus() function in ma_buff 1165 ret += d.get_intensity() * b.damage_bonus( *this, type ); in mabuff_damage_bonus() 1273 float ma_technique::damage_bonus( const Character &u, damage_type type ) const in damage_bonus() function in ma_technique
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H A D | melee.cpp | 1578 du.amount += technique.damage_bonus( *this, du.type ); in perform_technique()
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/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/src/ |
H A D | martialarts.h | 127 float damage_bonus( const Character &u, damage_type type ) const; 161 float damage_bonus( const Character &u, damage_type dt ) const;
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H A D | martialarts.cpp | 678 float ma_buff::damage_bonus( const Character &u, damage_type dt ) const in damage_bonus() function in ma_buff 1165 ret += d.get_intensity() * b.damage_bonus( *this, type ); in mabuff_damage_bonus() 1273 float ma_technique::damage_bonus( const Character &u, damage_type type ) const in damage_bonus() function in ma_technique
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H A D | melee.cpp | 1578 du.amount += technique.damage_bonus( *this, du.type ); in perform_technique()
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/dports/games/pcgen/pcgen/system/gameModes/Fantasy_Craft/ |
H A D | base.xml.ftl | 1103 …<damage_bonus>${pcstring('ABILITYALL.Special Ability.${eclipsecount}.ASPECT=ChannelingType.ASPECT.…
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/dports/games/pcgen/pcgen/outputsheets/d20/fantasy/htmlxml/ |
H A D | csheet_fantasy_generic_export.xml.ftl | 1095 …<damage_bonus>${pcstring('ABILITYALL.Special Ability.${eclipsecount}.ASPECT=ChannelingType.ASPECT.…
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/dports/games/pcgen/pcgen/outputsheets/ |
H A D | base.xml.ftl | 1149 …<damage_bonus>${pcstring('ABILITYALL.Special Ability.${eclipsecount}.ASPECT=ChannelingType.ASPECT.…
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