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Searched refs:damage_bonus (Results 1 – 11 of 11) sorted by relevance

/dports/games/wargus/wargus-3.2.0/scripts/
H A Dui.lua76 local damage_bonus = Sub(ActiveUnitVar("PiercingDamage", "Value", "Type"),
198 If(Equal(0, damage_bonus), "",
199 InverseVideo(Concat("+", String(damage_bonus)))) )}}
204 If(Equal(0, damage_bonus), "",
205 InverseVideo(Concat("+", String(damage_bonus)))) )}}
210 If(Equal(0, damage_bonus), "",
211 InverseVideo(Concat("+", String(damage_bonus)))) )}}
/dports/games/wesnoth/wesnoth-1.14.17/data/ai/lua/
H A Dgeneric_recruit_engine.lua118 local damage_bonus = 0
172 damage_bonus = damage_bonus+(special_bonus*0.5)
178 damage_bonus = damage_bonus+special_bonus
209 local base_damage = (weapon_damage+damage_bonus)*resistance*damage_multiplier
743 … local damage_bonus = AH.get_unit_time_of_day_bonus(recruit_unit.__cfg.alignment, lawful_bonus)
746 …(recruit_effectiveness[recruit_id].damage*damage_bonus+recruit_effectiveness[recruit_id].poison_da…
/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/src/
H A Dmartialarts.h127 float damage_bonus( const Character &u, damage_type type ) const;
161 float damage_bonus( const Character &u, damage_type dt ) const;
H A Dmartialarts.cpp678 float ma_buff::damage_bonus( const Character &u, damage_type dt ) const in damage_bonus() function in ma_buff
1165 ret += d.get_intensity() * b.damage_bonus( *this, type ); in mabuff_damage_bonus()
1273 float ma_technique::damage_bonus( const Character &u, damage_type type ) const in damage_bonus() function in ma_technique
H A Dmelee.cpp1578 du.amount += technique.damage_bonus( *this, du.type ); in perform_technique()
/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/src/
H A Dmartialarts.h127 float damage_bonus( const Character &u, damage_type type ) const;
161 float damage_bonus( const Character &u, damage_type dt ) const;
H A Dmartialarts.cpp678 float ma_buff::damage_bonus( const Character &u, damage_type dt ) const in damage_bonus() function in ma_buff
1165 ret += d.get_intensity() * b.damage_bonus( *this, type ); in mabuff_damage_bonus()
1273 float ma_technique::damage_bonus( const Character &u, damage_type type ) const in damage_bonus() function in ma_technique
H A Dmelee.cpp1578 du.amount += technique.damage_bonus( *this, du.type ); in perform_technique()
/dports/games/pcgen/pcgen/system/gameModes/Fantasy_Craft/
H A Dbase.xml.ftl1103 …<damage_bonus>${pcstring('ABILITYALL.Special Ability.${eclipsecount}.ASPECT=ChannelingType.ASPECT.…
/dports/games/pcgen/pcgen/outputsheets/d20/fantasy/htmlxml/
H A Dcsheet_fantasy_generic_export.xml.ftl1095 …<damage_bonus>${pcstring('ABILITYALL.Special Ability.${eclipsecount}.ASPECT=ChannelingType.ASPECT.…
/dports/games/pcgen/pcgen/outputsheets/
H A Dbase.xml.ftl1149 …<damage_bonus>${pcstring('ABILITYALL.Special Ability.${eclipsecount}.ASPECT=ChannelingType.ASPECT.…