Searched refs:damage_friendly (Results 1 – 5 of 5) sorted by relevance
305 experience = (experience * mons->damage_friendly / mons->damage_total in _calc_player_experience()307 ASSERT(mons->damage_friendly <= 2 * mons->damage_total); in _calc_player_experience()2086 unwind_var<int> df(mons.damage_friendly, 0); in monster_die()2127 mons.damage_friendly += mons.hit_points * 2; in monster_die()2129 mons.damage_friendly += mons.hit_points; in monster_die()2549 mon.damage_friendly = daddy->damage_friendly; in mounted_kill()
462 0.5 * mons.damage_friendly, mons.damage_total, in debug_stethoscope()463 50 * mons.damage_friendly / mons.damage_total); in debug_stethoscope()
140 damage_friendly = 0; in reset()203 damage_friendly = mon.damage_friendly; in init_with()2885 damage_friendly += hit_points * 2; in banish()3482 damage_friendly = 0; in heal()3496 damage_friendly = min<int>(MAX_DAMAGE_COUNTER * 2, in blame_damage()3497 damage_friendly + amount * exp_rate(attacker->mindex())); in blame_damage()
114 int damage_friendly; // Damage taken, x2 you, x1 pets, x0 else. variable
5671 marshallShort(th, m.damage_friendly); in marshallMonster()6660 m.damage_friendly = unmarshallShort(th); in unmarshallMonster()