Searched refs:damage_timer (Results 1 – 6 of 6) sorted by relevance
635 self.next_earthquake.damage_timer = self.next_earthquake.damage_timer - self.hours_per_tick636 if self.next_earthquake.damage_timer <= 0 then646 self.next_earthquake.damage_timer = self.next_earthquake.damage_timer + earthquake_damage_time1407 self.next_earthquake.damage_timer = earthquake_damage_time1423 self.next_earthquake.damage_timer = earthquake_damage_time2694 self.next_earthquake.damage_timer = earthquake_damage_time2698 self.next_earthquake.damage_timer = earthquake_damage_time
416 Uint8 damage_timer; ///< Invincibility timer member
2817 chr_can_deflect = ( 0 != pdata->pchr->damage_timer ) && ( pdata->max_damage > 0 ); in do_chr_prt_collision_deflect()3414 …if ( pcollector->cangrabmoney && pcollector->alive && 0 == pcollector->damage_timer && pcollector-… in do_chr_prt_collision_handle_bump()3578 if (( cn_data.int_min || cn_data.int_max ) && 0 == cn_data.pchr->damage_timer ) in do_chr_prt_collision()3595 …if (( cn_data.int_min || cn_data.int_max ) && !prt_deflected && 0 == cn_data.pchr->damage_timer &&… in do_chr_prt_collision()
2627 pchr->damage_timer = DAMAGETIME; in drop_money()3706 if ( 0 == pchr->damage_timer || ignore_invictus ) in damage_character()3776 pchr->damage_timer = DAMAGETIME; in damage_character()3868 if ( 0 != pchr->damage_timer ) return; in spawn_defense_ping()3872 pchr->damage_timer = DEFENDTIME; in spawn_defense_ping()4273 if ( pchr->damage_timer > 0 ) pchr->damage_timer--; in chr_config_do_active()
1403 if ( !ppip->homing && ( 0 != pchr->damage_timer ) ) continue; in prt_find_target()1682 if ( 0 == pchr->damage_timer ) in do_damage_tiles()1686 pchr->damage_timer = DAMAGETILETIME; in do_damage_tiles()
6157 pchr->damage_timer = pstate->argument; in scr_set_DamageTime()