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Searched refs:damage_timer (Results 1 – 6 of 6) sorted by relevance

/dports/games/corsix-th/CorsixTH-0.65.1/CorsixTH/Lua/
H A Dworld.lua635 self.next_earthquake.damage_timer = self.next_earthquake.damage_timer - self.hours_per_tick
636 if self.next_earthquake.damage_timer <= 0 then
646 self.next_earthquake.damage_timer = self.next_earthquake.damage_timer + earthquake_damage_time
1407 self.next_earthquake.damage_timer = earthquake_damage_time
1423 self.next_earthquake.damage_timer = earthquake_damage_time
2694 self.next_earthquake.damage_timer = earthquake_damage_time
2698 self.next_earthquake.damage_timer = earthquake_damage_time
/dports/games/egoboo/egoboo-2.8.1/src/game/
H A Dchar.h416 Uint8 damage_timer; ///< Invincibility timer member
H A Dcollision.c2817 chr_can_deflect = ( 0 != pdata->pchr->damage_timer ) && ( pdata->max_damage > 0 ); in do_chr_prt_collision_deflect()
3414 …if ( pcollector->cangrabmoney && pcollector->alive && 0 == pcollector->damage_timer && pcollector-… in do_chr_prt_collision_handle_bump()
3578 if (( cn_data.int_min || cn_data.int_max ) && 0 == cn_data.pchr->damage_timer ) in do_chr_prt_collision()
3595 …if (( cn_data.int_min || cn_data.int_max ) && !prt_deflected && 0 == cn_data.pchr->damage_timer &&… in do_chr_prt_collision()
H A Dchar.c2627 pchr->damage_timer = DAMAGETIME; in drop_money()
3706 if ( 0 == pchr->damage_timer || ignore_invictus ) in damage_character()
3776 pchr->damage_timer = DAMAGETIME; in damage_character()
3868 if ( 0 != pchr->damage_timer ) return; in spawn_defense_ping()
3872 pchr->damage_timer = DEFENDTIME; in spawn_defense_ping()
4273 if ( pchr->damage_timer > 0 ) pchr->damage_timer--; in chr_config_do_active()
H A Dgame.c1403 if ( !ppip->homing && ( 0 != pchr->damage_timer ) ) continue; in prt_find_target()
1682 if ( 0 == pchr->damage_timer ) in do_damage_tiles()
1686 pchr->damage_timer = DAMAGETILETIME; in do_damage_tiles()
H A Dscript_functions.c6157 pchr->damage_timer = pstate->argument; in scr_set_DamageTime()