Searched refs:damage_tx (Results 1 – 4 of 4) sorted by relevance
/dports/games/tomenet/tomenet-4.6.0/src/server/ |
H A D | melee2.c | 7144 ((m_ptr->damage_tx - ox) * ddx[i] <= 0)) 7148 if (distance(oy + ddy[i], ox + ddx[i], m_ptr->damage_ty, m_ptr->damage_tx) > m_ptr->damage_dis) 7159 if (ox == m_ptr->damage_tx && oy == m_ptr->damage_ty) { 7184 ((m_ptr->damage_tx - ox) * ddx[i] <= 0)) 7191 if (distance(oy + ddy[i], ox + ddx[i], m_ptr->damage_ty, m_ptr->damage_tx) > m_ptr->damage_dis) 8091 i = distance(m_ptr->fy, m_ptr->fx, m_ptr->damage_ty, m_ptr->damage_tx);
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H A D | spells1.c | 8018 m_ptr->damage_tx = 999; 8024 m_ptr->damage_tx = x_origin;
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H A D | slash.c | 8092 …m_ptr->previous_direction, m_ptr->damage_tx, m_ptr->damage_ty, m_ptr->cdis_on_damage, m_ptr->damag… 8095 m_ptr->damage_tx = 0;
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/dports/games/tomenet/tomenet-4.6.0/src/common/ |
H A D | types.h | 946 s16b damage_tx, damage_ty; /* new temporary target position: where we received damage from */ member
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