/dports/games/NBlood/NBlood-a1689a4/source/witchaven/src/ |
H A D | effects.cpp | 92 void movelava(char* dapic) in movelava() argument 122 dapic[offs] += dadropsizlookup; in movelava() 124 if (dapic[offs] < 192) in movelava() 125 dapic[offs] = 192; in movelava() 141 offs = ((intptr_t)dapic); in movelava() 159 lavabakpic[0] = dapic[LAVASIZ * LAVASIZ - 1]; in movelava() 220 void movewater(char* dapic) in movewater() argument 251 dapic[offs] += dadropsizlookup; in movewater() 252 if (dapic[offs] < 224) dapic[offs] = 224; in movewater() 266 offs = ((intptr_t)dapic); in movewater() [all …]
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/dports/games/NBlood/NBlood-a1689a4/source/sw/src/ |
H A D | sector.h | 78 void movelava(char *dapic);
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H A D | sector.cpp | 3100 void movelava(char *dapic) in movelava() argument 3135 dapic[offs] += dadropsizlookup; in movelava() 3137 if (dapic[offs] < COLOR_OFFSET) in movelava() 3138 dapic[offs] = COLOR_OFFSET; in movelava() 3154 offs = ((intptr_t) dapic); in movelava() 3164 lavabakpic[y + 1] = dapic[y + ((LAVASIZ - 1) << LAVALOGSIZ)]; in movelava() 3172 lavabakpic[0] = dapic[LAVASIZ * LAVASIZ - 1]; in movelava() 3173 lavabakpic[LAVASIZ + 1] = dapic[LAVASIZ * (LAVASIZ - 1)]; in movelava() 3174 lavabakpic[(LAVASIZ + 2) * (LAVASIZ + 1)] = dapic[LAVASIZ - 1]; in movelava() 3175 lavabakpic[(LAVASIZ + 2) * (LAVASIZ + 2) - 1] = dapic[0]; in movelava() [all …]
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/dports/games/jfsw/jfsw-c434002/src/ |
H A D | sector.h | 78 void movelava(char *dapic);
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H A D | sector.c | 3224 void movelava(char * UNUSED(dapic)) in movelava() argument 3259 dapic[offs] += dadropsizlookup; in movelava() 3261 if (dapic[offs] < COLOR_OFFSET) in movelava() 3262 dapic[offs] = COLOR_OFFSET; in movelava() 3278 offs = ((intptr_t) dapic); in movelava() 3288 lavabakpic[y + 1] = dapic[y + ((LAVASIZ - 1) << LAVALOGSIZ)]; in movelava() 3296 lavabakpic[0] = dapic[LAVASIZ * LAVASIZ - 1]; in movelava() 3297 lavabakpic[LAVASIZ + 1] = dapic[LAVASIZ * (LAVASIZ - 1)]; in movelava() 3298 lavabakpic[(LAVASIZ + 2) * (LAVASIZ + 1)] = dapic[LAVASIZ - 1]; in movelava() 3299 lavabakpic[(LAVASIZ + 2) * (LAVASIZ + 2) - 1] = dapic[0]; in movelava() [all …]
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/dports/games/NBlood/NBlood-a1689a4/source/kenbuild/src/ |
H A D | game.h | 35 void movelava(char *dapic);
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H A D | game.cpp | 5113 if (dapic[i] < 192) dapic[i] = 192; in movelava() 5128 ptr = (int *)dapic; in movelava() 5150 ptr = (int *)dapic; in movelava() 6302 short dapic; in searchmap() local 6314 if (waloff[dapic] == 0) tileLoad(dapic); in searchmap() 6316 if (waloff[dapic] == 0) tileLoad(dapic); in searchmap() 6326 if (waloff[dapic] == 0) tileLoad(dapic); in searchmap() 6328 if (((dapic&0xfffff000) == 0) && (waloff[dapic] == 0)) tileLoad(dapic); in searchmap() 6336 if (waloff[dapic] == 0) tileLoad(dapic); in searchmap() 6338 if (waloff[dapic] == 0) tileLoad(dapic); in searchmap() [all …]
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/dports/games/jfsw/jfsw-c434002/jfbuild/kenbuild/ |
H A D | game.h | 43 void movelava(unsigned char *dapic);
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H A D | game.c | 5088 if (dapic[i] < 192) dapic[i] = 192; 5103 ptr = (int *)dapic; 5125 ptr = (int *)dapic; 6258 short dapic; local 6272 if (waloff[dapic] == 0) loadtile(dapic); 6274 if (waloff[dapic] == 0) loadtile(dapic); 6284 if (waloff[dapic] == 0) loadtile(dapic); 6286 if (((dapic&0xfffff000) == 0) && (waloff[dapic] == 0)) loadtile(dapic); 6294 if (waloff[dapic] == 0) loadtile(dapic); 6296 if (waloff[dapic] == 0) loadtile(dapic); [all …]
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginera/ |
H A D | GAME.C | 4770 movelava(char *dapic) in movelava() argument 4793 if (dapic[i] < 192) dapic[i] = 192; in movelava() 4808 ptr = (long *)dapic; in movelava() 5976 short dapic; in searchmap() local 5990 if (waloff[dapic] == 0) loadtile(dapic); in searchmap() 5992 if (waloff[dapic] == 0) loadtile(dapic); in searchmap() 6002 if (waloff[dapic] == 0) loadtile(dapic); in searchmap() 6004 if (((dapic&0xfffff000) == 0) && (waloff[dapic] == 0)) loadtile(dapic); in searchmap() 6012 if (waloff[dapic] == 0) loadtile(dapic); in searchmap() 6014 if (waloff[dapic] == 0) loadtile(dapic); in searchmap() [all …]
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginerr/ |
H A D | GAME.C | 4771 movelava(char *dapic) in movelava() argument 4794 if (dapic[i] < 192) dapic[i] = 192; in movelava() 4809 ptr = (long *)dapic; in movelava() 5977 short dapic; in searchmap() local 5991 if (waloff[dapic] == 0) loadtile(dapic); in searchmap() 5993 if (waloff[dapic] == 0) loadtile(dapic); in searchmap() 6003 if (waloff[dapic] == 0) loadtile(dapic); in searchmap() 6005 if (((dapic&0xfffff000) == 0) && (waloff[dapic] == 0)) loadtile(dapic); in searchmap() 6013 if (waloff[dapic] == 0) loadtile(dapic); in searchmap() 6015 if (waloff[dapic] == 0) loadtile(dapic); in searchmap() [all …]
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/ |
H A D | sector1.c | 133 char isadoorwall(short dapic) in isadoorwall() argument 135 switch(dapic) in isadoorwall() 165 char isablockdoor(short dapic) in isablockdoor() argument 167 switch (dapic) in isablockdoor()
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H A D | FUNCT.H | 66 extern char isadoorwall(short dapic); 67 extern char isablockdoor(short dapic);
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/dports/games/NBlood/NBlood-a1689a4/source/build/src/ |
H A D | polymost.cpp | 2043 vec2_16_t const & tsizart = tilesiz[dapic]; in gloadtile_art_indexed() 2052 if (waloff[dapic]) in gloadtile_art_indexed() 2122 pth->picnum = dapic; in gloadtile_art_indexed() 2139 vec2_16_t const & tsizart = tilesiz[dapic]; in gloadtile_art() 2150 if (waloff[dapic]) in gloadtile_art() 2180 if (!waloff[dapic]) in gloadtile_art() 2355 pth->picnum = dapic; in gloadtile_art() 2631 if (tsiz.x>>r_downsize <= tilesiz[dapic].x || tsiz.y>>r_downsize <= tilesiz[dapic].y) in gloadtile_hi() 2674 … pth->scale = { (float)tsiz.x / (float)tilesiz[dapic].x, (float)tsiz.y / (float)tilesiz[dapic].y }; in gloadtile_hi() 2678 if (tsiz.x>>r_downsize <= tilesiz[dapic].x || tsiz.y>>r_downsize <= tilesiz[dapic].y) in gloadtile_hi() [all …]
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H A D | texcache.cpp | 40 void (*gloadtile_n64)(int32_t dapic, int32_t dapal, int32_t tintpalnum, int32_t dashade, int32_t da…
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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/n64/ |
H A D | reality_render.cpp | 264 extern void (*gloadtile_n64)(int32_t dapic, int32_t dapal, int32_t tintpalnum, int32_t dashade, int… 269 static void rt_gloadtile_n64(int32_t dapic, int32_t dapal, int32_t tintpalnum, int32_t dashade, int… 479 void rt_gloadtile_n64(int32_t dapic, int32_t dapal, int32_t tintpalnum, int32_t dashade, int32_t da… in rt_gloadtile_n64() argument 481 int tileid = rt_tilemap[dapic]; in rt_gloadtile_n64() 483 vec2_16_t const & tsizart = tilesiz[dapic]; in rt_gloadtile_n64() 667 const int32_t nextpoty = 1 << ((picsiz[dapic] >> 4) + 1); in rt_gloadtile_n64() 707 …(dapic >= MAXUSERTILES ? (DAMETH_NOTEXCOMPRESS|DAMETH_NODOWNSIZE) : 0) | /* never process these sh… in rt_gloadtile_n64() 714 pth->picnum = dapic; in rt_gloadtile_n64()
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