Searched refs:dapitch (Results 1 – 2 of 2) sorted by relevance
1002 float dapitch, dayaw; in target_rumble_think() local1018 dapitch = ent->delay; in target_rumble_think()1039 tent->s.angles[0] = dapitch * ratio; in target_rumble_think()1076 float dapitch; in SP_target_rumble() local1097 dapitch = atof( pitch ); in SP_target_rumble()1098 self->delay = dapitch; in SP_target_rumble()
990 float dapitch; in target_rumble_think() local1006 dapitch = ent->delay; in target_rumble_think()1026 …ent->s.angles[2] = ratio * dapitch / 24.0f; // CGAME uses this for shake effects, this is the scale in target_rumble_think()1066 float dapitch; in SP_target_rumble() local1089 dapitch = atof( pitch ); in SP_target_rumble()1090 self->delay = dapitch; in SP_target_rumble()