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Searched refs:dapitch (Results 1 – 2 of 2) sorted by relevance

/dports/games/iortcw/iortcw-1.51c/MP/code/game/
H A Dg_target.c1002 float dapitch, dayaw; in target_rumble_think() local
1018 dapitch = ent->delay; in target_rumble_think()
1039 tent->s.angles[0] = dapitch * ratio; in target_rumble_think()
1076 float dapitch; in SP_target_rumble() local
1097 dapitch = atof( pitch ); in SP_target_rumble()
1098 self->delay = dapitch; in SP_target_rumble()
/dports/games/iortcw/iortcw-1.51c/SP/code/game/
H A Dg_target.c990 float dapitch; in target_rumble_think() local
1006 dapitch = ent->delay; in target_rumble_think()
1026 …ent->s.angles[2] = ratio * dapitch / 24.0f; // CGAME uses this for shake effects, this is the scale in target_rumble_think()
1066 float dapitch; in SP_target_rumble() local
1089 dapitch = atof( pitch ); in SP_target_rumble()
1090 self->delay = dapitch; in SP_target_rumble()