Searched refs:daze_timer (Results 1 – 5 of 5) sorted by relevance
412 Sint16 daze_timer; ///< Daze timer member
2592 …returncode = ChrList.lst[pself->index].daze_timer > 0 && HAS_SOME_BITS( pself->alert, ALERTIF_CONF… in scr_Dazed()2698 pstate->argument = pself_target->daze_timer; in scr_get_TargetDazeTime()6682 pself_target->daze_timer += pstate->argument; in scr_DazeTarget()
3174 pdata->pchr->daze_timer = MAX( pdata->pchr->daze_timer, pdata->ppip->daze_time ); in do_chr_prt_collision_damage()
4308 if ( pchr->daze_timer > 0 ) in chr_config_do_active()4310 pchr->daze_timer--; in chr_config_do_active()4801 pchr->daze_timer = 0; in respawn_character()6012 if ( pchr->daze_timer > 0 ) in move_one_character_do_voluntary()
705 local_stats.daze_level += pchr->daze_timer; in update_game()