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Searched refs:daze_timer (Results 1 – 5 of 5) sorted by relevance

/dports/games/egoboo/egoboo-2.8.1/src/game/
H A Dchar.h412 Sint16 daze_timer; ///< Daze timer member
H A Dscript_functions.c2592 …returncode = ChrList.lst[pself->index].daze_timer > 0 && HAS_SOME_BITS( pself->alert, ALERTIF_CONF… in scr_Dazed()
2698 pstate->argument = pself_target->daze_timer; in scr_get_TargetDazeTime()
6682 pself_target->daze_timer += pstate->argument; in scr_DazeTarget()
H A Dcollision.c3174 pdata->pchr->daze_timer = MAX( pdata->pchr->daze_timer, pdata->ppip->daze_time ); in do_chr_prt_collision_damage()
H A Dchar.c4308 if ( pchr->daze_timer > 0 ) in chr_config_do_active()
4310 pchr->daze_timer--; in chr_config_do_active()
4801 pchr->daze_timer = 0; in respawn_character()
6012 if ( pchr->daze_timer > 0 ) in move_one_character_do_voluntary()
H A Dgame.c705 local_stats.daze_level += pchr->daze_timer; in update_game()