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Searched refs:dc_texheight (Results 1 – 25 of 26) sorted by relevance

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/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/
H A Dr_draw32.c42 unsigned int heightmask = dc_texheight - 1; in R_DrawColumn_32()
74 if( dc_texheight & heightmask ) in R_DrawColumn_32()
77 fixed_t texheight = dc_texheight << FRACBITS; in R_DrawColumn_32()
208 fixed_t texheight = dc_texheight << FRACBITS; // any texture size in R_DrawShadeColumn_32()
269 fixed_t texheight = dc_texheight << FRACBITS; // any texture size in R_DrawAlphaColumn_32()
434 fixed_t texheight = dc_texheight << FRACBITS; // any texture size in R_DrawTranslucentColumn_32()
682 fixed_t texheight = dc_texheight << FRACBITS; // any texture size in R_DrawTranslatedColumn_32()
H A Dr_draw8.c140 register int heightmask = dc_texheight - 1; in R_DrawColumn_8()
141 if (dc_texheight & heightmask) in R_DrawColumn_8()
248 if (dc_texheight & heightmask) in R_DrawSkyColumn_8()
669 register int heightmask = dc_texheight - 1; in R_DrawTranslucentColumn_8()
670 if (dc_texheight & heightmask) in R_DrawTranslucentColumn_8()
803 register int heightmask = dc_texheight - 1; in R_DrawTranslatedTranslucentColumn_8()
804 if (dc_texheight & heightmask) in R_DrawTranslatedTranslucentColumn_8()
H A Dr_draw24.c42 unsigned int heightmask = dc_texheight - 1; in R_DrawColumn_24()
73 if( dc_texheight & heightmask ) in R_DrawColumn_24()
76 fixed_t texheight = dc_texheight << FRACBITS; in R_DrawColumn_24()
201 fixed_t texheight = dc_texheight << FRACBITS; // any texture size in R_DrawShadeColumn_24()
262 fixed_t texheight = dc_texheight << FRACBITS; // any texture size in R_DrawAlphaColumn_24()
422 fixed_t texheight = dc_texheight << FRACBITS; // any texture size in R_DrawTranslucentColumn_24()
669 fixed_t texheight = dc_texheight << FRACBITS; // any texture size in R_DrawTranslatedColumn_24()
H A Dr_plane.c728 dc_texheight = sky_height; // passed to R_DrawColumn when 128 high sky in R_Draw_Planes()
749 dc_texheight = SKY_FLAT_HEIGHT; in R_Draw_Planes()
751 dc_texheight = sky_height; // restore for sky_pict in R_Draw_Planes()
761 dc_texheight = SKY_FLAT_HEIGHT; in R_Draw_Planes()
763 dc_texheight = sky_height; // restore for sky_pict in R_Draw_Planes()
H A Dr_draw.h136 extern int dc_texheight;
H A Dr_segs.c711 dc_texheight = 0; in R_DrawWallSplats()
1026 dc_texheight = texheightz >> FRACBITS; in R_RenderMaskedSegRange()
1028 column2s_length = dc_texheight; in R_RenderMaskedSegRange()
1520 dc_texheight = texheightz >> FRACBITS; in R_RenderThickSideRange()
1522 column2s_length = dc_texheight; in R_RenderThickSideRange()
1795 dc_texheight = texheightz >> FRACBITS; in R_RenderFog()
1797 column2s_length = dc_texheight; in R_RenderFog()
2166 dc_texheight = textureheight[midtexture] >> FRACBITS; in R_RenderSegLoop()
2217 dc_texheight = textureheight[toptexture] >> FRACBITS; in R_RenderSegLoop()
2263 dc_texheight = textureheight[bottomtexture] >> FRACBITS; in R_RenderSegLoop()
H A Dr_draw.c174 int dc_texheight; variable
H A Dr_things.c1264 dc_texheight = 0; // no wrap repeat in R_DrawVisSprite()
2953 dc_texheight = 0; // no wrap repeat in Draw_Sprite_Corona_Light()
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/doom/
H A Dr_draw.h32 extern int dc_texheight;
H A Dr_draw.c89 int dc_texheight; // [crispy] Tutti-Frutti fix variable
113 int heightmask = dc_texheight - 1; in R_DrawColumn()
143 if (dc_texheight & heightmask) // not a power of 2 -- killough in R_DrawColumn()
251 int heightmask = dc_texheight - 1; in R_DrawColumnLow()
279 if (dc_texheight & heightmask) // not a power of 2 -- killough in R_DrawColumnLow()
H A Dr_plane.c476 dc_texheight = textureheight[texture]>>FRACBITS; // [crispy] Tutti-Frutti fix in R_DrawPlanes()
479 dc_iscale = dc_iscale * dc_texheight / SKYSTRETCH_HEIGHT; in R_DrawPlanes()
H A Dr_segs.c411 dc_texheight = textureheight[midtexture]>>FRACBITS; // [crispy] Tutti-Frutti fix in R_RenderSegLoop()
435 dc_texheight = textureheight[toptexture]>>FRACBITS; // [crispy] Tutti-Frutti fix in R_RenderSegLoop()
467 dc_texheight = textureheight[bottomtexture]>>FRACBITS; // [crispy] Tutti-Frutti fix in R_RenderSegLoop()
H A Dr_things.c420 dc_texheight = 0; // [crispy] Tutti-Frutti fix in R_DrawMaskedColumn()
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/heretic/
H A Dr_draw.c53 int dc_texheight; variable
63 int heightmask = dc_texheight - 1; in R_DrawColumn()
79 if (dc_texheight & heightmask) // not a power of 2 -- killough in R_DrawColumn()
H A Dr_segs.c255 dc_texheight = textureheight[midtexture]>>FRACBITS; in R_RenderSegLoop()
274 dc_texheight = textureheight[toptexture]>>FRACBITS; in R_RenderSegLoop()
299 dc_texheight = textureheight[bottomtexture]>>FRACBITS; in R_RenderSegLoop()
H A Dr_local.h478 extern int dc_texheight;
H A Dr_plane.c434 dc_texheight = textureheight[skytexture]>>FRACBITS; in R_DrawPlanes()
H A Dr_things.c354 dc_texheight = 0; in R_DrawMaskedColumn()
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Dtmap_mmx.nas62 cextern dc_texheight
131 mov edx, [dc_texheight]
133 test edx, [dc_texheight]
300 mov edx, [dc_texheight]
302 test edx, [dc_texheight]
H A Dr_draw8.c61 register INT32 heightmask = dc_texheight-1; in R_DrawColumn_8()
62 if (dc_texheight & heightmask) // not a power of 2 -- killough in R_DrawColumn_8()
144 register INT32 heightmask = dc_texheight-1; in R_Draw2sMultiPatchColumn_8()
146 if (dc_texheight & heightmask) // not a power of 2 -- killough in R_Draw2sMultiPatchColumn_8()
241 register INT32 heightmask = dc_texheight-1; in R_Draw2sMultiPatchTranslucentColumn_8()
243 if (dc_texheight & heightmask) // not a power of 2 -- killough in R_Draw2sMultiPatchTranslucentColumn_8()
377 register INT32 heightmask = dc_texheight - 1; in R_DrawTranslucentColumn_8()
378 if (dc_texheight & heightmask) in R_DrawTranslucentColumn_8()
446 register INT32 heightmask = dc_texheight - 1; in R_DrawTranslatedTranslucentColumn_8()
447 if (dc_texheight & heightmask) in R_DrawTranslatedTranslucentColumn_8()
H A Dr_draw.h50 extern INT32 dc_texheight;
H A Dtmap.nas61 cextern dc_texheight
154 mov edx,[dc_texheight]
156 test edx,[dc_texheight]
301 mov edx,[dc_texheight]
303 test edx,[dc_texheight]
H A Dr_segs.c334 dc_texheight = textureheight[texnum]>>FRACBITS; in R_RenderMaskedSegRange()
520 if ((INT64)sprtopscreen + dc_texheight*spryscale > (INT64)INT32_MAX) // prevent overflow in R_DrawRepeatMaskedColumn()
523 sprtopscreen += dc_texheight*spryscale; in R_DrawRepeatMaskedColumn()
531 sprtopscreen += dc_texheight*spryscale; in R_DrawRepeatFlippedMaskedColumn()
764 dc_texheight = textureheight[texnum]>>FRACBITS; in R_RenderThickSideRange()
1344 dc_texheight = textureheight[midtexture]>>FRACBITS; in R_RenderSegLoop()
1405 dc_texheight = textureheight[toptexture]>>FRACBITS; in R_RenderSegLoop()
1442 dc_texheight = textureheight[bottomtexture]>>FRACBITS; in R_RenderSegLoop()
H A Dr_draw.c94 INT32 dc_numlights = 0, dc_maxlights, dc_texheight; variable
H A Dr_plane.c645 dc_texheight = textureheight[skytexture] in R_DrawSkyPlane()

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