/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/ |
H A D | r_draw32.c | 42 unsigned int heightmask = dc_texheight - 1; in R_DrawColumn_32() 74 if( dc_texheight & heightmask ) in R_DrawColumn_32() 77 fixed_t texheight = dc_texheight << FRACBITS; in R_DrawColumn_32() 208 fixed_t texheight = dc_texheight << FRACBITS; // any texture size in R_DrawShadeColumn_32() 269 fixed_t texheight = dc_texheight << FRACBITS; // any texture size in R_DrawAlphaColumn_32() 434 fixed_t texheight = dc_texheight << FRACBITS; // any texture size in R_DrawTranslucentColumn_32() 682 fixed_t texheight = dc_texheight << FRACBITS; // any texture size in R_DrawTranslatedColumn_32()
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H A D | r_draw8.c | 140 register int heightmask = dc_texheight - 1; in R_DrawColumn_8() 141 if (dc_texheight & heightmask) in R_DrawColumn_8() 248 if (dc_texheight & heightmask) in R_DrawSkyColumn_8() 669 register int heightmask = dc_texheight - 1; in R_DrawTranslucentColumn_8() 670 if (dc_texheight & heightmask) in R_DrawTranslucentColumn_8() 803 register int heightmask = dc_texheight - 1; in R_DrawTranslatedTranslucentColumn_8() 804 if (dc_texheight & heightmask) in R_DrawTranslatedTranslucentColumn_8()
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H A D | r_draw24.c | 42 unsigned int heightmask = dc_texheight - 1; in R_DrawColumn_24() 73 if( dc_texheight & heightmask ) in R_DrawColumn_24() 76 fixed_t texheight = dc_texheight << FRACBITS; in R_DrawColumn_24() 201 fixed_t texheight = dc_texheight << FRACBITS; // any texture size in R_DrawShadeColumn_24() 262 fixed_t texheight = dc_texheight << FRACBITS; // any texture size in R_DrawAlphaColumn_24() 422 fixed_t texheight = dc_texheight << FRACBITS; // any texture size in R_DrawTranslucentColumn_24() 669 fixed_t texheight = dc_texheight << FRACBITS; // any texture size in R_DrawTranslatedColumn_24()
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H A D | r_plane.c | 728 dc_texheight = sky_height; // passed to R_DrawColumn when 128 high sky in R_Draw_Planes() 749 dc_texheight = SKY_FLAT_HEIGHT; in R_Draw_Planes() 751 dc_texheight = sky_height; // restore for sky_pict in R_Draw_Planes() 761 dc_texheight = SKY_FLAT_HEIGHT; in R_Draw_Planes() 763 dc_texheight = sky_height; // restore for sky_pict in R_Draw_Planes()
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H A D | r_draw.h | 136 extern int dc_texheight;
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H A D | r_segs.c | 711 dc_texheight = 0; in R_DrawWallSplats() 1026 dc_texheight = texheightz >> FRACBITS; in R_RenderMaskedSegRange() 1028 column2s_length = dc_texheight; in R_RenderMaskedSegRange() 1520 dc_texheight = texheightz >> FRACBITS; in R_RenderThickSideRange() 1522 column2s_length = dc_texheight; in R_RenderThickSideRange() 1795 dc_texheight = texheightz >> FRACBITS; in R_RenderFog() 1797 column2s_length = dc_texheight; in R_RenderFog() 2166 dc_texheight = textureheight[midtexture] >> FRACBITS; in R_RenderSegLoop() 2217 dc_texheight = textureheight[toptexture] >> FRACBITS; in R_RenderSegLoop() 2263 dc_texheight = textureheight[bottomtexture] >> FRACBITS; in R_RenderSegLoop()
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H A D | r_draw.c | 174 int dc_texheight; variable
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H A D | r_things.c | 1264 dc_texheight = 0; // no wrap repeat in R_DrawVisSprite() 2953 dc_texheight = 0; // no wrap repeat in Draw_Sprite_Corona_Light()
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/doom/ |
H A D | r_draw.h | 32 extern int dc_texheight;
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H A D | r_draw.c | 89 int dc_texheight; // [crispy] Tutti-Frutti fix variable 113 int heightmask = dc_texheight - 1; in R_DrawColumn() 143 if (dc_texheight & heightmask) // not a power of 2 -- killough in R_DrawColumn() 251 int heightmask = dc_texheight - 1; in R_DrawColumnLow() 279 if (dc_texheight & heightmask) // not a power of 2 -- killough in R_DrawColumnLow()
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H A D | r_plane.c | 476 dc_texheight = textureheight[texture]>>FRACBITS; // [crispy] Tutti-Frutti fix in R_DrawPlanes() 479 dc_iscale = dc_iscale * dc_texheight / SKYSTRETCH_HEIGHT; in R_DrawPlanes()
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H A D | r_segs.c | 411 dc_texheight = textureheight[midtexture]>>FRACBITS; // [crispy] Tutti-Frutti fix in R_RenderSegLoop() 435 dc_texheight = textureheight[toptexture]>>FRACBITS; // [crispy] Tutti-Frutti fix in R_RenderSegLoop() 467 dc_texheight = textureheight[bottomtexture]>>FRACBITS; // [crispy] Tutti-Frutti fix in R_RenderSegLoop()
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H A D | r_things.c | 420 dc_texheight = 0; // [crispy] Tutti-Frutti fix in R_DrawMaskedColumn()
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/heretic/ |
H A D | r_draw.c | 53 int dc_texheight; variable 63 int heightmask = dc_texheight - 1; in R_DrawColumn() 79 if (dc_texheight & heightmask) // not a power of 2 -- killough in R_DrawColumn()
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H A D | r_segs.c | 255 dc_texheight = textureheight[midtexture]>>FRACBITS; in R_RenderSegLoop() 274 dc_texheight = textureheight[toptexture]>>FRACBITS; in R_RenderSegLoop() 299 dc_texheight = textureheight[bottomtexture]>>FRACBITS; in R_RenderSegLoop()
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H A D | r_local.h | 478 extern int dc_texheight;
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H A D | r_plane.c | 434 dc_texheight = textureheight[skytexture]>>FRACBITS; in R_DrawPlanes()
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H A D | r_things.c | 354 dc_texheight = 0; in R_DrawMaskedColumn()
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/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/ |
H A D | tmap_mmx.nas | 62 cextern dc_texheight 131 mov edx, [dc_texheight] 133 test edx, [dc_texheight] 300 mov edx, [dc_texheight] 302 test edx, [dc_texheight]
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H A D | r_draw8.c | 61 register INT32 heightmask = dc_texheight-1; in R_DrawColumn_8() 62 if (dc_texheight & heightmask) // not a power of 2 -- killough in R_DrawColumn_8() 144 register INT32 heightmask = dc_texheight-1; in R_Draw2sMultiPatchColumn_8() 146 if (dc_texheight & heightmask) // not a power of 2 -- killough in R_Draw2sMultiPatchColumn_8() 241 register INT32 heightmask = dc_texheight-1; in R_Draw2sMultiPatchTranslucentColumn_8() 243 if (dc_texheight & heightmask) // not a power of 2 -- killough in R_Draw2sMultiPatchTranslucentColumn_8() 377 register INT32 heightmask = dc_texheight - 1; in R_DrawTranslucentColumn_8() 378 if (dc_texheight & heightmask) in R_DrawTranslucentColumn_8() 446 register INT32 heightmask = dc_texheight - 1; in R_DrawTranslatedTranslucentColumn_8() 447 if (dc_texheight & heightmask) in R_DrawTranslatedTranslucentColumn_8()
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H A D | r_draw.h | 50 extern INT32 dc_texheight;
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H A D | tmap.nas | 61 cextern dc_texheight 154 mov edx,[dc_texheight] 156 test edx,[dc_texheight] 301 mov edx,[dc_texheight] 303 test edx,[dc_texheight]
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H A D | r_segs.c | 334 dc_texheight = textureheight[texnum]>>FRACBITS; in R_RenderMaskedSegRange() 520 if ((INT64)sprtopscreen + dc_texheight*spryscale > (INT64)INT32_MAX) // prevent overflow in R_DrawRepeatMaskedColumn() 523 sprtopscreen += dc_texheight*spryscale; in R_DrawRepeatMaskedColumn() 531 sprtopscreen += dc_texheight*spryscale; in R_DrawRepeatFlippedMaskedColumn() 764 dc_texheight = textureheight[texnum]>>FRACBITS; in R_RenderThickSideRange() 1344 dc_texheight = textureheight[midtexture]>>FRACBITS; in R_RenderSegLoop() 1405 dc_texheight = textureheight[toptexture]>>FRACBITS; in R_RenderSegLoop() 1442 dc_texheight = textureheight[bottomtexture]>>FRACBITS; in R_RenderSegLoop()
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H A D | r_draw.c | 94 INT32 dc_numlights = 0, dc_maxlights, dc_texheight; variable
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H A D | r_plane.c | 645 dc_texheight = textureheight[skytexture] in R_DrawSkyPlane()
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