Searched refs:dd_VR_offscreen_buffer (Results 1 – 5 of 5) sorted by relevance
199 dd_grs_canvas *dd_VR_offscreen_buffer = NULL; variable712 if (dd_VR_offscreen_buffer && dd_VR_offscreen_buffer != dd_grd_backcanv) { in game_init_render_buffers()713 dd_gr_free_canvas(dd_VR_offscreen_buffer); in game_init_render_buffers()734 dd_VR_offscreen_buffer = dd_grd_backcanv; in game_init_render_buffers()2371 if (dd_VR_offscreen_buffer) {2373 dd_gr_free_canvas(dd_VR_offscreen_buffer);2375 dd_VR_offscreen_buffer = NULL;3286 if (dd_VR_offscreen_buffer && dd_VR_offscreen_buffer != dd_grd_backcanv) {3287 dd_gr_free_canvas(dd_VR_offscreen_buffer);3304 dd_VR_offscreen_buffer->sram = 1;[all …]
98 extern dd_grs_canvas *dd_VR_offscreen_buffer;
2776 dd_VR_offscreen_buffer, 0, 0, 3257 dd_gr_blt_notrans(dd_VR_offscreen_buffer,3397 dd_VR_offscreen_buffer, 0, 0, 3773 dd_gr_blt_notrans(dd_VR_offscreen_buffer,
570 if (dd_VR_offscreen_buffer) { in RestoreGameSurfaces()571 if (!dd_VR_offscreen_buffer->lpdds) return 1; in RestoreGameSurfaces()572 if (IDirectDrawSurface_Restore(dd_VR_offscreen_buffer->lpdds) != DD_OK) { in RestoreGameSurfaces()
285 if (!dd_VR_offscreen_buffer) in InitDescent()