/dports/games/zangband/zangband/src/ |
H A D | melee2.c | 1072 x = mx + ddx_ddd[i]; in get_move_advance() 1184 x = m_ptr->fx + ddx_ddd[i]; in get_move_retreat() 1228 x = m_ptr->fx + ddx_ddd[i]; in get_move_retreat() 1265 x = m_ptr->fx + ddx_ddd[i % 8]; in get_move_retreat() 1378 xx = px + ddx_ddd[i]; in get_moves() 1418 xx = m_ptr->fx + ddx_ddd[i]; in get_moves() 1448 xx = m_ptr->fx + ddx_ddd[i]; in get_moves() 1468 xx2 = fm_ptr->fx + ddx_ddd[i2]; in get_moves()
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H A D | zborg6.c | 1037 x = x1 + ddx_ddd[i]; in borg_flow_spread() 1305 x = c_x + ddx_ddd[i]; in borg_flow_old() 1338 x = c_x + ddx_ddd[b_i]; in borg_flow_old() 3110 int x2 = x + ddx_ddd[j]; in borg_flow_dark_reachable() 3394 x = c_x + ddx_ddd[i] * r; in borg_flow_dark_2() 4116 int xx = c_x + ddx_ddd[i]; in borg_flow_spastic() 4199 int xx = x + ddx_ddd[i]; in borg_flow_spastic()
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H A D | cmd2.c | 508 xx = p_ptr->px + ddx_ddd[d]; in count_traps() 546 xx = p_ptr->px + ddx_ddd[d]; in count_doors() 590 int xx = p_ptr->px + ddx_ddd[d]; in count_chests()
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H A D | spells2.c | 2324 x = px + ddx_ddd[i]; in earthquake() 2501 x = xx + ddx_ddd[i]; in earthquake() 2705 int x = temp_x[i] + ddx_ddd[j]; in cave_temp_room_lite() 2902 x = cx + ddx_ddd[i]; in next_to_walls_adj()
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H A D | run.c | 545 if (see_interesting(px - ddx_ddd[i], py - ddy_ddd[i])) in check_interesting()
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H A D | zbmagic1.c | 398 int x = c_x + ddx_ddd[i]; in borg_surrounded() 3165 int x = c_x + ddx_ddd[i]; in borg_caution() 3225 g_x = c_x + ddx_ddd[b_i]; in borg_caution()
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H A D | grid.c | 668 *cdir = ddx_ddd[i]; in rand_dir() 1791 i = tx + ddx_ddd[d]; in cave_fill()
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H A D | zborg7.c | 512 x = c_x + ddx_ddd[i]; in borg_check_lite() 716 x = c_x + ddx_ddd[i]; in borg_check_lite_only()
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H A D | generate.c | 343 x = x1 + ddx_ddd[i]; in next_to_corr()
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H A D | tables.c | 37 const s16b ddx_ddd[9] = variable
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H A D | cave.c | 2936 x = tx + ddx_ddd[d]; in update_flow() 3023 xx = x + ddx_ddd[i]; in map_area()
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H A D | zborg9.c | 4093 x = false_x + ddx_ddd[i]; in do_cmd_borg() 4123 x = false_x + ddx_ddd[b_i]; in do_cmd_borg()
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/dports/games/mangband/mangband-1.5.3/src/client/ |
H A D | c-tables.c | 38 s16b ddx_ddd[9] = variable
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/dports/games/tomenet/tomenet-4.6.0/src/client/ |
H A D | c-tables.c | 36 s16b ddx_ddd[9] = variable
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/dports/games/angband/Angband-4.2.2/src/ |
H A D | cave.c | 84 const s16b ddx_ddd[9] = variable
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H A D | cave.h | 33 extern const s16b ddx_ddd[9];
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/dports/games/tomenet/tomenet-4.6.0/src/server/ |
H A D | tables.c | 49 s16b ddx_ddd[9] = variable
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H A D | cave.c | 6906 update_flow_aux(y+ddy_ddd[d], x+ddx_ddd[d], cave[y][x].cost+1); 6976 c_ptr = &zcave[y + ddy_ddd[i]][x + ddx_ddd[i]]; 6977 w_ptr = &p_ptr->cave_flag[y + ddy_ddd[i]][x + ddx_ddd[i]]; 7133 if (!in_bounds(y + ddy_ddd[j], x + ddx_ddd[j])) continue; 7137 if (is_wall(&zcave[y + ddy_ddd[j]][x + ddx_ddd[j]])) { 7140 Players[plist[i]]->cave_flag[y + ddy_ddd[j]][x + ddx_ddd[j]] |= CAVE_MARK; 7142 lite_spot(plist[i], y + ddy_ddd[j], x + ddx_ddd[j]); 7261 int xx = x + ddx_ddd[i]; 7581 if (zcave[y + ddy_ddd[i]][x + ddx_ddd[i]].feat == FEAT_SHOP) break;
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H A D | generate.c | 462 *cdir = ddx_ddd[i]; in rand_dir() 8186 x = x1 + ddx_ddd[i]; 8374 xx = x + ddx_ddd[i]; 8407 xx = x + ddx_ddd[i]; 8452 xx = x + ddx_ddd[i]; 8456 zcave[yy + ddy_ddd[dir_next[i]]][xx + ddx_ddd[dir_next[i]]].feat = FEAT_WALL_EXTRA; 9880 k = zcave[y + ddy_ddd[i]][x + ddx_ddd[i]].feat; 9888 zcave[y + ddy_ddd[i]][x + ddx_ddd[i]].feat = FEAT_ASH; 9897 zcave[y + ddy_ddd[i]][x + ddx_ddd[i]].feat = FEAT_VOLCANIC; 9902 zcave[y + ddy_ddd[i]][x + ddx_ddd[i]].feat = FEAT_DEAD_TREE; [all …]
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H A D | melee2.c | 3989 x = x1 + ddx_ddd[i]; 4006 (*xp) = p_ptr->px + 16 * ddx_ddd[i]; 4059 x = x1 + ddx_ddd[i]; 4070 (*xp) = p_ptr->px + 16 * ddx_ddd[i]; 5075 if (zcave[ty + ddy_ddd[i]][tx + ddx_ddd[i]].info & (CAVE_ROOM)) { 5107 x2 = m_ptr->fx + ddx_ddd[(m_idx + i) & 7]; 5140 x2 = tx + ddx_ddd[(m_idx + i) & 7]; 6376 if (!in_bounds(oy + ddy_ddd[i], ox + ddx_ddd[i])) continue; 6378 cd_ptr = &zcave[oy + ddy_ddd[i]][ox + ddx_ddd[i]];
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/dports/games/mangband/mangband-1.5.3/src/server/ |
H A D | dungeon.c | 799 ax = p_ptr->px + ddx_ddd[i]; in auto_retaliate() 855 ax = p_ptr->px + ddx_ddd[targetlist[target]]; in auto_retaliate()
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H A D | spells2.c | 1266 c_ptr = &cave[Depth][y+ddy_ddd[i]][x+ddx_ddd[i]]; in map_area() 1267 w_ptr = &p_ptr->cave_flag[y+ddy_ddd[i]][x+ddx_ddd[i]]; in map_area() 3961 x = p_ptr->px + ddx_ddd[i]; in earthquake() 4085 x = xx + ddx_ddd[i]; in earthquake()
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H A D | tables.c | 1020 s16b ddx_ddd[9] = variable
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H A D | cave.c | 3667 update_flow_aux(y+ddy_ddd[d], x+ddx_ddd[d], cave[y][x].cost+1); in update_flow() 3735 int xx = x + ddx_ddd[i]; in wiz_lite()
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/dports/games/tomenet/tomenet-4.6.0/src/common/ |
H A D | externs.h | 24 extern s16b ddx_ddd[9];
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