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Searched refs:ddx_ddd (Results 1 – 25 of 40) sorted by relevance

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/dports/games/zangband/zangband/src/
H A Dmelee2.c1072 x = mx + ddx_ddd[i]; in get_move_advance()
1184 x = m_ptr->fx + ddx_ddd[i]; in get_move_retreat()
1228 x = m_ptr->fx + ddx_ddd[i]; in get_move_retreat()
1265 x = m_ptr->fx + ddx_ddd[i % 8]; in get_move_retreat()
1378 xx = px + ddx_ddd[i]; in get_moves()
1418 xx = m_ptr->fx + ddx_ddd[i]; in get_moves()
1448 xx = m_ptr->fx + ddx_ddd[i]; in get_moves()
1468 xx2 = fm_ptr->fx + ddx_ddd[i2]; in get_moves()
H A Dzborg6.c1037 x = x1 + ddx_ddd[i]; in borg_flow_spread()
1305 x = c_x + ddx_ddd[i]; in borg_flow_old()
1338 x = c_x + ddx_ddd[b_i]; in borg_flow_old()
3110 int x2 = x + ddx_ddd[j]; in borg_flow_dark_reachable()
3394 x = c_x + ddx_ddd[i] * r; in borg_flow_dark_2()
4116 int xx = c_x + ddx_ddd[i]; in borg_flow_spastic()
4199 int xx = x + ddx_ddd[i]; in borg_flow_spastic()
H A Dcmd2.c508 xx = p_ptr->px + ddx_ddd[d]; in count_traps()
546 xx = p_ptr->px + ddx_ddd[d]; in count_doors()
590 int xx = p_ptr->px + ddx_ddd[d]; in count_chests()
H A Dspells2.c2324 x = px + ddx_ddd[i]; in earthquake()
2501 x = xx + ddx_ddd[i]; in earthquake()
2705 int x = temp_x[i] + ddx_ddd[j]; in cave_temp_room_lite()
2902 x = cx + ddx_ddd[i]; in next_to_walls_adj()
H A Drun.c545 if (see_interesting(px - ddx_ddd[i], py - ddy_ddd[i])) in check_interesting()
H A Dzbmagic1.c398 int x = c_x + ddx_ddd[i]; in borg_surrounded()
3165 int x = c_x + ddx_ddd[i]; in borg_caution()
3225 g_x = c_x + ddx_ddd[b_i]; in borg_caution()
H A Dgrid.c668 *cdir = ddx_ddd[i]; in rand_dir()
1791 i = tx + ddx_ddd[d]; in cave_fill()
H A Dzborg7.c512 x = c_x + ddx_ddd[i]; in borg_check_lite()
716 x = c_x + ddx_ddd[i]; in borg_check_lite_only()
H A Dgenerate.c343 x = x1 + ddx_ddd[i]; in next_to_corr()
H A Dtables.c37 const s16b ddx_ddd[9] = variable
H A Dcave.c2936 x = tx + ddx_ddd[d]; in update_flow()
3023 xx = x + ddx_ddd[i]; in map_area()
H A Dzborg9.c4093 x = false_x + ddx_ddd[i]; in do_cmd_borg()
4123 x = false_x + ddx_ddd[b_i]; in do_cmd_borg()
/dports/games/mangband/mangband-1.5.3/src/client/
H A Dc-tables.c38 s16b ddx_ddd[9] = variable
/dports/games/tomenet/tomenet-4.6.0/src/client/
H A Dc-tables.c36 s16b ddx_ddd[9] = variable
/dports/games/angband/Angband-4.2.2/src/
H A Dcave.c84 const s16b ddx_ddd[9] = variable
H A Dcave.h33 extern const s16b ddx_ddd[9];
/dports/games/tomenet/tomenet-4.6.0/src/server/
H A Dtables.c49 s16b ddx_ddd[9] = variable
H A Dcave.c6906 update_flow_aux(y+ddy_ddd[d], x+ddx_ddd[d], cave[y][x].cost+1);
6976 c_ptr = &zcave[y + ddy_ddd[i]][x + ddx_ddd[i]];
6977 w_ptr = &p_ptr->cave_flag[y + ddy_ddd[i]][x + ddx_ddd[i]];
7133 if (!in_bounds(y + ddy_ddd[j], x + ddx_ddd[j])) continue;
7137 if (is_wall(&zcave[y + ddy_ddd[j]][x + ddx_ddd[j]])) {
7140 Players[plist[i]]->cave_flag[y + ddy_ddd[j]][x + ddx_ddd[j]] |= CAVE_MARK;
7142 lite_spot(plist[i], y + ddy_ddd[j], x + ddx_ddd[j]);
7261 int xx = x + ddx_ddd[i];
7581 if (zcave[y + ddy_ddd[i]][x + ddx_ddd[i]].feat == FEAT_SHOP) break;
H A Dgenerate.c462 *cdir = ddx_ddd[i]; in rand_dir()
8186 x = x1 + ddx_ddd[i];
8374 xx = x + ddx_ddd[i];
8407 xx = x + ddx_ddd[i];
8452 xx = x + ddx_ddd[i];
8456 zcave[yy + ddy_ddd[dir_next[i]]][xx + ddx_ddd[dir_next[i]]].feat = FEAT_WALL_EXTRA;
9880 k = zcave[y + ddy_ddd[i]][x + ddx_ddd[i]].feat;
9888 zcave[y + ddy_ddd[i]][x + ddx_ddd[i]].feat = FEAT_ASH;
9897 zcave[y + ddy_ddd[i]][x + ddx_ddd[i]].feat = FEAT_VOLCANIC;
9902 zcave[y + ddy_ddd[i]][x + ddx_ddd[i]].feat = FEAT_DEAD_TREE;
[all …]
H A Dmelee2.c3989 x = x1 + ddx_ddd[i];
4006 (*xp) = p_ptr->px + 16 * ddx_ddd[i];
4059 x = x1 + ddx_ddd[i];
4070 (*xp) = p_ptr->px + 16 * ddx_ddd[i];
5075 if (zcave[ty + ddy_ddd[i]][tx + ddx_ddd[i]].info & (CAVE_ROOM)) {
5107 x2 = m_ptr->fx + ddx_ddd[(m_idx + i) & 7];
5140 x2 = tx + ddx_ddd[(m_idx + i) & 7];
6376 if (!in_bounds(oy + ddy_ddd[i], ox + ddx_ddd[i])) continue;
6378 cd_ptr = &zcave[oy + ddy_ddd[i]][ox + ddx_ddd[i]];
/dports/games/mangband/mangband-1.5.3/src/server/
H A Ddungeon.c799 ax = p_ptr->px + ddx_ddd[i]; in auto_retaliate()
855 ax = p_ptr->px + ddx_ddd[targetlist[target]]; in auto_retaliate()
H A Dspells2.c1266 c_ptr = &cave[Depth][y+ddy_ddd[i]][x+ddx_ddd[i]]; in map_area()
1267 w_ptr = &p_ptr->cave_flag[y+ddy_ddd[i]][x+ddx_ddd[i]]; in map_area()
3961 x = p_ptr->px + ddx_ddd[i]; in earthquake()
4085 x = xx + ddx_ddd[i]; in earthquake()
H A Dtables.c1020 s16b ddx_ddd[9] = variable
H A Dcave.c3667 update_flow_aux(y+ddy_ddd[d], x+ddx_ddd[d], cave[y][x].cost+1); in update_flow()
3735 int xx = x + ddx_ddd[i]; in wiz_lite()
/dports/games/tomenet/tomenet-4.6.0/src/common/
H A Dexterns.h24 extern s16b ddx_ddd[9];

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