Searched refs:dead_player (Results 1 – 5 of 5) sorted by relevance
70 pub const dead_player: Color = GREY; const
220 color::dead_player in color()
457 /*QUAKED dead_player (1 0 0) (-16 -16 -24) (16 16 0)459 void() dead_player =
632 /*QUAKED dead_player (1 0 0) (-16 -16 -24) (16 16 0)
2564 GraphicalPlayer* dead_player = get_player_by_id(dead_player_id); in player_died() local2567 if (!dead_player) { in player_died()2583 …if (killer && killer->get_team() == dead_player->get_team()) { // TODO (when we finish game modes)… in player_died()2593 message << dead_player->get_name(); in player_died()