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Searched refs:dead_player (Results 1 – 5 of 5) sorted by relevance

/dports/games/dose-response/dose-response-179c326/src/
H A Dcolor.rs70 pub const dead_player: Color = GREY; const
H A Dplayer.rs220 color::dead_player in color()
/dports/games/quake-dpmod/quake-dpmod-20130301/dpmod/qc/
H A Dplayer.qc457 /*QUAKED dead_player (1 0 0) (-16 -16 -24) (16 16 0)
459 void() dead_player =
H A Ddarkplaces.def632 /*QUAKED dead_player (1 0 0) (-16 -16 -24) (16 16 0)
/dports/games/legesmotus/legesmotus-0.4.0/client/
H A DGameController.cpp2564 GraphicalPlayer* dead_player = get_player_by_id(dead_player_id); in player_died() local
2567 if (!dead_player) { in player_died()
2583 …if (killer && killer->get_team() == dead_player->get_team()) { // TODO (when we finish game modes)… in player_died()
2593 message << dead_player->get_name(); in player_died()