Searched refs:deadimage (Results 1 – 2 of 2) sorted by relevance
295 g.images[b.deadimage].blit(g.gamescreen,b.x, b.y); in killbuilding()424 if ((b.deadimage > 0) && (h<b.towersize)){ in killtower()430 roof.image = b.deadimage; in killtower()468 b.deadimage = 199; in killtower()
55 int deadimage; member