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Searched refs:deathTextureName (Results 1 – 3 of 3) sorted by relevance

/dports/games/ufoai/ufoai-2.5-source/src/game/
H A Dchr_shared.h334 char deathTextureName[MAX_VAR]; /**< texture name for death of any member of this team */ member
/dports/games/ufoai/ufoai-2.5-source/src/client/battlescape/
H A Dcl_actor.cpp1659 const char* deathTextureName; in CL_AddActor() local
1661 deathTextureName = le->teamDef->deathTextureName; in CL_AddActor()
1662 ent->texture = R_FindImage(deathTextureName, it_effect); in CL_AddActor()
/dports/games/ufoai/ufoai-2.5-source/src/common/
H A Dscripts.cpp2721 {"death_texture", V_STRING, offsetof(teamDef_t, deathTextureName), 0},
2840 if (td->deathTextureName[0] == '\0') { in Com_ParseTeam()
2842 Q_strncpyz(td->deathTextureName, va("pics/sfx/blood_%i", i), sizeof(td->deathTextureName)); in Com_ParseTeam()