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Searched refs:decTimeToLive (Results 1 – 5 of 5) sorted by relevance

/dports/devel/flatzebra/flatzebra-0.1.7/src/flatzebra/
H A DSprite.h133 unsigned long decTimeToLive();
378 Sprite::decTimeToLive() in decTimeToLive() function
H A DRSprite.h134 unsigned long decTimeToLive();
372 RSprite::decTimeToLive() in decTimeToLive() function
/dports/games/burgerspace/burgerspace-1.9.4/src/
H A DBurgerSpaceServer.cpp1359 if (playerSprite->decTimeToLive() == 0) in animatePlayer()
1795 if ((*it)->decTimeToLive() == 0) in animateAutomaticCharacters()
1813 if ((*it)->decTimeToLive() == 0) in animateAutomaticCharacters()
2078 if (s->decTimeToLive() != 0) // if enemy is paralyzed in moveEnemyList()
2274 s->decTimeToLive(); in animateTemporarySprites()
/dports/games/cosmosmash/cosmosmash-1.4.8/src/
H A DCosmoSmashEngine.cpp821 if (playerSprite->decTimeToLive() != 0) // if player base exploding in animatePlayer()
1341 if (pulsar->decTimeToLive() == 0) in animateAutomaticCharacters()
1394 if (s->decTimeToLive() == 0) in animateAutomaticCharacters()
/dports/games/afternoonstalker/afternoonstalker-1.1.6/src/
H A DAfternoonStalkerEngine.cpp1463 s->decTimeToLive(); in animateTemporarySprites()
1737 if (expl->getTimeToLive() > 0 && expl->decTimeToLive() == 0) in moveExplosionSprites()