Searched refs:decTimeToLive (Results 1 – 5 of 5) sorted by relevance
133 unsigned long decTimeToLive();378 Sprite::decTimeToLive() in decTimeToLive() function
134 unsigned long decTimeToLive();372 RSprite::decTimeToLive() in decTimeToLive() function
1359 if (playerSprite->decTimeToLive() == 0) in animatePlayer()1795 if ((*it)->decTimeToLive() == 0) in animateAutomaticCharacters()1813 if ((*it)->decTimeToLive() == 0) in animateAutomaticCharacters()2078 if (s->decTimeToLive() != 0) // if enemy is paralyzed in moveEnemyList()2274 s->decTimeToLive(); in animateTemporarySprites()
821 if (playerSprite->decTimeToLive() != 0) // if player base exploding in animatePlayer()1341 if (pulsar->decTimeToLive() == 0) in animateAutomaticCharacters()1394 if (s->decTimeToLive() == 0) in animateAutomaticCharacters()
1463 s->decTimeToLive(); in animateTemporarySprites()1737 if (expl->getTimeToLive() > 0 && expl->decTimeToLive() == 0) in moveExplosionSprites()