Searched refs:decodeBlockStill (Results 1 – 4 of 4) sorted by relevance
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/groovie/ |
H A D | vdx.h | 74 void decodeBlockStill(byte *buf, byte *colors, uint16 imageWidth, uint8 mask);
|
H A D | vdx.cpp | 394 decodeBlockStill(currentTile, colors, 640, mask); in getStill() 448 void VDXPlayer::decodeBlockStill(byte *buf, byte *colors, uint16 imageWidth, uint8 mask) { in decodeBlockStill() function in Groovie::VDXPlayer
|
/dports/games/scummvm/scummvm-2.5.1/engines/groovie/ |
H A D | vdx.h | 74 void decodeBlockStill(byte *buf, byte *colors, uint16 imageWidth, uint8 mask);
|
H A D | vdx.cpp | 394 decodeBlockStill(currentTile, colors, 640, mask); in getStill() 448 void VDXPlayer::decodeBlockStill(byte *buf, byte *colors, uint16 imageWidth, uint8 mask) { in decodeBlockStill() function in Groovie::VDXPlayer
|