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Searched refs:decodeBlockStill (Results 1 – 4 of 4) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/groovie/
H A Dvdx.h74 void decodeBlockStill(byte *buf, byte *colors, uint16 imageWidth, uint8 mask);
H A Dvdx.cpp394 decodeBlockStill(currentTile, colors, 640, mask); in getStill()
448 void VDXPlayer::decodeBlockStill(byte *buf, byte *colors, uint16 imageWidth, uint8 mask) { in decodeBlockStill() function in Groovie::VDXPlayer
/dports/games/scummvm/scummvm-2.5.1/engines/groovie/
H A Dvdx.h74 void decodeBlockStill(byte *buf, byte *colors, uint16 imageWidth, uint8 mask);
H A Dvdx.cpp394 decodeBlockStill(currentTile, colors, 640, mask); in getStill()
448 void VDXPlayer::decodeBlockStill(byte *buf, byte *colors, uint16 imageWidth, uint8 mask) { in decodeBlockStill() function in Groovie::VDXPlayer