Searched refs:decompiled_map (Results 1 – 2 of 2) sorted by relevance
483 const ShaderDecompiledMap& decompiled_map, const ShaderDumpsMap& dump_map) { in LoadDiskCache() argument503 const auto decomp{decompiled_map.find(unique_identifier)}; in LoadDiskCache()507 if (dump != dump_map.end() && decomp != decompiled_map.end()) { in LoadDiskCache()