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Searched refs:decrementMonsterStatus (Results 1 – 3 of 3) sorted by relevance

/dports/games/brogue/BrogueCE-1.10.1/src/brogue/
H A DRogue.h2971 void decrementMonsterStatus(creature *monst);
H A DTime.c2390 decrementMonsterStatus(monst); in playerTurnEnded()
H A DMonsters.c1787 void decrementMonsterStatus(creature *monst) { in decrementMonsterStatus() function